input_event_editor_plugin.h 3.3 KB

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  1. /**************************************************************************/
  2. /* input_event_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef INPUT_EVENT_EDITOR_PLUGIN_H
  31. #define INPUT_EVENT_EDITOR_PLUGIN_H
  32. #include "editor/action_map_editor.h"
  33. #include "editor/editor_inspector.h"
  34. #include "editor/plugins/editor_plugin.h"
  35. class InputEventConfigContainer : public VBoxContainer {
  36. GDCLASS(InputEventConfigContainer, VBoxContainer);
  37. Label *input_event_text = nullptr;
  38. Button *open_config_button = nullptr;
  39. Ref<InputEvent> input_event;
  40. InputEventConfigurationDialog *config_dialog = nullptr;
  41. void _config_dialog_confirmed();
  42. void _configure_pressed();
  43. void _event_changed();
  44. protected:
  45. void _notification(int p_what);
  46. public:
  47. void set_event(const Ref<InputEvent> &p_event);
  48. InputEventConfigContainer();
  49. };
  50. class EditorInspectorPluginInputEvent : public EditorInspectorPlugin {
  51. GDCLASS(EditorInspectorPluginInputEvent, EditorInspectorPlugin);
  52. public:
  53. virtual bool can_handle(Object *p_object) override;
  54. virtual void parse_begin(Object *p_object) override;
  55. };
  56. class InputEventEditorPlugin : public EditorPlugin {
  57. GDCLASS(InputEventEditorPlugin, EditorPlugin);
  58. public:
  59. virtual String get_name() const override { return "InputEvent"; }
  60. InputEventEditorPlugin();
  61. };
  62. #endif // INPUT_EVENT_EDITOR_PLUGIN_H