editor_scene_importer_ufbx.h 3.3 KB

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  1. /**************************************************************************/
  2. /* editor_scene_importer_ufbx.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_SCENE_IMPORTER_UFBX_H
  31. #define EDITOR_SCENE_IMPORTER_UFBX_H
  32. #ifdef TOOLS_ENABLED
  33. #include "editor/import/3d/resource_importer_scene.h"
  34. class Animation;
  35. class Node;
  36. class EditorSceneFormatImporterUFBX : public EditorSceneFormatImporter {
  37. GDCLASS(EditorSceneFormatImporterUFBX, EditorSceneFormatImporter);
  38. public:
  39. enum FBX_IMPORTER_TYPE {
  40. FBX_IMPORTER_UFBX,
  41. FBX_IMPORTER_FBX2GLTF,
  42. };
  43. virtual uint32_t get_import_flags() const override;
  44. virtual void get_extensions(List<String> *r_extensions) const override;
  45. virtual Node *import_scene(const String &p_path, uint32_t p_flags,
  46. const HashMap<StringName, Variant> &p_options,
  47. List<String> *r_missing_deps, Error *r_err = nullptr) override;
  48. virtual void get_import_options(const String &p_path,
  49. List<ResourceImporter::ImportOption> *r_options) override;
  50. virtual Variant get_option_visibility(const String &p_path, const String &p_scene_import_type, const String &p_option,
  51. const HashMap<StringName, Variant> &p_options) override;
  52. virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const override;
  53. };
  54. #endif // TOOLS_ENABLED
  55. #endif // EDITOR_SCENE_IMPORTER_UFBX_H