123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187 |
- /*************************************************************************/
- /* multi_node_edit.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "multi_node_edit.h"
- #include "core/helper/math_fieldwise.h"
- #include "editor_node.h"
- bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) {
- return _set_impl(p_name, p_value, "");
- }
- bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, const String &p_field) {
- Node *es = EditorNode::get_singleton()->get_edited_scene();
- if (!es)
- return false;
- String name = p_name;
- if (name == "scripts/script") { // script/script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
- name = "script/script";
- }
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("MultiNode Set") + " " + String(name));
- for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
- if (!es->has_node(E->get()))
- continue;
- Node *n = es->get_node(E->get());
- if (!n)
- continue;
- if (p_value.get_type() == Variant::NODE_PATH) {
- Node *tonode = n->get_node(p_value);
- NodePath p_path = n->get_path_to(tonode);
- ur->add_do_property(n, name, p_path);
- } else {
- Variant new_value;
- if (p_field == "") {
- // whole value
- new_value = p_value;
- } else {
- // only one field
- new_value = fieldwise_assign(n->get(name), p_value, p_field);
- }
- ur->add_do_property(n, name, new_value);
- }
- ur->add_undo_property(n, name, n->get(name));
- }
- ur->add_do_method(EditorNode::get_singleton()->get_property_editor(), "refresh");
- ur->add_undo_method(EditorNode::get_singleton()->get_property_editor(), "refresh");
- ur->commit_action();
- return true;
- }
- bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const {
- Node *es = EditorNode::get_singleton()->get_edited_scene();
- if (!es)
- return false;
- String name = p_name;
- if (name == "scripts/script") { // script/script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
- name = "script/script";
- }
- for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
- if (!es->has_node(E->get()))
- continue;
- const Node *n = es->get_node(E->get());
- if (!n)
- continue;
- bool found;
- r_ret = n->get(name, &found);
- if (found)
- return true;
- }
- return false;
- }
- void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
- HashMap<String, PLData> usage;
- Node *es = EditorNode::get_singleton()->get_edited_scene();
- if (!es)
- return;
- int nc = 0;
- List<PLData *> datas;
- for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
- if (!es->has_node(E->get()))
- continue;
- Node *n = es->get_node(E->get());
- if (!n)
- continue;
- List<PropertyInfo> plist;
- n->get_property_list(&plist, true);
- for (List<PropertyInfo>::Element *F = plist.front(); F; F = F->next()) {
- if (F->get().name == "script/script")
- continue; //added later manually, since this is intercepted before being set (check Variant Object::get() )
- if (!usage.has(F->get().name)) {
- PLData pld;
- pld.uses = 0;
- pld.info = F->get();
- usage[F->get().name] = pld;
- datas.push_back(usage.getptr(F->get().name));
- }
- usage[F->get().name].uses++;
- }
- nc++;
- }
- for (List<PLData *>::Element *E = datas.front(); E; E = E->next()) {
- if (nc == E->get()->uses) {
- p_list->push_back(E->get()->info);
- }
- }
- p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts/script", PROPERTY_HINT_RESOURCE_TYPE, "Script"));
- }
- void MultiNodeEdit::clear_nodes() {
- nodes.clear();
- }
- void MultiNodeEdit::add_node(const NodePath &p_node) {
- nodes.push_back(p_node);
- }
- void MultiNodeEdit::set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field) {
- _set_impl(p_property, p_value, p_field);
- }
- MultiNodeEdit::MultiNodeEdit() {
- }
|