net_socket_winsock.h 4.9 KB

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  1. /**************************************************************************/
  2. /* net_socket_winsock.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NET_SOCKET_WINSOCK_H
  31. #define NET_SOCKET_WINSOCK_H
  32. #ifdef WINDOWS_ENABLED
  33. #include "core/io/net_socket.h"
  34. #include <winsock2.h>
  35. #include <ws2tcpip.h>
  36. class NetSocketWinSock : public NetSocket {
  37. private:
  38. SOCKET _sock = INVALID_SOCKET;
  39. IP::Type _ip_type = IP::TYPE_NONE;
  40. bool _is_stream = false;
  41. enum NetError {
  42. ERR_NET_WOULD_BLOCK,
  43. ERR_NET_IS_CONNECTED,
  44. ERR_NET_IN_PROGRESS,
  45. ERR_NET_ADDRESS_INVALID_OR_UNAVAILABLE,
  46. ERR_NET_UNAUTHORIZED,
  47. ERR_NET_BUFFER_TOO_SMALL,
  48. ERR_NET_OTHER,
  49. };
  50. NetError _get_socket_error() const;
  51. void _set_socket(SOCKET p_sock, IP::Type p_ip_type, bool p_is_stream);
  52. _FORCE_INLINE_ Error _change_multicast_group(IPAddress p_ip, String p_if_name, bool p_add);
  53. protected:
  54. static NetSocket *_create_func();
  55. bool _can_use_ip(const IPAddress &p_ip, const bool p_for_bind) const;
  56. public:
  57. static void make_default();
  58. static void cleanup();
  59. static void _set_ip_port(struct sockaddr_storage *p_addr, IPAddress *r_ip, uint16_t *r_port);
  60. static size_t _set_addr_storage(struct sockaddr_storage *p_addr, const IPAddress &p_ip, uint16_t p_port, IP::Type p_ip_type);
  61. virtual Error open(Type p_sock_type, IP::Type &ip_type) override;
  62. virtual void close() override;
  63. virtual Error bind(IPAddress p_addr, uint16_t p_port) override;
  64. virtual Error listen(int p_max_pending) override;
  65. virtual Error connect_to_host(IPAddress p_host, uint16_t p_port) override;
  66. virtual Error poll(PollType p_type, int timeout) const override;
  67. virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) override;
  68. virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) override;
  69. virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) override;
  70. virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) override;
  71. virtual Ref<NetSocket> accept(IPAddress &r_ip, uint16_t &r_port) override;
  72. virtual bool is_open() const override;
  73. virtual int get_available_bytes() const override;
  74. virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const override;
  75. virtual Error set_broadcasting_enabled(bool p_enabled) override;
  76. virtual void set_blocking_enabled(bool p_enabled) override;
  77. virtual void set_ipv6_only_enabled(bool p_enabled) override;
  78. virtual void set_tcp_no_delay_enabled(bool p_enabled) override;
  79. virtual void set_reuse_address_enabled(bool p_enabled) override;
  80. virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override;
  81. virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override;
  82. NetSocketWinSock();
  83. ~NetSocketWinSock() override;
  84. };
  85. #endif // WINDOWS_ENABLED
  86. #endif // NET_SOCKET_WINSOCK_H