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- /**************************************************************************/
- /* tiles_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TILES_EDITOR_PLUGIN_H
- #define TILES_EDITOR_PLUGIN_H
- #include "editor/plugins/editor_plugin.h"
- #include "scene/gui/box_container.h"
- #include "tile_atlas_view.h"
- #include "tile_map_layer_editor.h"
- #include "tile_set_editor.h"
- class TilesEditorUtils : public Object {
- GDCLASS(TilesEditorUtils, Object);
- static TilesEditorUtils *singleton;
- public:
- enum SourceSortOption {
- SOURCE_SORT_ID = 0,
- SOURCE_SORT_ID_REVERSE,
- SOURCE_SORT_NAME,
- SOURCE_SORT_NAME_REVERSE,
- SOURCE_SORT_MAX
- };
- private:
- // For synchronization.
- int atlas_sources_lists_current = 0;
- float atlas_view_zoom = 1.0;
- Vector2 atlas_view_scroll;
- // Source sorting.
- int source_sort = SOURCE_SORT_ID;
- struct SourceNameComparator {
- static Ref<TileSet> tile_set;
- bool operator()(const int &p_a, const int &p_b) const;
- };
- // Patterns preview generation.
- struct QueueItem {
- Ref<TileSet> tile_set;
- Ref<TileMapPattern> pattern;
- Callable callback;
- };
- List<QueueItem> pattern_preview_queue;
- Mutex pattern_preview_mutex;
- Semaphore pattern_preview_sem;
- Thread pattern_preview_thread;
- SafeFlag pattern_thread_exit;
- SafeFlag pattern_thread_exited;
- Semaphore pattern_preview_done;
- void _preview_frame_started();
- void _pattern_preview_done();
- static void _thread_func(void *ud);
- void _thread();
- public:
- _FORCE_INLINE_ static TilesEditorUtils *get_singleton() { return singleton; }
- // Pattern preview API.
- void queue_pattern_preview(Ref<TileSet> p_tile_set, Ref<TileMapPattern> p_pattern, Callable p_callback);
- // To synchronize the atlas sources lists.
- void set_sources_lists_current(int p_current);
- void synchronize_sources_list(Object *p_current_list, Object *p_current_sort_button);
- void set_atlas_view_transform(float p_zoom, Vector2 p_scroll);
- void synchronize_atlas_view(Object *p_current);
- // Sorting.
- void set_sorting_option(int p_option);
- List<int> get_sorted_sources(const Ref<TileSet> p_tile_set) const;
- // Misc.
- void display_tile_set_editor_panel();
- static void draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color = Color(1.0, 1.0, 1.0));
- TilesEditorUtils();
- ~TilesEditorUtils();
- };
- class TileMapEditorPlugin : public EditorPlugin {
- GDCLASS(TileMapEditorPlugin, EditorPlugin);
- TileMapLayerEditor *editor = nullptr;
- Button *button = nullptr;
- ObjectID tile_map_layer_id;
- ObjectID tile_map_group_id; // Allow keeping the layer selector up to date.
- bool tile_map_changed_needs_update = false;
- ObjectID tile_set_id; // The TileSet associated with the TileMap.
- void _tile_map_layer_changed();
- void _tile_map_layer_removed();
- void _update_tile_map();
- void _select_layer(const StringName &p_name);
- void _edit_tile_map_layer(TileMapLayer *p_tile_map_layer, bool p_show_layer_selector);
- void _edit_tile_map(TileMap *p_tile_map);
- protected:
- void _notification(int p_notification);
- public:
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
- void hide_editor();
- bool is_editor_visible() const;
- TileMapEditorPlugin();
- ~TileMapEditorPlugin();
- };
- class TileSetEditorPlugin : public EditorPlugin {
- GDCLASS(TileSetEditorPlugin, EditorPlugin);
- TileSetEditor *editor = nullptr;
- Button *button = nullptr;
- ObjectID edited_tileset;
- public:
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- ObjectID get_edited_tileset() const;
- TileSetEditorPlugin();
- ~TileSetEditorPlugin();
- };
- #endif // TILES_EDITOR_PLUGIN_H
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