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- #!/usr/bin/env python
- Import('env')
- from compat import isbasestring
- # Not building in a separate env as scene needs it
- # Thirdparty source files
- if (env['builtin_freetype'] != 'no'):
- thirdparty_dir = "#thirdparty/freetype/"
- thirdparty_sources = [
- "src/autofit/autofit.c",
- "src/base/ftapi.c",
- "src/base/ftbase.c",
- "src/base/ftbbox.c",
- "src/base/ftbdf.c",
- "src/base/ftbitmap.c",
- "src/base/ftcid.c",
- "src/base/ftdebug.c",
- "src/base/ftfntfmt.c",
- "src/base/ftfstype.c",
- "src/base/ftgasp.c",
- "src/base/ftglyph.c",
- "src/base/ftgxval.c",
- "src/base/ftinit.c",
- "src/base/ftlcdfil.c",
- "src/base/ftmm.c",
- "src/base/ftotval.c",
- "src/base/ftpatent.c",
- "src/base/ftpfr.c",
- "src/base/ftpic.c",
- "src/base/ftstroke.c",
- "src/base/ftsynth.c",
- "src/base/ftsystem.c",
- "src/base/fttype1.c",
- "src/base/ftwinfnt.c",
- "src/bdf/bdf.c",
- "src/bzip2/ftbzip2.c",
- "src/cache/ftcache.c",
- "src/cff/cff.c",
- "src/cid/type1cid.c",
- "src/gxvalid/gxvalid.c",
- "src/gzip/ftgzip.c",
- "src/lzw/ftlzw.c",
- "src/otvalid/otvalid.c",
- "src/pcf/pcf.c",
- "src/pfr/pfr.c",
- "src/psaux/psaux.c",
- "src/pshinter/pshinter.c",
- "src/psnames/psnames.c",
- "src/raster/raster.c",
- "src/sfnt/sfnt.c",
- "src/smooth/smooth.c",
- "src/truetype/truetype.c",
- "src/type1/type1.c",
- "src/type42/type42.c",
- "src/winfonts/winfnt.c",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- # Include header for WinRT to fix build issues
- if "platform" in env and env["platform"] == "winrt":
- env.Append(CCFLAGS=['/FI', '"modules/freetype/winrtdef.h"'])
- env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
- # also requires libpng headers
- if (env['builtin_libpng'] != 'no'):
- env.Append(CPPPATH=["#thirdparty/libpng"])
- lib = env.add_library("freetype_builtin", thirdparty_sources)
- # Needs to be appended to arrive after libscene in the linker call,
- # but we don't want it to arrive *after* system libs, so manual hack
- # LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
- # and then plain strings for system library. We insert between the two.
- inserted = False
- for idx, linklib in enumerate(env["LIBS"]):
- if isbasestring(linklib): # first system lib such as "X11", otherwise SCons lib object
- env["LIBS"].insert(idx, lib)
- inserted = True
- break
- if not inserted:
- env.Append(LIBS=[lib])
- env.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY'])
- if (env['target'] != 'release'):
- env.Append(CCFLAGS=['-DZLIB_DEBUG'])
- # Godot source files
- env.add_source_files(env.modules_sources, "*.cpp")
- env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
- Export('env')
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