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- /*************************************************************************/
- /* editor_scene_importer_fbxconv.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "editor_scene_importer_fbxconv.h"
- #include "editor/editor_settings.h"
- #include "os/file_access.h"
- #include "os/os.h"
- #include "scene/3d/mesh_instance.h"
- #include "scene/animation/animation_player.h"
- String EditorSceneImporterFBXConv::_id(const String &p_id) const {
- return p_id.replace(":", "_").replace("/", "_");
- }
- uint32_t EditorSceneImporterFBXConv::get_import_flags() const {
- return IMPORT_SCENE | IMPORT_ANIMATION;
- }
- void EditorSceneImporterFBXConv::get_extensions(List<String> *r_extensions) const {
- r_extensions->push_back("fbx");
- r_extensions->push_back("g3dj");
- }
- Color EditorSceneImporterFBXConv::_get_color(const Array &a) {
- if (a.size() < 3)
- return Color();
- Color c;
- c.r = a[0];
- c.g = a[1];
- c.b = a[2];
- if (a.size() >= 4)
- c.a = a[3];
- return c;
- }
- Transform EditorSceneImporterFBXConv::_get_transform_mixed(const Dictionary &d, const Dictionary &dbase) {
- Array translation;
- if (d.has("translation"))
- translation = d["translation"];
- else if (dbase.has("translation"))
- translation = dbase["translation"];
- Array rotation;
- if (d.has("rotation"))
- rotation = d["rotation"];
- else if (dbase.has("rotation"))
- rotation = dbase["rotation"];
- Array scale;
- if (d.has("scale"))
- scale = d["scale"];
- else if (dbase.has("scale"))
- scale = dbase["scale"];
- Transform t;
- if (translation.size()) {
- Array tr = translation;
- if (tr.size() >= 3) {
- t.origin.x = tr[0];
- t.origin.y = tr[1];
- t.origin.z = tr[2];
- }
- }
- if (rotation.size()) {
- Array r = rotation;
- if (r.size() >= 4) {
- Quat q;
- q.x = r[0];
- q.y = r[1];
- q.z = r[2];
- q.w = r[3];
- t.basis = Matrix3(q);
- }
- }
- if (scale.size()) {
- Array sc = scale;
- if (sc.size() >= 3) {
- Vector3 s;
- s.x = sc[0];
- s.y = sc[1];
- s.z = sc[2];
- t.basis.scale(s);
- }
- }
- return t;
- }
- Transform EditorSceneImporterFBXConv::_get_transform(const Dictionary &d) {
- Transform t;
- if (d.has("translation")) {
- Array tr = d["translation"];
- if (tr.size() >= 3) {
- t.origin.x = tr[0];
- t.origin.y = tr[1];
- t.origin.z = tr[2];
- }
- }
- if (d.has("rotation")) {
- Array r = d["rotation"];
- if (r.size() >= 4) {
- Quat q;
- q.x = r[0];
- q.y = r[1];
- q.z = r[2];
- q.w = r[3];
- t.basis = Matrix3(q);
- }
- }
- if (d.has("scale")) {
- Array sc = d["scale"];
- if (sc.size() >= 3) {
- Vector3 s;
- s.x = sc[0];
- s.y = sc[1];
- s.z = sc[2];
- t.basis.scale(s);
- }
- }
- return t;
- }
- void EditorSceneImporterFBXConv::_detect_bones_in_nodes(State &state, const Array &p_nodes) {
- for (int i = 0; i < p_nodes.size(); i++) {
- Dictionary d = p_nodes[i];
- if (d.has("isBone") && bool(d["isBone"])) {
- String bone_name = _id(d["id"]);
- print_line("IS BONE: " + bone_name);
- if (!state.bones.has(bone_name)) {
- state.bones.insert(bone_name, BoneInfo());
- }
- if (!state.bones[bone_name].has_rest) {
- state.bones[bone_name].rest = _get_transform(d).affine_inverse();
- }
- state.bones[bone_name].node = d;
- //state.bones[name].rest=_get_transform(b);
- }
- if (d.has("parts")) {
- Array parts = d["parts"];
- for (int j = 0; j < parts.size(); j++) {
- Dictionary p = parts[j];
- if (p.has("bones")) {
- Array bones = p["bones"];
- //omfg
- for (int k = 0; k < bones.size(); k++) {
- Dictionary b = bones[k];
- if (b.has("node")) {
- String name = _id(b["node"]);
- if (!state.bones.has(name)) {
- state.bones.insert(name, BoneInfo());
- }
- state.bones[name].rest = _get_transform(b);
- state.bones[name].has_rest = true;
- }
- }
- }
- }
- }
- if (d.has("children")) {
- _detect_bones_in_nodes(state, d["children"]);
- }
- }
- }
- void EditorSceneImporterFBXConv::_parse_skeletons(const String &p_name, State &state, const Array &p_nodes, Skeleton *p_skeleton, int p_parent) {
- for (int i = 0; i < p_nodes.size(); i++) {
- Dictionary d = p_nodes[i];
- int bone_idx = -1;
- String id;
- Skeleton *skeleton = p_skeleton;
- if (d.has("id")) {
- id = _id(d["id"]);
- if (state.bones.has(id)) {
- //BONER
- if (!skeleton) {
- skeleton = memnew(Skeleton);
- state.skeletons[id] = skeleton;
- }
- bone_idx = skeleton->get_bone_count();
- skeleton->add_bone(id);
- skeleton->set_bone_parent(bone_idx, p_parent);
- skeleton->set_bone_rest(bone_idx, state.bones[id].rest);
- state.bones[id].skeleton = skeleton;
- }
- }
- if (d.has("children")) {
- _parse_skeletons(id, state, d["children"], skeleton, bone_idx);
- }
- }
- }
- void EditorSceneImporterFBXConv::_detect_bones(State &state) {
- //This format should mark when a node is a bone,
- //which is the only thing that Collada does right.
- //think about others implementing a parser.
- //Just _one_ string and you avoid loads of lines of code to other people.
- for (int i = 0; i < state.animations.size(); i++) {
- Dictionary an = state.animations[i];
- if (an.has("bones")) {
- Array bo = an["bones"];
- for (int j = 0; j < bo.size(); j++) {
- Dictionary b = bo[j];
- if (b.has("boneId")) {
- String id = b["boneId"];
- if (!state.bones.has(id)) {
- state.bones.insert(id, BoneInfo());
- }
- state.bones[id].has_anim_chan = true; //used in anim
- }
- }
- }
- }
- _detect_bones_in_nodes(state, state.nodes);
- _parse_skeletons("", state, state.nodes, NULL, -1);
- print_line("found bones: " + itos(state.bones.size()));
- print_line("found skeletons: " + itos(state.skeletons.size()));
- }
- Error EditorSceneImporterFBXConv::_parse_bones(State &state, const Array &p_bones, Skeleton *p_skeleton) {
- return OK;
- }
- void EditorSceneImporterFBXConv::_add_surface(State &state, Ref<Mesh> &m, const Dictionary &part) {
- if (part.has("meshpartid")) {
- String id = part["meshpartid"];
- ERR_FAIL_COND(!state.surface_cache.has(id));
- Ref<Material> mat;
- if (part.has("materialid")) {
- String matid = part["materialid"];
- if (state.material_cache.has(matid)) {
- mat = state.material_cache[matid];
- }
- }
- int idx = m->get_surface_count();
- Array array = state.surface_cache[id].array;
- DVector<float> indices = array[Mesh::ARRAY_BONES];
- if (indices.size() && part.has("bones")) {
- Map<int, int> index_map;
- Array bones = part["bones"];
- for (int i = 0; i < bones.size(); i++) {
- Dictionary bone = bones[i];
- String name = _id(bone["node"]);
- if (state.bones.has(name)) {
- int idx = state.bones[name].skeleton->find_bone(name);
- if (idx == -1)
- idx = 0;
- index_map[i] = idx;
- }
- }
- int ilen = indices.size();
- {
- DVector<float>::Write iw = indices.write();
- for (int j = 0; j < ilen; j++) {
- int b = iw[j];
- ERR_CONTINUE(!index_map.has(b));
- b = index_map[b];
- iw[j] = b;
- }
- }
- array[Mesh::ARRAY_BONES] = indices;
- }
- m->add_surface(state.surface_cache[id].primitive, array);
- m->surface_set_material(idx, mat);
- m->surface_set_name(idx, id);
- }
- }
- Error EditorSceneImporterFBXConv::_parse_nodes(State &state, const Array &p_nodes, Node *p_base) {
- for (int i = 0; i < p_nodes.size(); i++) {
- Dictionary n = p_nodes[i];
- Spatial *node = NULL;
- bool skip = false;
- String id;
- if (n.has("id")) {
- id = _id(n["id"]);
- }
- print_line("ID: " + id);
- if (state.skeletons.has(id)) {
- Skeleton *skeleton = state.skeletons[id];
- node = skeleton;
- skeleton->localize_rests();
- print_line("IS SKELETON! ");
- } else if (state.bones.has(id)) {
- if (p_base)
- node = p_base->cast_to<Spatial>();
- if (!state.bones[id].has_anim_chan) {
- print_line("no has anim " + id);
- }
- skip = true;
- } else if (n.has("parts")) {
- //is a mesh
- MeshInstance *mesh = memnew(MeshInstance);
- node = mesh;
- Array parts = n["parts"];
- String long_identifier;
- for (int j = 0; j < parts.size(); j++) {
- Dictionary part = parts[j];
- if (part.has("meshpartid")) {
- String partid = part["meshpartid"];
- long_identifier += partid;
- }
- }
- Ref<Mesh> m;
- if (state.mesh_cache.has(long_identifier)) {
- m = state.mesh_cache[long_identifier];
- } else {
- m = Ref<Mesh>(memnew(Mesh));
- //and parts are surfaces
- for (int j = 0; j < parts.size(); j++) {
- Dictionary part = parts[j];
- if (part.has("meshpartid")) {
- _add_surface(state, m, part);
- }
- }
- state.mesh_cache[long_identifier] = m;
- }
- mesh->set_mesh(m);
- }
- if (!skip) {
- if (!node) {
- node = memnew(Spatial);
- }
- node->set_name(id);
- node->set_transform(_get_transform(n));
- p_base->add_child(node);
- node->set_owner(state.scene);
- }
- if (n.has("children")) {
- Error err = _parse_nodes(state, n["children"], node);
- if (err)
- return err;
- }
- }
- return OK;
- }
- void EditorSceneImporterFBXConv::_parse_materials(State &state) {
- for (int i = 0; i < state.materials.size(); i++) {
- Dictionary material = state.materials[i];
- ERR_CONTINUE(!material.has("id"));
- String id = _id(material["id"]);
- Ref<FixedMaterial> mat = memnew(FixedMaterial);
- if (material.has("diffuse")) {
- mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, _get_color(material["diffuse"]));
- }
- if (material.has("specular")) {
- mat->set_parameter(FixedMaterial::PARAM_SPECULAR, _get_color(material["specular"]));
- }
- if (material.has("emissive")) {
- mat->set_parameter(FixedMaterial::PARAM_EMISSION, _get_color(material["emissive"]));
- }
- if (material.has("shininess")) {
- float exp = material["shininess"];
- mat->set_parameter(FixedMaterial::PARAM_SPECULAR_EXP, exp);
- }
- if (material.has("opacity")) {
- Color c = mat->get_parameter(FixedMaterial::PARAM_DIFFUSE);
- c.a = material["opacity"];
- mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, c);
- }
- if (material.has("textures")) {
- Array textures = material["textures"];
- for (int j = 0; j < textures.size(); j++) {
- Dictionary texture = textures[j];
- Ref<Texture> tex;
- if (texture.has("filename")) {
- String filename = texture["filename"];
- String path = state.base_path + "/" + filename.replace("\\", "/");
- if (state.texture_cache.has(path)) {
- tex = state.texture_cache[path];
- } else {
- tex = ResourceLoader::load(path, "ImageTexture");
- if (tex.is_null()) {
- if (state.missing_deps)
- state.missing_deps->push_back(path);
- }
- state.texture_cache[path] = tex; //add anyway
- }
- }
- if (tex.is_valid() && texture.has("type")) {
- String type = texture["type"];
- if (type == "DIFFUSE")
- mat->set_texture(FixedMaterial::PARAM_DIFFUSE, tex);
- else if (type == "SPECULAR")
- mat->set_texture(FixedMaterial::PARAM_SPECULAR, tex);
- else if (type == "SHININESS")
- mat->set_texture(FixedMaterial::PARAM_SPECULAR_EXP, tex);
- else if (type == "NORMAL")
- mat->set_texture(FixedMaterial::PARAM_NORMAL, tex);
- else if (type == "EMISSIVE")
- mat->set_texture(FixedMaterial::PARAM_EMISSION, tex);
- }
- }
- }
- state.material_cache[id] = mat;
- }
- }
- void EditorSceneImporterFBXConv::_parse_surfaces(State &state) {
- for (int i = 0; i < state.meshes.size(); i++) {
- Dictionary mesh = state.meshes[i];
- ERR_CONTINUE(!mesh.has("attributes"));
- ERR_CONTINUE(!mesh.has("vertices"));
- ERR_CONTINUE(!mesh.has("parts"));
- print_line("MESH #" + itos(i));
- Array attrlist = mesh["attributes"];
- Array vertices = mesh["vertices"];
- bool exists[Mesh::ARRAY_MAX];
- int ofs[Mesh::ARRAY_MAX];
- int weight_max = 0;
- int binormal_ofs = -1;
- int weight_ofs[4];
- for (int j = 0; j < Mesh::ARRAY_MAX; j++) {
- exists[j] = false;
- ofs[j] = 0;
- }
- exists[Mesh::ARRAY_INDEX] = true;
- float stride = 0;
- for (int j = 0; j < attrlist.size(); j++) {
- String attr = attrlist[j];
- if (attr == "POSITION") {
- exists[Mesh::ARRAY_VERTEX] = true;
- ofs[Mesh::ARRAY_VERTEX] = stride;
- stride += 3;
- } else if (attr == "NORMAL") {
- exists[Mesh::ARRAY_NORMAL] = true;
- ofs[Mesh::ARRAY_NORMAL] = stride;
- stride += 3;
- } else if (attr == "COLOR") {
- exists[Mesh::ARRAY_COLOR] = true;
- ofs[Mesh::ARRAY_COLOR] = stride;
- stride += 4;
- } else if (attr == "COLORPACKED") {
- stride += 1; //ignore
- } else if (attr == "TANGENT") {
- exists[Mesh::ARRAY_TANGENT] = true;
- ofs[Mesh::ARRAY_TANGENT] = stride;
- stride += 3;
- } else if (attr == "BINORMAL") {
- binormal_ofs = stride;
- stride += 3;
- } else if (attr == "TEXCOORD0") {
- exists[Mesh::ARRAY_TEX_UV] = true;
- ofs[Mesh::ARRAY_TEX_UV] = stride;
- stride += 2;
- } else if (attr == "TEXCOORD1") {
- exists[Mesh::ARRAY_TEX_UV2] = true;
- ofs[Mesh::ARRAY_TEX_UV2] = stride;
- stride += 2;
- } else if (attr.begins_with("TEXCOORD")) {
- stride += 2;
- } else if (attr.begins_with("BLENDWEIGHT")) {
- int idx = attr.replace("BLENDWEIGHT", "").to_int();
- if (idx == 0) {
- exists[Mesh::ARRAY_BONES] = true;
- ofs[Mesh::ARRAY_BONES] = stride;
- exists[Mesh::ARRAY_WEIGHTS] = true;
- ofs[Mesh::ARRAY_WEIGHTS] = stride + 1;
- }
- if (idx < 4) {
- weight_ofs[idx] = stride;
- weight_max = MAX(weight_max, idx + 1);
- }
- stride += 2;
- }
- print_line("ATTR " + attr + " OFS: " + itos(stride));
- }
- Array parts = mesh["parts"];
- for (int j = 0; j < parts.size(); j++) {
- Dictionary part = parts[j];
- ERR_CONTINUE(!part.has("indices"));
- ERR_CONTINUE(!part.has("id"));
- print_line("PART: " + String(part["id"]));
- Array indices = part["indices"];
- Map<int, int> iarray;
- Map<int, int> array;
- for (int k = 0; k < indices.size(); k++) {
- int idx = indices[k];
- if (!iarray.has(idx)) {
- int map_to = array.size();
- iarray[idx] = map_to;
- array[map_to] = idx;
- }
- }
- print_line("indices total " + itos(indices.size()) + " vertices used: " + itos(array.size()));
- Array arrays;
- arrays.resize(Mesh::ARRAY_MAX);
- for (int k = 0; k < Mesh::ARRAY_MAX; k++) {
- if (!exists[k])
- continue;
- print_line("exists: " + itos(k));
- int lofs = ofs[k];
- switch (k) {
- case Mesh::ARRAY_VERTEX:
- case Mesh::ARRAY_NORMAL: {
- DVector<Vector3> vtx;
- vtx.resize(array.size());
- {
- int len = array.size();
- DVector<Vector3>::Write w = vtx.write();
- for (int l = 0; l < len; l++) {
- int pos = array[l];
- w[l].x = vertices[pos * stride + lofs + 0];
- w[l].y = vertices[pos * stride + lofs + 1];
- w[l].z = vertices[pos * stride + lofs + 2];
- }
- }
- arrays[k] = vtx;
- } break;
- case Mesh::ARRAY_TANGENT: {
- if (binormal_ofs < 0)
- break;
- DVector<float> tangents;
- tangents.resize(array.size() * 4);
- {
- int len = array.size();
- DVector<float>::Write w = tangents.write();
- for (int l = 0; l < len; l++) {
- int pos = array[l];
- Vector3 n;
- n.x = vertices[pos * stride + ofs[Mesh::ARRAY_NORMAL] + 0];
- n.y = vertices[pos * stride + ofs[Mesh::ARRAY_NORMAL] + 1];
- n.z = vertices[pos * stride + ofs[Mesh::ARRAY_NORMAL] + 2];
- Vector3 t;
- t.x = vertices[pos * stride + lofs + 0];
- t.y = vertices[pos * stride + lofs + 1];
- t.z = vertices[pos * stride + lofs + 2];
- Vector3 bi;
- bi.x = vertices[pos * stride + binormal_ofs + 0];
- bi.y = vertices[pos * stride + binormal_ofs + 1];
- bi.z = vertices[pos * stride + binormal_ofs + 2];
- float d = bi.dot(n.cross(t));
- w[l * 4 + 0] = t.x;
- w[l * 4 + 1] = t.y;
- w[l * 4 + 2] = t.z;
- w[l * 4 + 3] = d;
- }
- }
- arrays[k] = tangents;
- } break;
- case Mesh::ARRAY_COLOR: {
- DVector<Color> cols;
- cols.resize(array.size());
- {
- int len = array.size();
- DVector<Color>::Write w = cols.write();
- for (int l = 0; l < len; l++) {
- int pos = array[l];
- w[l].r = vertices[pos * stride + lofs + 0];
- w[l].g = vertices[pos * stride + lofs + 1];
- w[l].b = vertices[pos * stride + lofs + 2];
- w[l].a = vertices[pos * stride + lofs + 3];
- }
- }
- arrays[k] = cols;
- } break;
- case Mesh::ARRAY_TEX_UV:
- case Mesh::ARRAY_TEX_UV2: {
- DVector<Vector2> uvs;
- uvs.resize(array.size());
- {
- int len = array.size();
- DVector<Vector2>::Write w = uvs.write();
- for (int l = 0; l < len; l++) {
- int pos = array[l];
- w[l].x = vertices[pos * stride + lofs + 0];
- w[l].y = vertices[pos * stride + lofs + 1];
- w[l].y = 1.0 - w[l].y;
- }
- }
- arrays[k] = uvs;
- } break;
- case Mesh::ARRAY_BONES:
- case Mesh::ARRAY_WEIGHTS: {
- DVector<float> arr;
- arr.resize(array.size() * 4);
- int po = k == Mesh::ARRAY_WEIGHTS ? 1 : 0;
- lofs = ofs[Mesh::ARRAY_BONES];
- {
- int len = array.size();
- DVector<float>::Write w = arr.write();
- for (int l = 0; l < len; l++) {
- int pos = array[l];
- for (int m = 0; m < 4; m++) {
- float val = 0;
- if (m <= weight_max)
- val = vertices[pos * stride + lofs + m * 2 + po];
- w[l * 4 + m] = val;
- }
- }
- }
- arrays[k] = arr;
- } break;
- case Mesh::ARRAY_INDEX: {
- DVector<int> arr;
- arr.resize(indices.size());
- {
- int len = indices.size();
- DVector<int>::Write w = arr.write();
- for (int l = 0; l < len; l++) {
- w[l] = iarray[indices[l]];
- }
- }
- arrays[k] = arr;
- } break;
- }
- }
- Mesh::PrimitiveType pt = Mesh::PRIMITIVE_TRIANGLES;
- if (part.has("type")) {
- String type = part["type"];
- if (type == "LINES")
- pt = Mesh::PRIMITIVE_LINES;
- else if (type == "POINTS")
- pt = Mesh::PRIMITIVE_POINTS;
- else if (type == "TRIANGLE_STRIP")
- pt = Mesh::PRIMITIVE_TRIANGLE_STRIP;
- else if (type == "LINE_STRIP")
- pt = Mesh::PRIMITIVE_LINE_STRIP;
- }
- if (pt == Mesh::PRIMITIVE_TRIANGLES) {
- DVector<int> ia = arrays[Mesh::ARRAY_INDEX];
- int len = ia.size();
- {
- DVector<int>::Write w = ia.write();
- for (int l = 0; l < len; l += 3) {
- SWAP(w[l + 1], w[l + 2]);
- }
- }
- arrays[Mesh::ARRAY_INDEX] = ia;
- }
- SurfaceInfo si;
- si.array = arrays;
- si.primitive = pt;
- state.surface_cache[_id(part["id"])] = si;
- }
- }
- }
- Error EditorSceneImporterFBXConv::_parse_animations(State &state) {
- AnimationPlayer *ap = memnew(AnimationPlayer);
- state.scene->add_child(ap);
- ap->set_owner(state.scene);
- for (int i = 0; i < state.animations.size(); i++) {
- Dictionary anim = state.animations[i];
- ERR_CONTINUE(!anim.has("id"));
- Ref<Animation> an = memnew(Animation);
- an->set_name(_id(anim["id"]));
- if (anim.has("bones")) {
- Array bone_tracks = anim["bones"];
- for (int j = 0; j < bone_tracks.size(); j++) {
- Dictionary bone_track = bone_tracks[j];
- String bone = bone_track["boneId"];
- if (!bone_track.has("keyframes"))
- continue;
- if (!state.bones.has(bone))
- continue;
- Skeleton *sk = state.bones[bone].skeleton;
- if (!sk)
- continue;
- int bone_idx = sk->find_bone(bone);
- if (bone_idx == -1)
- continue;
- String path = state.scene->get_path_to(sk);
- path += ":" + bone;
- an->add_track(Animation::TYPE_TRANSFORM);
- int tidx = an->get_track_count() - 1;
- an->track_set_path(tidx, path);
- Dictionary parent_xform_dict;
- Dictionary xform_dict;
- if (state.bones.has(bone)) {
- xform_dict = state.bones[bone].node;
- }
- Array parent_keyframes;
- if (sk->get_bone_parent(bone_idx) != -1) {
- String parent_name = sk->get_bone_name(sk->get_bone_parent(bone_idx));
- if (state.bones.has(parent_name)) {
- parent_xform_dict = state.bones[parent_name].node;
- }
- print_line("parent for " + bone + "? " + parent_name + " XFD: " + String(Variant(parent_xform_dict)));
- for (int k = 0; k < bone_tracks.size(); k++) {
- Dictionary d = bone_tracks[k];
- if (d["boneId"] == parent_name) {
- parent_keyframes = d["keyframes"];
- print_line("found keyframes");
- break;
- }
- }
- }
- print_line("BONE XFD " + String(Variant(xform_dict)));
- Array keyframes = bone_track["keyframes"];
- for (int k = 0; k < keyframes.size(); k++) {
- Dictionary key = keyframes[k];
- Transform xform = _get_transform_mixed(key, xform_dict);
- float time = key["keytime"];
- time = time / 1000.0;
- #if 0
- if (parent_keyframes.size()) {
- //localize
- print_line(itos(k)+" localizate for: "+bone);
- float prev_kt=-1;
- float kt;
- int idx=0;
- for(int l=0;l<parent_keyframes.size();l++) {
- Dictionary d=parent_keyframes[l];
- kt=d["keytime"];
- kt=kt/1000.0;
- if (kt>time)
- break;
- prev_kt=kt;
- idx++;
- }
- Transform t;
- if (idx==0) {
- t=_get_transform_mixed(parent_keyframes[0],parent_xform_dict);
- } else if (idx==parent_keyframes.size()){
- t=_get_transform_mixed(parent_keyframes[idx-1],parent_xform_dict);
- } else {
- t=_get_transform_mixed(parent_keyframes[idx-1],parent_xform_dict);
- float d = (time-prev_kt)/(kt-prev_kt);
- if (d>0) {
- Transform t2=_get_transform_mixed(parent_keyframes[idx],parent_xform_dict);
- t=t.interpolate_with(t2,d);
- } else {
- print_line("exact: "+rtos(kt));
- }
- }
- xform = t.affine_inverse() * xform; //localize
- } else if (!parent_xform_dict.empty()) {
- Transform t = _get_transform(parent_xform_dict);
- xform = t.affine_inverse() * xform; //localize
- }
- #endif
- xform = sk->get_bone_rest(bone_idx).affine_inverse() * xform;
- Quat q = xform.basis;
- q.normalize();
- Vector3 s = xform.basis.get_scale();
- Vector3 l = xform.origin;
- an->transform_track_insert_key(tidx, time, l, q, s);
- }
- }
- }
- ap->add_animation(_id(anim["id"]), an);
- }
- return OK;
- }
- Error EditorSceneImporterFBXConv::_parse_json(State &state, const String &p_path) {
- //not the happiest....
- Vector<uint8_t> data = FileAccess::get_file_as_array(p_path);
- ERR_FAIL_COND_V(!data.size(), ERR_FILE_CANT_OPEN);
- String str;
- bool utferr = str.parse_utf8((const char *)data.ptr(), data.size());
- ERR_FAIL_COND_V(utferr, ERR_PARSE_ERROR);
- Dictionary dict;
- Error err = dict.parse_json(str);
- str = String(); //free mem immediately
- ERR_FAIL_COND_V(err, err);
- if (dict.has("meshes"))
- state.meshes = dict["meshes"];
- if (dict.has("materials"))
- state.materials = dict["materials"];
- if (dict.has("nodes"))
- state.nodes = dict["nodes"];
- if (dict.has("animations"))
- state.animations = dict["animations"];
- state.scene = memnew(Spatial);
- _detect_bones(state);
- _parse_surfaces(state);
- _parse_materials(state);
- err = _parse_nodes(state, state.nodes, state.scene);
- if (err)
- return err;
- if (state.import_animations) {
- err = _parse_animations(state);
- if (err)
- return err;
- }
- print_line("JSON PARSED O-K!");
- return OK;
- }
- Error EditorSceneImporterFBXConv::_parse_fbx(State &state, const String &p_path) {
- state.base_path = p_path.get_base_dir();
- if (p_path.to_lower().ends_with("g3dj")) {
- return _parse_json(state, p_path.basename() + ".g3dj");
- }
- String tool = EDITOR_DEF("fbxconv/path", "");
- ERR_FAIL_COND_V(!FileAccess::exists(tool), ERR_UNCONFIGURED);
- String wine = EDITOR_DEF("fbxconv/use_wine", "");
- List<String> args;
- String path = p_path;
- if (wine != "") {
- List<String> wpargs;
- wpargs.push_back("-w");
- wpargs.push_back(p_path);
- String pipe; //winepath to convert to windows path
- int wpres;
- Error wperr = OS::get_singleton()->execute(wine + "path", wpargs, true, NULL, &pipe, &wpres);
- ERR_FAIL_COND_V(wperr != OK, ERR_CANT_CREATE);
- ERR_FAIL_COND_V(wpres != 0, ERR_CANT_CREATE);
- path = pipe.strip_edges();
- args.push_back(tool);
- tool = wine;
- }
- args.push_back("-o");
- args.push_back("G3DJ");
- args.push_back(path);
- int res;
- Error err = OS::get_singleton()->execute(tool, args, true, NULL, NULL, &res);
- ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
- ERR_FAIL_COND_V(res != 0, ERR_CANT_CREATE);
- return _parse_json(state, p_path.basename() + ".g3dj");
- }
- Node *EditorSceneImporterFBXConv::import_scene(const String &p_path, uint32_t p_flags, List<String> *r_missing_deps, Error *r_err) {
- State state;
- state.scene = NULL;
- state.missing_deps = r_missing_deps;
- state.import_animations = p_flags & IMPORT_ANIMATION;
- Error err = _parse_fbx(state, p_path);
- if (err != OK) {
- if (r_err)
- *r_err = err;
- return NULL;
- }
- return state.scene;
- }
- Ref<Animation> EditorSceneImporterFBXConv::import_animation(const String &p_path, uint32_t p_flags) {
- return Ref<Animation>();
- }
- EditorSceneImporterFBXConv::EditorSceneImporterFBXConv() {
- EDITOR_DEF("fbxconv/path", "");
- #ifndef WINDOWS_ENABLED
- EDITOR_DEF("fbxconv/use_wine", "");
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "fbxconv/use_wine", PROPERTY_HINT_GLOBAL_FILE));
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "fbxconv/path", PROPERTY_HINT_GLOBAL_FILE));
- #else
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "fbxconv/path", PROPERTY_HINT_GLOBAL_FILE, "exe"));
- #endif
- }
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