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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="CSGTorus3D" inherits="CSGPrimitive3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- A CSG Torus shape.
- </brief_description>
- <description>
- This node allows you to create a torus for use with the CSG system.
- [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
- </description>
- <tutorials>
- <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
- </tutorials>
- <members>
- <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5">
- The inner radius of the torus.
- </member>
- <member name="material" type="Material" setter="set_material" getter="get_material">
- The material used to render the torus.
- </member>
- <member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0">
- The outer radius of the torus.
- </member>
- <member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6">
- The number of edges each ring of the torus is constructed of.
- </member>
- <member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
- The number of slices the torus is constructed of.
- </member>
- <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
- If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.
- </member>
- </members>
- </class>
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