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- /*************************************************************************/
- /* editor_import_collada.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "editor_import_collada.h"
- #include "editor/collada/collada.h"
- #include "editor/editor_node.h"
- #include "os/os.h"
- #include "scene/3d/camera.h"
- #include "scene/3d/light.h"
- #include "scene/3d/mesh_instance.h"
- #include "scene/3d/path.h"
- #include "scene/3d/skeleton.h"
- #include "scene/3d/spatial.h"
- #include "scene/animation/animation_player.h"
- #include "scene/resources/animation.h"
- #include "scene/resources/packed_scene.h"
- #include <iostream>
- struct ColladaImport {
- Collada collada;
- Spatial *scene;
- Vector<Ref<Animation> > animations;
- struct NodeMap {
- //String path;
- Spatial *node;
- int bone;
- List<int> anim_tracks;
- NodeMap() {
- node = NULL;
- bone = -1;
- }
- };
- bool found_ambient;
- Color ambient;
- bool found_directional;
- bool force_make_tangents;
- bool apply_mesh_xform_to_vertices;
- float bake_fps;
- Map<String, NodeMap> node_map; //map from collada node to engine node
- Map<String, String> node_name_map; //map from collada node to engine node
- Map<String, Ref<Mesh> > mesh_cache;
- Map<String, Ref<Curve3D> > curve_cache;
- Map<String, Ref<Material> > material_cache;
- Map<Collada::Node *, Skeleton *> skeleton_map;
- Map<Skeleton *, Map<String, int> > skeleton_bone_map;
- Set<String> valid_animated_nodes;
- Vector<int> valid_animated_properties;
- Map<String, bool> bones_with_animation;
- Error _populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent);
- Error _create_scene_skeletons(Collada::Node *p_node);
- Error _create_scene(Collada::Node *p_node, Spatial *p_parent);
- Error _create_resources(Collada::Node *p_node);
- Error _create_material(const String &p_material);
- Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes = Vector<Ref<Mesh> >());
- Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false);
- void _fix_param_animation_tracks();
- void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
- void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
- Set<String> tracks_in_clips;
- Vector<String> missing_textures;
- void _pre_process_lights(Collada::Node *p_node);
- ColladaImport() {
- found_ambient = false;
- found_directional = false;
- force_make_tangents = false;
- apply_mesh_xform_to_vertices = true;
- bake_fps = 15;
- }
- };
- Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent) {
- if (p_node->type != Collada::Node::TYPE_JOINT)
- return OK;
- Collada::NodeJoint *joint = static_cast<Collada::NodeJoint *>(p_node);
- print_line("populating joint " + joint->name);
- p_skeleton->add_bone(p_node->name);
- if (p_parent >= 0)
- p_skeleton->set_bone_parent(r_bone, p_parent);
- NodeMap nm;
- nm.node = p_skeleton;
- nm.bone = r_bone;
- node_map[p_node->id] = nm;
- node_name_map[p_node->name] = p_node->id;
- skeleton_bone_map[p_skeleton][joint->sid] = r_bone;
- if (collada.state.bone_rest_map.has(joint->sid)) {
- p_skeleton->set_bone_rest(r_bone, collada.fix_transform(collada.state.bone_rest_map[joint->sid]));
- //should map this bone to something for animation?
- } else {
- print_line("no rest: " + joint->sid);
- WARN_PRINT("Joint has no rest..");
- }
- int id = r_bone++;
- for (int i = 0; i < p_node->children.size(); i++) {
- Error err = _populate_skeleton(p_skeleton, p_node->children[i], r_bone, id);
- if (err)
- return err;
- }
- return OK;
- }
- void ColladaImport::_pre_process_lights(Collada::Node *p_node) {
- if (p_node->type == Collada::Node::TYPE_LIGHT) {
- Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node);
- if (collada.state.light_data_map.has(light->light)) {
- Collada::LightData &ld = collada.state.light_data_map[light->light];
- if (ld.mode == Collada::LightData::MODE_AMBIENT) {
- found_ambient = true;
- ambient = ld.color;
- }
- if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) {
- found_directional = true;
- }
- }
- }
- for (int i = 0; i < p_node->children.size(); i++)
- _pre_process_lights(p_node->children[i]);
- }
- Error ColladaImport::_create_scene_skeletons(Collada::Node *p_node) {
- if (p_node->type == Collada::Node::TYPE_SKELETON) {
- Skeleton *sk = memnew(Skeleton);
- int bone = 0;
- for (int i = 0; i < p_node->children.size(); i++) {
- _populate_skeleton(sk, p_node->children[i], bone, -1);
- }
- sk->localize_rests(); //after creating skeleton, rests must be localized...!
- skeleton_map[p_node] = sk;
- }
- for (int i = 0; i < p_node->children.size(); i++) {
- Error err = _create_scene_skeletons(p_node->children[i]);
- if (err)
- return err;
- }
- return OK;
- }
- Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) {
- Spatial *node = NULL;
- switch (p_node->type) {
- case Collada::Node::TYPE_NODE: {
- node = memnew(Spatial);
- } break;
- case Collada::Node::TYPE_JOINT: {
- return OK; // do nothing
- } break;
- case Collada::Node::TYPE_LIGHT: {
- //node = memnew( Light)
- Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node);
- if (collada.state.light_data_map.has(light->light)) {
- Collada::LightData &ld = collada.state.light_data_map[light->light];
- if (ld.mode == Collada::LightData::MODE_AMBIENT) {
- if (found_directional)
- return OK; //do nothing not needed
- if (!bool(GLOBAL_DEF("collada/use_ambient", false)))
- return OK;
- //well, it's an ambient light..
- Light *l = memnew(DirectionalLight);
- // l->set_color(Light::COLOR_AMBIENT,ld.color);
- l->set_color(Light::COLOR_DIFFUSE, Color(0, 0, 0));
- l->set_color(Light::COLOR_SPECULAR, Color(0, 0, 0));
- node = l;
- } else if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) {
- //well, it's an ambient light..
- Light *l = memnew(DirectionalLight);
- //if (found_ambient) //use it here
- // l->set_color(Light::COLOR_AMBIENT,ambient);
- l->set_color(Light::COLOR_DIFFUSE, ld.color);
- l->set_color(Light::COLOR_SPECULAR, Color(1, 1, 1));
- node = l;
- } else {
- Light *l;
- if (ld.mode == Collada::LightData::MODE_OMNI)
- l = memnew(OmniLight);
- else {
- l = memnew(SpotLight);
- l->set_parameter(Light::PARAM_SPOT_ANGLE, ld.spot_angle);
- l->set_parameter(Light::PARAM_SPOT_ATTENUATION, ld.spot_exp);
- }
- //
- l->set_color(Light::COLOR_DIFFUSE, ld.color);
- l->set_color(Light::COLOR_SPECULAR, Color(1, 1, 1));
- l->approximate_opengl_attenuation(ld.constant_att, ld.linear_att, ld.quad_att);
- node = l;
- }
- } else {
- node = memnew(Spatial);
- }
- } break;
- case Collada::Node::TYPE_CAMERA: {
- Collada::NodeCamera *cam = static_cast<Collada::NodeCamera *>(p_node);
- Camera *camera = memnew(Camera);
- if (collada.state.camera_data_map.has(cam->camera)) {
- const Collada::CameraData &cd = collada.state.camera_data_map[cam->camera];
- switch (cd.mode) {
- case Collada::CameraData::MODE_ORTHOGONAL: {
- if (cd.orthogonal.y_mag) {
- camera->set_keep_aspect_mode(Camera::KEEP_HEIGHT);
- camera->set_orthogonal(cd.orthogonal.y_mag * 2.0, cd.z_near, cd.z_far);
- } else if (!cd.orthogonal.y_mag && cd.orthogonal.x_mag) {
- camera->set_keep_aspect_mode(Camera::KEEP_WIDTH);
- camera->set_orthogonal(cd.orthogonal.x_mag * 2.0, cd.z_near, cd.z_far);
- }
- } break;
- case Collada::CameraData::MODE_PERSPECTIVE: {
- if (cd.perspective.y_fov) {
- camera->set_perspective(cd.perspective.y_fov, cd.z_near, cd.z_far);
- } else if (!cd.perspective.y_fov && cd.perspective.x_fov) {
- camera->set_perspective(cd.perspective.x_fov / cd.aspect, cd.z_near, cd.z_far);
- }
- } break;
- }
- }
- node = camera;
- } break;
- case Collada::Node::TYPE_GEOMETRY: {
- Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
- if (collada.state.curve_data_map.has(ng->source)) {
- node = memnew(Path);
- } else {
- //mesh since nothing else
- node = memnew(MeshInstance);
- node->cast_to<MeshInstance>()->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true);
- }
- } break;
- case Collada::Node::TYPE_SKELETON: {
- ERR_FAIL_COND_V(!skeleton_map.has(p_node), ERR_CANT_CREATE);
- Skeleton *sk = skeleton_map[p_node];
- node = sk;
- } break;
- }
- if (p_node->name != "")
- node->set_name(p_node->name);
- NodeMap nm;
- nm.node = node;
- node_map[p_node->id] = nm;
- node_name_map[p_node->name] = p_node->id;
- Transform xf = p_node->default_transform;
- xf = collada.fix_transform(xf) * p_node->post_transform;
- node->set_transform(xf);
- p_parent->add_child(node);
- node->set_owner(scene);
- if (p_node->empty_draw_type != "") {
- node->set_meta("empty_draw_type", Variant(p_node->empty_draw_type));
- }
- for (int i = 0; i < p_node->children.size(); i++) {
- Error err = _create_scene(p_node->children[i], node);
- if (err)
- return err;
- }
- return OK;
- }
- Error ColladaImport::_create_material(const String &p_target) {
- ERR_FAIL_COND_V(material_cache.has(p_target), ERR_ALREADY_EXISTS);
- ERR_FAIL_COND_V(!collada.state.material_map.has(p_target), ERR_INVALID_PARAMETER);
- Collada::Material &src_mat = collada.state.material_map[p_target];
- ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect), ERR_INVALID_PARAMETER);
- Collada::Effect &effect = collada.state.effect_map[src_mat.instance_effect];
- Ref<FixedMaterial> material = memnew(FixedMaterial);
- if (src_mat.name != "")
- material->set_name(src_mat.name);
- else if (effect.name != "")
- material->set_name(effect.name);
- // DIFFUSE
- if (effect.diffuse.texture != "") {
- String texfile = effect.get_texture_path(effect.diffuse.texture, collada);
- if (texfile != "") {
- Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
- if (texture.is_valid()) {
- material->set_texture(FixedMaterial::PARAM_DIFFUSE, texture);
- material->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 1));
- } else {
- missing_textures.push_back(texfile.get_file());
- }
- }
- } else {
- material->set_parameter(FixedMaterial::PARAM_DIFFUSE, effect.diffuse.color);
- }
- // SPECULAR
- if (effect.specular.texture != "") {
- String texfile = effect.get_texture_path(effect.specular.texture, collada);
- if (texfile != "") {
- Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
- if (texture.is_valid()) {
- material->set_texture(FixedMaterial::PARAM_SPECULAR, texture);
- material->set_parameter(FixedMaterial::PARAM_SPECULAR, Color(1, 1, 1, 1));
- } else {
- missing_textures.push_back(texfile.get_file());
- }
- }
- } else {
- material->set_parameter(FixedMaterial::PARAM_SPECULAR, effect.specular.color);
- }
- // EMISSION
- if (effect.emission.texture != "") {
- String texfile = effect.get_texture_path(effect.emission.texture, collada);
- if (texfile != "") {
- Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
- if (texture.is_valid()) {
- material->set_texture(FixedMaterial::PARAM_EMISSION, texture);
- material->set_parameter(FixedMaterial::PARAM_EMISSION, Color(1, 1, 1, 1));
- } else {
- missing_textures.push_back(texfile.get_file());
- }
- }
- } else {
- material->set_parameter(FixedMaterial::PARAM_EMISSION, effect.emission.color);
- }
- // NORMAL
- if (effect.bump.texture != "") {
- String texfile = effect.get_texture_path(effect.bump.texture, collada);
- if (texfile != "") {
- Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
- if (texture.is_valid()) {
- material->set_texture(FixedMaterial::PARAM_NORMAL, texture);
- } else {
- missing_textures.push_back(texfile.get_file());
- }
- }
- }
- material->set_parameter(FixedMaterial::PARAM_SPECULAR_EXP, effect.shininess);
- material->set_flag(Material::FLAG_DOUBLE_SIDED, effect.double_sided);
- material->set_flag(Material::FLAG_UNSHADED, effect.unshaded);
- material_cache[p_target] = material;
- return OK;
- }
- static void _generate_normals(const DVector<int> &p_indices, const DVector<Vector3> &p_vertices, DVector<Vector3> &r_normals) {
- r_normals.resize(p_vertices.size());
- DVector<Vector3>::Write narrayw = r_normals.write();
- int iacount = p_indices.size() / 3;
- DVector<int>::Read index_arrayr = p_indices.read();
- DVector<Vector3>::Read vertex_arrayr = p_vertices.read();
- for (int idx = 0; idx < iacount; idx++) {
- Vector3 v[3] = {
- vertex_arrayr[index_arrayr[idx * 3 + 0]],
- vertex_arrayr[index_arrayr[idx * 3 + 1]],
- vertex_arrayr[index_arrayr[idx * 3 + 2]]
- };
- Vector3 normal = Plane(v[0], v[1], v[2]).normal;
- narrayw[index_arrayr[idx * 3 + 0]] += normal;
- narrayw[index_arrayr[idx * 3 + 1]] += normal;
- narrayw[index_arrayr[idx * 3 + 2]] += normal;
- }
- int vlen = p_vertices.size();
- for (int idx = 0; idx < vlen; idx++) {
- narrayw[idx].normalize();
- }
- }
- static void _generate_tangents_and_binormals(const DVector<int> &p_indices, const DVector<Vector3> &p_vertices, const DVector<Vector3> &p_uvs, const DVector<Vector3> &p_normals, DVector<real_t> &r_tangents) {
- int vlen = p_vertices.size();
- Vector<Vector3> tangents;
- tangents.resize(vlen);
- Vector<Vector3> binormals;
- binormals.resize(vlen);
- int iacount = p_indices.size() / 3;
- DVector<int>::Read index_arrayr = p_indices.read();
- DVector<Vector3>::Read vertex_arrayr = p_vertices.read();
- DVector<Vector3>::Read narrayr = p_normals.read();
- DVector<Vector3>::Read uvarrayr = p_uvs.read();
- for (int idx = 0; idx < iacount; idx++) {
- Vector3 v1 = vertex_arrayr[index_arrayr[idx * 3 + 0]];
- Vector3 v2 = vertex_arrayr[index_arrayr[idx * 3 + 1]];
- Vector3 v3 = vertex_arrayr[index_arrayr[idx * 3 + 2]];
- Vector3 w1 = uvarrayr[index_arrayr[idx * 3 + 0]];
- Vector3 w2 = uvarrayr[index_arrayr[idx * 3 + 1]];
- Vector3 w3 = uvarrayr[index_arrayr[idx * 3 + 2]];
- real_t x1 = v2.x - v1.x;
- real_t x2 = v3.x - v1.x;
- real_t y1 = v2.y - v1.y;
- real_t y2 = v3.y - v1.y;
- real_t z1 = v2.z - v1.z;
- real_t z2 = v3.z - v1.z;
- real_t s1 = w2.x - w1.x;
- real_t s2 = w3.x - w1.x;
- real_t t1 = w2.y - w1.y;
- real_t t2 = w3.y - w1.y;
- real_t r = (s1 * t2 - s2 * t1);
- Vector3 tangent;
- Vector3 binormal;
- if (r == 0) {
- binormal = Vector3();
- tangent = Vector3();
- } else {
- tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
- (t2 * z1 - t1 * z2) * r)
- .normalized();
- binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
- (s1 * z2 - s2 * z1) * r)
- .normalized();
- }
- tangents[index_arrayr[idx * 3 + 0]] += tangent;
- binormals[index_arrayr[idx * 3 + 0]] += binormal;
- tangents[index_arrayr[idx * 3 + 1]] += tangent;
- binormals[index_arrayr[idx * 3 + 1]] += binormal;
- tangents[index_arrayr[idx * 3 + 2]] += tangent;
- binormals[index_arrayr[idx * 3 + 2]] += binormal;
- //print_line(itos(idx)+" tangent: "+tangent);
- //print_line(itos(idx)+" binormal: "+binormal);
- }
- r_tangents.resize(vlen * 4);
- DVector<real_t>::Write tarrayw = r_tangents.write();
- for (int idx = 0; idx < vlen; idx++) {
- Vector3 tangent = tangents[idx];
- Vector3 bingen = narrayr[idx].cross(tangent);
- float dir;
- if (bingen.dot(binormals[idx]) < 0)
- dir = -1.0;
- else
- dir = +1.0;
- tarrayw[idx * 4 + 0] = tangent.x;
- tarrayw[idx * 4 + 1] = tangent.y;
- tarrayw[idx * 4 + 2] = tangent.z;
- tarrayw[idx * 4 + 3] = dir;
- }
- }
- Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes) {
- bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
- if (p_morph_data) {
- //add morphie target
- ERR_FAIL_COND_V(!p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA);
- String mt = p_morph_data->targets["MORPH_TARGET"];
- ERR_FAIL_COND_V(!p_morph_data->sources.has(mt), ERR_INVALID_DATA);
- int morph_targets = p_morph_data->sources[mt].sarray.size();
- for (int i = 0; i < morph_targets; i++) {
- String target = p_morph_data->sources[mt].sarray[i];
- ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(target), ERR_INVALID_DATA);
- String name = collada.state.mesh_data_map[target].name;
- p_mesh->add_morph_target(name);
- }
- if (p_morph_data->mode == "RELATIVE")
- p_mesh->set_morph_target_mode(Mesh::MORPH_MODE_RELATIVE);
- else if (p_morph_data->mode == "NORMALIZED")
- p_mesh->set_morph_target_mode(Mesh::MORPH_MODE_NORMALIZED);
- }
- int surface = 0;
- for (int p_i = 0; p_i < meshdata.primitives.size(); p_i++) {
- const Collada::MeshData::Primitives &p = meshdata.primitives[p_i];
- /* VERTEX SOURCE */
- ERR_FAIL_COND_V(!p.sources.has("VERTEX"), ERR_INVALID_DATA);
- String vertex_src_id = p.sources["VERTEX"].source;
- int vertex_ofs = p.sources["VERTEX"].offset;
- ERR_FAIL_COND_V(!meshdata.vertices.has(vertex_src_id), ERR_INVALID_DATA);
- ERR_FAIL_COND_V(!meshdata.vertices[vertex_src_id].sources.has("POSITION"), ERR_INVALID_DATA);
- String position_src_id = meshdata.vertices[vertex_src_id].sources["POSITION"];
- ERR_FAIL_COND_V(!meshdata.sources.has(position_src_id), ERR_INVALID_DATA);
- const Collada::MeshData::Source *vertex_src = &meshdata.sources[position_src_id];
- /* NORMAL SOURCE */
- const Collada::MeshData::Source *normal_src = NULL;
- int normal_ofs = 0;
- if (p.sources.has("NORMAL")) {
- String normal_source_id = p.sources["NORMAL"].source;
- normal_ofs = p.sources["NORMAL"].offset;
- ERR_FAIL_COND_V(!meshdata.sources.has(normal_source_id), ERR_INVALID_DATA);
- normal_src = &meshdata.sources[normal_source_id];
- }
- const Collada::MeshData::Source *binormal_src = NULL;
- int binormal_ofs = 0;
- if (p.sources.has("TEXBINORMAL")) {
- String binormal_source_id = p.sources["TEXBINORMAL"].source;
- binormal_ofs = p.sources["TEXBINORMAL"].offset;
- ERR_FAIL_COND_V(!meshdata.sources.has(binormal_source_id), ERR_INVALID_DATA);
- binormal_src = &meshdata.sources[binormal_source_id];
- }
- const Collada::MeshData::Source *tangent_src = NULL;
- int tangent_ofs = 0;
- if (p.sources.has("TEXTANGENT")) {
- String tangent_source_id = p.sources["TEXTANGENT"].source;
- tangent_ofs = p.sources["TEXTANGENT"].offset;
- ERR_FAIL_COND_V(!meshdata.sources.has(tangent_source_id), ERR_INVALID_DATA);
- tangent_src = &meshdata.sources[tangent_source_id];
- }
- const Collada::MeshData::Source *uv_src = NULL;
- int uv_ofs = 0;
- if (p.sources.has("TEXCOORD0")) {
- String uv_source_id = p.sources["TEXCOORD0"].source;
- uv_ofs = p.sources["TEXCOORD0"].offset;
- ERR_FAIL_COND_V(!meshdata.sources.has(uv_source_id), ERR_INVALID_DATA);
- uv_src = &meshdata.sources[uv_source_id];
- }
- const Collada::MeshData::Source *uv2_src = NULL;
- int uv2_ofs = 0;
- if (p.sources.has("TEXCOORD1")) {
- String uv2_source_id = p.sources["TEXCOORD1"].source;
- uv2_ofs = p.sources["TEXCOORD1"].offset;
- ERR_FAIL_COND_V(!meshdata.sources.has(uv2_source_id), ERR_INVALID_DATA);
- uv2_src = &meshdata.sources[uv2_source_id];
- }
- const Collada::MeshData::Source *color_src = NULL;
- int color_ofs = 0;
- if (p.sources.has("COLOR")) {
- String color_source_id = p.sources["COLOR"].source;
- color_ofs = p.sources["COLOR"].offset;
- ERR_FAIL_COND_V(!meshdata.sources.has(color_source_id), ERR_INVALID_DATA);
- color_src = &meshdata.sources[color_source_id];
- }
- //find largest source..
- /************************/
- /* ADD WEIGHTS IF EXIST */
- /************************/
- Map<int, Vector<Collada::Vertex::Weight> > pre_weights;
- bool has_weights = false;
- if (skin_controller) {
- const Collada::SkinControllerData::Source *weight_src = NULL;
- int weight_ofs = 0;
- if (skin_controller->weights.sources.has("WEIGHT")) {
- String weight_id = skin_controller->weights.sources["WEIGHT"].source;
- weight_ofs = skin_controller->weights.sources["WEIGHT"].offset;
- if (skin_controller->sources.has(weight_id)) {
- weight_src = &skin_controller->sources[weight_id];
- }
- }
- int joint_ofs = 0;
- if (skin_controller->weights.sources.has("JOINT")) {
- joint_ofs = skin_controller->weights.sources["JOINT"].offset;
- }
- //should be OK, given this was pre-checked.
- int index_ofs = 0;
- int wstride = skin_controller->weights.sources.size();
- for (int w_i = 0; w_i < skin_controller->weights.sets.size(); w_i++) {
- int amount = skin_controller->weights.sets[w_i];
- Vector<Collada::Vertex::Weight> weights;
- for (int a_i = 0; a_i < amount; a_i++) {
- Collada::Vertex::Weight w;
- int read_from = index_ofs + a_i * wstride;
- ERR_FAIL_INDEX_V(read_from + wstride - 1, skin_controller->weights.indices.size(), ERR_INVALID_DATA);
- int weight_index = skin_controller->weights.indices[read_from + weight_ofs];
- ERR_FAIL_INDEX_V(weight_index, weight_src->array.size(), ERR_INVALID_DATA);
- w.weight = weight_src->array[weight_index];
- int bone_index = skin_controller->weights.indices[read_from + joint_ofs];
- if (bone_index == -1)
- continue; //ignore this weight (refers to bind shape)
- ERR_FAIL_INDEX_V(bone_index, bone_remap.size(), ERR_INVALID_DATA);
- w.bone_idx = bone_remap[bone_index];
- weights.push_back(w);
- }
- /* FIX WEIGHTS */
- weights.sort();
- if (weights.size() > 4) {
- //cap to 4 and make weights add up 1
- weights.resize(4);
- }
- //make sure weights allways add up to 1
- float total = 0;
- for (int i = 0; i < weights.size(); i++)
- total += weights[i].weight;
- if (total)
- for (int i = 0; i < weights.size(); i++)
- weights[i].weight /= total;
- if (weights.size() == 0 || total == 0) { //if nothing, add a weight to bone 0
- //no weights assigned
- Collada::Vertex::Weight w;
- w.bone_idx = 0;
- w.weight = 1.0;
- weights.clear();
- weights.push_back(w);
- }
- pre_weights[w_i] = weights;
- /*
- for(Set<int>::Element *E=vertex_map[w_i].front();E;E=E->next()) {
- int dst = E->get();
- ERR_EXPLAIN("invalid vertex index in array");
- ERR_FAIL_INDEX_V(dst,vertex_array.size(),ERR_INVALID_DATA);
- vertex_array[dst].weights=weights;
- }*/
- index_ofs += wstride * amount;
- }
- //vertices need to be localized
- has_weights = true;
- }
- Set<Collada::Vertex> vertex_set; //vertex set will be the vertices
- List<int> indices_list; //indices will be the indices
- //Map<int,Set<int> > vertex_map; //map vertices (for setting skinning/morph)
- /**************************/
- /* CREATE PRIMITIVE ARRAY */
- /**************************/
- // The way collada uses indices is more optimal, and friendlier with 3D modelling sofware,
- // because it can index everything, not only vertices (similar to how the WII works).
- // This is, however, more incompatible with standard video cards, so arrays must be converted.
- // Must convert to GL/DX format.
- int _prim_ofs = 0;
- int vertidx = 0;
- for (int p_i = 0; p_i < p.count; p_i++) {
- int amount;
- if (p.polygons.size()) {
- ERR_FAIL_INDEX_V(p_i, p.polygons.size(), ERR_INVALID_DATA);
- amount = p.polygons[p_i];
- } else {
- amount = 3; //triangles;
- }
- //COLLADA_PRINT("amount: "+itos(amount));
- int prev2[2] = { 0, 0 };
- for (int j = 0; j < amount; j++) {
- int src = _prim_ofs;
- //_prim_ofs+=p.sources.size()
- ERR_FAIL_INDEX_V(src, p.indices.size(), ERR_INVALID_DATA);
- Collada::Vertex vertex;
- if (!p_optimize)
- vertex.uid = vertidx++;
- int vertex_index = p.indices[src + vertex_ofs]; //used for index field (later used by controllers)
- int vertex_pos = (vertex_src->stride ? vertex_src->stride : 3) * vertex_index;
- ERR_FAIL_INDEX_V(vertex_pos, vertex_src->array.size(), ERR_INVALID_DATA);
- vertex.vertex = Vector3(vertex_src->array[vertex_pos + 0], vertex_src->array[vertex_pos + 1], vertex_src->array[vertex_pos + 2]);
- if (pre_weights.has(vertex_index)) {
- vertex.weights = pre_weights[vertex_index];
- }
- if (normal_src) {
- int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs];
- ERR_FAIL_INDEX_V(normal_pos, normal_src->array.size(), ERR_INVALID_DATA);
- vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]);
- vertex.normal = vertex.normal.snapped(0.001);
- if (tangent_src && binormal_src) {
- int binormal_pos = (binormal_src->stride ? binormal_src->stride : 3) * p.indices[src + binormal_ofs];
- ERR_FAIL_INDEX_V(binormal_pos, binormal_src->array.size(), ERR_INVALID_DATA);
- Vector3 binormal = Vector3(binormal_src->array[binormal_pos + 0], binormal_src->array[binormal_pos + 1], binormal_src->array[binormal_pos + 2]);
- int tangent_pos = (tangent_src->stride ? tangent_src->stride : 3) * p.indices[src + tangent_ofs];
- ERR_FAIL_INDEX_V(tangent_pos, tangent_src->array.size(), ERR_INVALID_DATA);
- Vector3 tangent = Vector3(tangent_src->array[tangent_pos + 0], tangent_src->array[tangent_pos + 1], tangent_src->array[tangent_pos + 2]);
- vertex.tangent.normal = tangent;
- vertex.tangent.d = vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1;
- }
- }
- if (uv_src) {
- int uv_pos = (uv_src->stride ? uv_src->stride : 2) * p.indices[src + uv_ofs];
- ERR_FAIL_INDEX_V(uv_pos, uv_src->array.size(), ERR_INVALID_DATA);
- vertex.uv = Vector3(uv_src->array[uv_pos + 0], 1.0 - uv_src->array[uv_pos + 1], 0);
- }
- if (uv2_src) {
- int uv2_pos = (uv2_src->stride ? uv2_src->stride : 2) * p.indices[src + uv2_ofs];
- ERR_FAIL_INDEX_V(uv2_pos, uv2_src->array.size(), ERR_INVALID_DATA);
- vertex.uv2 = Vector3(uv2_src->array[uv2_pos + 0], 1.0 - uv2_src->array[uv2_pos + 1], 0);
- }
- if (color_src) {
- int color_pos = (color_src->stride ? color_src->stride : 3) * p.indices[src + color_ofs]; // colors are RGB in collada..
- ERR_FAIL_INDEX_V(color_pos, color_src->array.size(), ERR_INVALID_DATA);
- vertex.color = Color(color_src->array[color_pos + 0], color_src->array[color_pos + 1], color_src->array[color_pos + 2], (color_src->stride > 3) ? color_src->array[color_pos + 3] : 1.0);
- }
- #ifndef NO_UP_AXIS_SWAP
- if (collada.state.up_axis == Vector3::AXIS_Z) {
- SWAP(vertex.vertex.z, vertex.vertex.y);
- vertex.vertex.z = -vertex.vertex.z;
- SWAP(vertex.normal.z, vertex.normal.y);
- vertex.normal.z = -vertex.normal.z;
- SWAP(vertex.tangent.normal.z, vertex.tangent.normal.y);
- vertex.tangent.normal.z = -vertex.tangent.normal.z;
- }
- #endif
- vertex.fix_unit_scale(collada);
- int index = 0;
- //COLLADA_PRINT("vertex: "+vertex.vertex);
- if (vertex_set.has(vertex)) {
- index = vertex_set.find(vertex)->get().idx;
- } else {
- index = vertex_set.size();
- vertex.idx = index;
- vertex_set.insert(vertex);
- }
- /* if (!vertex_map.has(vertex_index))
- vertex_map[vertex_index]=Set<int>();
- vertex_map[vertex_index].insert(index); //should be outside..*/
- //build triangles if needed
- if (j == 0)
- prev2[0] = index;
- if (j >= 2) {
- //insert indices in reverse order (collada uses CCW as frontface)
- if (local_xform_mirror) {
- indices_list.push_back(prev2[0]);
- indices_list.push_back(prev2[1]);
- indices_list.push_back(index);
- } else {
- indices_list.push_back(prev2[0]);
- indices_list.push_back(index);
- indices_list.push_back(prev2[1]);
- }
- }
- prev2[1] = index;
- _prim_ofs += p.vertex_size;
- }
- }
- Vector<Collada::Vertex> vertex_array; //there we go, vertex array
- vertex_array.resize(vertex_set.size());
- for (Set<Collada::Vertex>::Element *F = vertex_set.front(); F; F = F->next()) {
- vertex_array[F->get().idx] = F->get();
- }
- if (has_weights) {
- //if skeleton, localize
- Transform local_xform = p_local_xform;
- for (int i = 0; i < vertex_array.size(); i++) {
- vertex_array[i].vertex = local_xform.xform(vertex_array[i].vertex);
- vertex_array[i].normal = local_xform.basis.xform(vertex_array[i].normal).normalized();
- vertex_array[i].tangent.normal = local_xform.basis.xform(vertex_array[i].tangent.normal).normalized();
- if (local_xform_mirror) {
- //i shouldn't do this? wtf?
- //vertex_array[i].normal*=-1.0;
- //vertex_array[i].tangent.normal*=-1.0;
- }
- }
- }
- DVector<int> index_array;
- index_array.resize(indices_list.size());
- DVector<int>::Write index_arrayw = index_array.write();
- int iidx = 0;
- for (List<int>::Element *F = indices_list.front(); F; F = F->next()) {
- index_arrayw[iidx++] = F->get();
- }
- index_arrayw = DVector<int>::Write();
- /*****************/
- /* MAKE SURFACES */
- /*****************/
- {
- Ref<FixedMaterial> material;
- //find material
- Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES;
- {
- if (p_material_map.has(p.material)) {
- String target = p_material_map[p.material].target;
- if (!material_cache.has(target)) {
- Error err = _create_material(target);
- if (!err)
- material = material_cache[target];
- } else
- material = material_cache[target];
- } else if (p.material != "") {
- print_line("Warning, unreferenced material in geometry instance: " + p.material);
- }
- }
- DVector<Vector3> final_vertex_array;
- DVector<Vector3> final_normal_array;
- DVector<float> final_tangent_array;
- DVector<Color> final_color_array;
- DVector<Vector3> final_uv_array;
- DVector<Vector3> final_uv2_array;
- DVector<float> final_bone_array;
- DVector<float> final_weight_array;
- uint32_t final_format = 0;
- //create format
- final_format = Mesh::ARRAY_FORMAT_VERTEX | Mesh::ARRAY_FORMAT_INDEX;
- if (normal_src) {
- final_format |= Mesh::ARRAY_FORMAT_NORMAL;
- if (uv_src && binormal_src && tangent_src) {
- final_format |= Mesh::ARRAY_FORMAT_TANGENT;
- }
- }
- if (color_src)
- final_format |= Mesh::ARRAY_FORMAT_COLOR;
- if (uv_src)
- final_format |= Mesh::ARRAY_FORMAT_TEX_UV;
- if (uv2_src)
- final_format |= Mesh::ARRAY_FORMAT_TEX_UV2;
- if (has_weights) {
- final_format |= Mesh::ARRAY_FORMAT_WEIGHTS;
- final_format |= Mesh::ARRAY_FORMAT_BONES;
- }
- //set arrays
- int vlen = vertex_array.size();
- { //vertices
- DVector<Vector3> varray;
- varray.resize(vertex_array.size());
- DVector<Vector3>::Write varrayw = varray.write();
- for (int k = 0; k < vlen; k++)
- varrayw[k] = vertex_array[k].vertex;
- varrayw = DVector<Vector3>::Write();
- final_vertex_array = varray;
- }
- if (uv_src) { //compute uv first, may be needed for computing tangent/bionrmal
- DVector<Vector3> uvarray;
- uvarray.resize(vertex_array.size());
- DVector<Vector3>::Write uvarrayw = uvarray.write();
- for (int k = 0; k < vlen; k++) {
- uvarrayw[k] = vertex_array[k].uv;
- }
- uvarrayw = DVector<Vector3>::Write();
- final_uv_array = uvarray;
- }
- if (uv2_src) { //compute uv first, may be needed for computing tangent/bionrmal
- DVector<Vector3> uv2array;
- uv2array.resize(vertex_array.size());
- DVector<Vector3>::Write uv2arrayw = uv2array.write();
- for (int k = 0; k < vlen; k++) {
- uv2arrayw[k] = vertex_array[k].uv2;
- }
- uv2arrayw = DVector<Vector3>::Write();
- final_uv2_array = uv2array;
- }
- if (normal_src) {
- DVector<Vector3> narray;
- narray.resize(vertex_array.size());
- DVector<Vector3>::Write narrayw = narray.write();
- for (int k = 0; k < vlen; k++) {
- narrayw[k] = vertex_array[k].normal;
- }
- narrayw = DVector<Vector3>::Write();
- final_normal_array = narray;
- //DVector<Vector3> altnaray;
- //_generate_normals(index_array,final_vertex_array,altnaray);
- //for(int i=0;i<altnaray.size();i++)
- // print_line(rtos(altnaray[i].dot(final_normal_array[i])));
- } else if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
- //generate normals (even if unused later)
- _generate_normals(index_array, final_vertex_array, final_normal_array);
- if (OS::get_singleton()->is_stdout_verbose())
- print_line("Collada: Triangle mesh lacks normals, so normals were generated.");
- final_format |= Mesh::ARRAY_FORMAT_NORMAL;
- }
- if (final_normal_array.size() && uv_src && binormal_src && tangent_src && !force_make_tangents) {
- DVector<real_t> tarray;
- tarray.resize(vertex_array.size() * 4);
- DVector<real_t>::Write tarrayw = tarray.write();
- for (int k = 0; k < vlen; k++) {
- tarrayw[k * 4 + 0] = vertex_array[k].tangent.normal.x;
- tarrayw[k * 4 + 1] = vertex_array[k].tangent.normal.y;
- tarrayw[k * 4 + 2] = vertex_array[k].tangent.normal.z;
- tarrayw[k * 4 + 3] = vertex_array[k].tangent.d;
- }
- tarrayw = DVector<real_t>::Write();
- final_tangent_array = tarray;
- } else if (final_normal_array.size() && primitive == Mesh::PRIMITIVE_TRIANGLES && final_uv_array.size() && (force_make_tangents || (material.is_valid() && material->get_texture(FixedMaterial::PARAM_NORMAL).is_valid()))) {
- //if this uses triangles, there are uvs and the material is using a normalmap, generate tangents and binormals, because they WILL be needed
- //generate binormals/tangents
- _generate_tangents_and_binormals(index_array, final_vertex_array, final_uv_array, final_normal_array, final_tangent_array);
- final_format |= Mesh::ARRAY_FORMAT_TANGENT;
- if (OS::get_singleton()->is_stdout_verbose())
- print_line("Collada: Triangle mesh lacks tangents (And normalmap was used), so tangents were generated.");
- }
- if (color_src) {
- DVector<Color> colorarray;
- colorarray.resize(vertex_array.size());
- DVector<Color>::Write colorarrayw = colorarray.write();
- for (int k = 0; k < vlen; k++) {
- colorarrayw[k] = vertex_array[k].color;
- }
- colorarrayw = DVector<Color>::Write();
- final_color_array = colorarray;
- }
- if (has_weights) {
- DVector<float> weightarray;
- DVector<float> bonearray;
- weightarray.resize(vertex_array.size() * 4);
- DVector<float>::Write weightarrayw = weightarray.write();
- bonearray.resize(vertex_array.size() * 4);
- DVector<float>::Write bonearrayw = bonearray.write();
- for (int k = 0; k < vlen; k++) {
- float sum = 0;
- for (int l = 0; l < VS::ARRAY_WEIGHTS_SIZE; l++) {
- if (l < vertex_array[k].weights.size()) {
- weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = vertex_array[k].weights[l].weight;
- sum += weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l];
- bonearrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = vertex_array[k].weights[l].bone_idx;
- //COLLADA_PRINT(itos(k)+": "+rtos(bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l])+":"+rtos(weightarray[k*VS::ARRAY_WEIGHTS_SIZE+l]));
- } else {
- weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = 0;
- bonearrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = 0;
- }
- }
- // if (sum<0.8)
- // COLLADA_PRINT("ERROR SUMMING INDEX "+itos(k)+" had weights: "+itos(vertex_array[k].weights.size()));
- }
- weightarrayw = DVector<float>::Write();
- bonearrayw = DVector<float>::Write();
- final_weight_array = weightarray;
- final_bone_array = bonearray;
- }
- ////////////////////////////
- // FINALLY CREATE SUFRACE //
- ////////////////////////////
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[Mesh::ARRAY_INDEX] = index_array;
- d[Mesh::ARRAY_VERTEX] = final_vertex_array;
- if (final_normal_array.size())
- d[Mesh::ARRAY_NORMAL] = final_normal_array;
- if (final_tangent_array.size())
- d[Mesh::ARRAY_TANGENT] = final_tangent_array;
- if (final_uv_array.size())
- d[Mesh::ARRAY_TEX_UV] = final_uv_array;
- if (final_uv2_array.size())
- d[Mesh::ARRAY_TEX_UV2] = final_uv2_array;
- if (final_color_array.size())
- d[Mesh::ARRAY_COLOR] = final_color_array;
- if (final_weight_array.size())
- d[Mesh::ARRAY_WEIGHTS] = final_weight_array;
- if (final_bone_array.size())
- d[Mesh::ARRAY_BONES] = final_bone_array;
- Array mr;
- ////////////////////////////
- // THEN THE MORPH TARGETS //
- ////////////////////////////
- #if 0
- if (p_morph_data) {
- //add morphie target
- ERR_FAIL_COND_V( !p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA );
- String mt = p_morph_data->targets["MORPH_TARGET"];
- ERR_FAIL_COND_V( !p_morph_data->sources.has(mt), ERR_INVALID_DATA);
- int morph_targets = p_morph_data->sources[mt].sarray.size();
- mr.resize(morph_targets);
- for(int j=0;j<morph_targets;j++) {
- Array mrt;
- mrt.resize(VS::ARRAY_MAX);
- String target = p_morph_data->sources[mt].sarray[j];
- ERR_FAIL_COND_V( !collada.state.mesh_data_map.has(target), ERR_INVALID_DATA );
- String name = collada.state.mesh_data_map[target].name;
- Collada::MeshData &md = collada.state.mesh_data_map[target];
- // collada in itself supports morphing everything. However, the spec is unclear and no examples or exporters that
- // morph anything but "POSITIONS" seem to exit. Because of this, normals and binormals/tangents have to be regenerated here,
- // which may result in inaccurate (but most of the time good enough) results.
- DVector<Vector3> vertices;
- vertices.resize(vlen);
- ERR_FAIL_COND_V( md.vertices.size() != 1, ERR_INVALID_DATA);
- String vertex_src_id=md.vertices.front()->key();
- ERR_FAIL_COND_V(!md.vertices[vertex_src_id].sources.has("POSITION"),ERR_INVALID_DATA);
- String position_src_id = md.vertices[vertex_src_id].sources["POSITION"];
- ERR_FAIL_COND_V(!md.sources.has(position_src_id),ERR_INVALID_DATA);
- const Collada::MeshData::Source *m=&md.sources[position_src_id];
- ERR_FAIL_COND_V( m->array.size() != vertex_src->array.size(), ERR_INVALID_DATA);
- int stride=m->stride;
- if (stride==0)
- stride=3;
- //read vertices from morph target
- DVector<Vector3>::Write vertw = vertices.write();
- for(int m_i=0;m_i<m->array.size()/stride;m_i++) {
- int pos = m_i*stride;
- Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] );
- #ifndef NO_UP_AXIS_SWAP
- if (collada.state.up_axis==Vector3::AXIS_Z) {
- SWAP( vtx.z, vtx.y );
- vtx.z = -vtx.z;
- }
- #endif
- Collada::Vertex vertex;
- vertex.vertex=vtx;
- vertex.fix_unit_scale(collada);
- vtx=vertex.vertex;
- vtx = p_local_xform.xform(vtx);
- if (vertex_map.has(m_i)) { //vertex may no longer be here, don't bother converting
- for (Set<int> ::Element *E=vertex_map[m_i].front() ; E; E=E->next() ) {
- vertw[E->get()]=vtx;
- }
- }
- }
- //vertices are in place, now generate everything else
- vertw = DVector<Vector3>::Write();
- DVector<Vector3> normals;
- DVector<float> tangents;
- print_line("vertex source id: "+vertex_src_id);
- if(md.vertices[vertex_src_id].sources.has("NORMAL")){
- //has normals
- normals.resize(vlen);
- //std::cout << "has normals" << std::endl;
- String normal_src_id = md.vertices[vertex_src_id].sources["NORMAL"];
- //std::cout << "normals source: "<< normal_src_id.utf8().get_data() <<std::endl;
- ERR_FAIL_COND_V(!md.sources.has(normal_src_id),ERR_INVALID_DATA);
- const Collada::MeshData::Source *m=&md.sources[normal_src_id];
- ERR_FAIL_COND_V( m->array.size() != vertex_src->array.size(), ERR_INVALID_DATA);
- int stride=m->stride;
- if (stride==0)
- stride=3;
- //read normals from morph target
- DVector<Vector3>::Write vertw = normals.write();
- for(int m_i=0;m_i<m->array.size()/stride;m_i++) {
- int pos = m_i*stride;
- Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] );
- #ifndef NO_UP_AXIS_SWAP
- if (collada.state.up_axis==Vector3::AXIS_Z) {
- SWAP( vtx.z, vtx.y );
- vtx.z = -vtx.z;
- }
- #endif
- Collada::Vertex vertex;
- vertex.vertex=vtx;
- vertex.fix_unit_scale(collada);
- vtx=vertex.vertex;
- vtx = p_local_xform.xform(vtx);
- if (vertex_map.has(m_i)) { //vertex may no longer be here, don't bother converting
- for (Set<int> ::Element *E=vertex_map[m_i].front() ; E; E=E->next() ) {
- vertw[E->get()]=vtx;
- }
- }
- }
- print_line("using built-in normals");
- }else{
- print_line("generating normals");
- _generate_normals(index_array,vertices,normals);//no normals
- }
- if (final_tangent_array.size() && final_uv_array.size()) {
- _generate_tangents_and_binormals(index_array,vertices,final_uv_array,normals,tangents);
- }
- mrt[Mesh::ARRAY_VERTEX]=vertices;
- mrt[Mesh::ARRAY_NORMAL]=normals;
- if (tangents.size())
- mrt[Mesh::ARRAY_TANGENT]=tangents;
- if (final_uv_array.size())
- mrt[Mesh::ARRAY_TEX_UV]=final_uv_array;
- if (final_uv2_array.size())
- mrt[Mesh::ARRAY_TEX_UV2]=final_uv2_array;
- if (final_color_array.size())
- mrt[Mesh::ARRAY_COLOR]=final_color_array;
- mr[j]=mrt;
- }
- }
- #endif
- for (int mi = 0; mi < p_morph_meshes.size(); mi++) {
- // print_line("want surface "+itos(mi)+" has "+itos(p_morph_meshes[mi]->get_surface_count()));
- Array a = p_morph_meshes[mi]->surface_get_arrays(surface);
- a[Mesh::ARRAY_BONES] = Variant();
- a[Mesh::ARRAY_WEIGHTS] = Variant();
- a[Mesh::ARRAY_INDEX] = Variant();
- //a.resize(Mesh::ARRAY_MAX); //no need for index
- mr.push_back(a);
- }
- p_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, d, mr);
- if (material.is_valid()) {
- p_mesh->surface_set_material(surface, material);
- p_mesh->surface_set_name(surface, material->get_name());
- }
- }
- /*****************/
- /* FIND MATERIAL */
- /*****************/
- surface++;
- }
- return OK;
- }
- Error ColladaImport::_create_resources(Collada::Node *p_node) {
- if (p_node->type == Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) {
- Spatial *node = node_map[p_node->id].node;
- Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
- if (node->cast_to<Path>()) {
- Path *path = node->cast_to<Path>();
- String curve = ng->source;
- if (curve_cache.has(ng->source)) {
- path->set_curve(curve_cache[ng->source]);
- } else {
- Ref<Curve3D> c = memnew(Curve3D);
- const Collada::CurveData &cd = collada.state.curve_data_map[ng->source];
- ERR_FAIL_COND_V(!cd.control_vertices.has("POSITION"), ERR_INVALID_DATA);
- ERR_FAIL_COND_V(!cd.control_vertices.has("IN_TANGENT"), ERR_INVALID_DATA);
- ERR_FAIL_COND_V(!cd.control_vertices.has("OUT_TANGENT"), ERR_INVALID_DATA);
- ERR_FAIL_COND_V(!cd.control_vertices.has("INTERPOLATION"), ERR_INVALID_DATA);
- ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["POSITION"]), ERR_INVALID_DATA);
- const Collada::CurveData::Source &vertices = cd.sources[cd.control_vertices["POSITION"]];
- ERR_FAIL_COND_V(vertices.stride != 3, ERR_INVALID_DATA);
- ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["IN_TANGENT"]), ERR_INVALID_DATA);
- const Collada::CurveData::Source &in_tangents = cd.sources[cd.control_vertices["IN_TANGENT"]];
- ERR_FAIL_COND_V(in_tangents.stride != 3, ERR_INVALID_DATA);
- ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["OUT_TANGENT"]), ERR_INVALID_DATA);
- const Collada::CurveData::Source &out_tangents = cd.sources[cd.control_vertices["OUT_TANGENT"]];
- ERR_FAIL_COND_V(out_tangents.stride != 3, ERR_INVALID_DATA);
- ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["INTERPOLATION"]), ERR_INVALID_DATA);
- const Collada::CurveData::Source &interps = cd.sources[cd.control_vertices["INTERPOLATION"]];
- ERR_FAIL_COND_V(interps.stride != 1, ERR_INVALID_DATA);
- const Collada::CurveData::Source *tilts = NULL;
- if (cd.control_vertices.has("TILT") && cd.sources.has(cd.control_vertices["TILT"]))
- tilts = &cd.sources[cd.control_vertices["TILT"]];
- if (tilts) {
- print_line("FOUND TILTS!!!");
- }
- int pc = vertices.array.size() / 3;
- for (int i = 0; i < pc; i++) {
- Vector3 pos(vertices.array[i * 3 + 0], vertices.array[i * 3 + 1], vertices.array[i * 3 + 2]);
- Vector3 in(in_tangents.array[i * 3 + 0], in_tangents.array[i * 3 + 1], in_tangents.array[i * 3 + 2]);
- Vector3 out(out_tangents.array[i * 3 + 0], out_tangents.array[i * 3 + 1], out_tangents.array[i * 3 + 2]);
- #ifndef NO_UP_AXIS_SWAP
- if (collada.state.up_axis == Vector3::AXIS_Z) {
- SWAP(pos.y, pos.z);
- pos.z = -pos.z;
- SWAP(in.y, in.z);
- in.z = -in.z;
- SWAP(out.y, out.z);
- out.z = -out.z;
- }
- #endif
- pos *= collada.state.unit_scale;
- in *= collada.state.unit_scale;
- out *= collada.state.unit_scale;
- c->add_point(pos, in - pos, out - pos);
- if (tilts)
- c->set_point_tilt(i, tilts->array[i]);
- }
- curve_cache[ng->source] = c;
- path->set_curve(c);
- }
- }
- if (node->cast_to<MeshInstance>()) {
- Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
- MeshInstance *mi = node->cast_to<MeshInstance>();
- ERR_FAIL_COND_V(!mi, ERR_BUG);
- Collada::SkinControllerData *skin = NULL;
- Collada::MorphControllerData *morph = NULL;
- String meshid;
- Transform apply_xform;
- Vector<int> bone_remap;
- Vector<Ref<Mesh> > morphs;
- print_line("mesh: " + String(mi->get_name()));
- if (ng->controller) {
- print_line("has controller");
- String ngsource = ng->source;
- if (collada.state.skin_controller_data_map.has(ngsource)) {
- ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource), ERR_INVALID_DATA);
- skin = &collada.state.skin_controller_data_map[ngsource];
- Vector<String> skeletons = ng->skeletons;
- ERR_FAIL_COND_V(skeletons.empty(), ERR_INVALID_DATA);
- String skname = skeletons[0];
- if (!node_map.has(skname)) {
- print_line("no node for skeleton " + skname);
- }
- ERR_FAIL_COND_V(!node_map.has(skname), ERR_INVALID_DATA);
- NodeMap nmsk = node_map[skname];
- Skeleton *sk = nmsk.node->cast_to<Skeleton>();
- ERR_FAIL_COND_V(!sk, ERR_INVALID_DATA);
- ERR_FAIL_COND_V(!skeleton_bone_map.has(sk), ERR_INVALID_DATA);
- Map<String, int> &bone_remap_map = skeleton_bone_map[sk];
- meshid = skin->base;
- if (collada.state.morph_controller_data_map.has(meshid)) {
- //it's a morph!!
- morph = &collada.state.morph_controller_data_map[meshid];
- ngsource = meshid;
- meshid = morph->mesh;
- } else {
- ngsource = "";
- }
- if (apply_mesh_xform_to_vertices) {
- apply_xform = collada.fix_transform(p_node->default_transform);
- node->set_transform(Transform());
- } else {
- apply_xform = Transform();
- }
- Collada::SkinControllerData::Source *joint_src = NULL;
- ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA);
- String joint_id = skin->weights.sources["JOINT"].source;
- ERR_FAIL_COND_V(!skin->sources.has(joint_id), ERR_INVALID_DATA);
- joint_src = &skin->sources[joint_id];
- bone_remap.resize(joint_src->sarray.size());
- for (int i = 0; i < bone_remap.size(); i++) {
- String str = joint_src->sarray[i];
- if (!bone_remap_map.has(str)) {
- print_line("bone not found for remap: " + str);
- print_line("in skeleton: " + skname);
- }
- ERR_FAIL_COND_V(!bone_remap_map.has(str), ERR_INVALID_DATA);
- bone_remap[i] = bone_remap_map[str];
- }
- }
- if (collada.state.morph_controller_data_map.has(ngsource)) {
- print_line("is morph " + ngsource);
- //it's a morph!!
- morph = &collada.state.morph_controller_data_map[ngsource];
- meshid = morph->mesh;
- printf("KKmorph: %p\n", morph);
- print_line("morph mshid: " + meshid);
- Vector<String> targets;
- morph->targets.has("MORPH_TARGET");
- String target = morph->targets["MORPH_TARGET"];
- bool valid = false;
- if (morph->sources.has(target)) {
- valid = true;
- Vector<String> names = morph->sources[target].sarray;
- for (int i = 0; i < names.size(); i++) {
- String meshid = names[i];
- if (collada.state.mesh_data_map.has(meshid)) {
- Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh));
- const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
- Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL);
- ERR_FAIL_COND_V(err, err);
- morphs.push_back(mesh);
- } else {
- valid = false;
- }
- }
- }
- if (!valid)
- morphs.clear();
- ngsource = "";
- }
- if (ngsource != "") {
- ERR_EXPLAIN("Controller Instance Source '" + ngsource + "' is neither skin or morph!");
- ERR_FAIL_V(ERR_INVALID_DATA);
- }
- } else {
- meshid = ng->source;
- }
- Ref<Mesh> mesh;
- if (mesh_cache.has(meshid)) {
- mesh = mesh_cache[meshid];
- } else {
- if (collada.state.mesh_data_map.has(meshid)) {
- //bleh, must ignore invalid
- ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA);
- mesh = Ref<Mesh>(memnew(Mesh));
- const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
- mesh->set_name(meshdata.name);
- Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs);
- ERR_FAIL_COND_V(err, err);
- mesh_cache[meshid] = mesh;
- } else {
- print_line("Warning, will not import geometry: " + meshid);
- }
- }
- if (!mesh.is_null()) {
- mi->set_mesh(mesh);
- }
- }
- }
- for (int i = 0; i < p_node->children.size(); i++) {
- Error err = _create_resources(p_node->children[i]);
- if (err)
- return err;
- }
- return OK;
- }
- Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_tangents) {
- Error err = collada.load(p_path, p_flags);
- ERR_FAIL_COND_V(err, err);
- force_make_tangents = p_force_make_tangents;
- ERR_FAIL_COND_V(!collada.state.visual_scene_map.has(collada.state.root_visual_scene), ERR_INVALID_DATA);
- Collada::VisualScene &vs = collada.state.visual_scene_map[collada.state.root_visual_scene];
- scene = memnew(Spatial); // root
- //determine what's going on with the lights
- for (int i = 0; i < vs.root_nodes.size(); i++) {
- _pre_process_lights(vs.root_nodes[i]);
- }
- //import scene
- for (int i = 0; i < vs.root_nodes.size(); i++) {
- Error err = _create_scene_skeletons(vs.root_nodes[i]);
- if (err != OK) {
- memdelete(scene);
- ERR_FAIL_COND_V(err, err);
- }
- }
- for (int i = 0; i < vs.root_nodes.size(); i++) {
- Error err = _create_scene(vs.root_nodes[i], scene);
- if (err != OK) {
- memdelete(scene);
- ERR_FAIL_COND_V(err, err);
- }
- Error err2 = _create_resources(vs.root_nodes[i]);
- if (err2 != OK) {
- memdelete(scene);
- ERR_FAIL_COND_V(err2, err2);
- }
- }
- //optatively, set unit scale in the root
- scene->set_transform(collada.get_root_transform());
- return OK;
- }
- void ColladaImport::_fix_param_animation_tracks() {
- for (Map<String, Collada::Node *>::Element *E = collada.state.scene_map.front(); E; E = E->next()) {
- Collada::Node *n = E->get();
- switch (n->type) {
- case Collada::Node::TYPE_NODE: {
- // ? do nothing
- } break;
- case Collada::Node::TYPE_JOINT: {
- } break;
- case Collada::Node::TYPE_SKELETON: {
- } break;
- case Collada::Node::TYPE_LIGHT: {
- } break;
- case Collada::Node::TYPE_CAMERA: {
- } break;
- case Collada::Node::TYPE_GEOMETRY: {
- Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(n);
- // test source(s)
- String source = ng->source;
- while (source != "") {
- if (collada.state.skin_controller_data_map.has(source)) {
- const Collada::SkinControllerData &skin = collada.state.skin_controller_data_map[source];
- //nothing to animate here i think
- source = skin.base;
- } else if (collada.state.morph_controller_data_map.has(source)) {
- const Collada::MorphControllerData &morph = collada.state.morph_controller_data_map[source];
- if (morph.targets.has("MORPH_WEIGHT") && morph.targets.has("MORPH_TARGET")) {
- String weights = morph.targets["MORPH_WEIGHT"];
- String targets = morph.targets["MORPH_TARGET"];
- //fails here
- if (morph.sources.has(targets) && morph.sources.has(weights)) {
- const Collada::MorphControllerData::Source &weight_src = morph.sources[weights];
- const Collada::MorphControllerData::Source &target_src = morph.sources[targets];
- ERR_FAIL_COND(weight_src.array.size() != target_src.sarray.size());
- for (int i = 0; i < weight_src.array.size(); i++) {
- String track_name = weights + "(" + itos(i) + ")";
- String mesh_name = target_src.sarray[i];
- if (collada.state.mesh_name_map.has(mesh_name) && collada.state.referenced_tracks.has(track_name)) {
- const Vector<int> &rt = collada.state.referenced_tracks[track_name];
- for (int rti = 0; rti < rt.size(); rti++) {
- Collada::AnimationTrack *at = &collada.state.animation_tracks[rt[rti]];
- at->target = E->key();
- at->param = "morph/" + collada.state.mesh_name_map[mesh_name];
- at->property = true;
- //at->param
- }
- }
- }
- }
- }
- source = morph.mesh;
- } else {
- source = ""; // for now nothing else supported
- }
- }
- } break;
- }
- }
- }
- void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
- _fix_param_animation_tracks();
- for (int i = 0; i < collada.state.animation_clips.size(); i++) {
- for (int j = 0; j < collada.state.animation_clips[i].tracks.size(); j++)
- tracks_in_clips.insert(collada.state.animation_clips[i].tracks[j]);
- }
- for (int i = 0; i < collada.state.animation_tracks.size(); i++) {
- Collada::AnimationTrack &at = collada.state.animation_tracks[i];
- //print_line("CHANNEL: "+at.target+" PARAM: "+at.param);
- String node;
- if (!node_map.has(at.target)) {
- if (node_name_map.has(at.target)) {
- node = node_name_map[at.target];
- } else {
- print_line("Coudlnt find node: " + at.target);
- continue;
- }
- } else {
- node = at.target;
- }
- if (at.property) {
- valid_animated_properties.push_back(i);
- } else {
- node_map[node].anim_tracks.push_back(i);
- valid_animated_nodes.insert(node);
- }
- }
- create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks);
- //print_line("clipcount: "+itos(collada.state.animation_clips.size()));
- for (int i = 0; i < collada.state.animation_clips.size(); i++)
- create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks);
- }
- void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
- Ref<Animation> animation = Ref<Animation>(memnew(Animation));
- if (p_clip == -1) {
- //print_line("default");
- animation->set_name("default");
- } else {
- //print_line("clip name: "+collada.state.animation_clips[p_clip].name);
- animation->set_name(collada.state.animation_clips[p_clip].name);
- }
- for (Map<String, NodeMap>::Element *E = node_map.front(); E; E = E->next()) {
- if (E->get().bone < 0)
- continue;
- bones_with_animation[E->key()] = false;
- }
- //store and validate tracks
- if (p_clip == -1) {
- //main anim
- }
- Set<int> track_filter;
- if (p_clip == -1) {
- for (int i = 0; i < collada.state.animation_clips.size(); i++) {
- int tc = collada.state.animation_clips[i].tracks.size();
- for (int j = 0; j < tc; j++) {
- String n = collada.state.animation_clips[i].tracks[j];
- if (collada.state.by_id_tracks.has(n)) {
- const Vector<int> &ti = collada.state.by_id_tracks[n];
- for (int k = 0; k < ti.size(); k++) {
- track_filter.insert(ti[k]);
- }
- }
- }
- }
- } else {
- int tc = collada.state.animation_clips[p_clip].tracks.size();
- for (int j = 0; j < tc; j++) {
- String n = collada.state.animation_clips[p_clip].tracks[j];
- if (collada.state.by_id_tracks.has(n)) {
- const Vector<int> &ti = collada.state.by_id_tracks[n];
- for (int k = 0; k < ti.size(); k++) {
- track_filter.insert(ti[k]);
- }
- }
- }
- }
- //animation->set_loop(true);
- //create animation tracks
- Vector<float> base_snapshots;
- float f = 0;
- float snapshot_interval = 1.0 / bake_fps; //should be customizable somewhere...
- float anim_length = collada.state.animation_length;
- if (p_clip >= 0 && collada.state.animation_clips[p_clip].end)
- anim_length = collada.state.animation_clips[p_clip].end;
- while (f < anim_length) {
- base_snapshots.push_back(f);
- f += snapshot_interval;
- if (f >= anim_length) {
- base_snapshots.push_back(anim_length);
- }
- }
- //print_line("anim len: "+rtos(anim_length));
- animation->set_length(anim_length);
- bool tracks_found = false;
- for (Set<String>::Element *E = valid_animated_nodes.front(); E; E = E->next()) {
- // take snapshots
- if (!collada.state.scene_map.has(E->get())) {
- continue;
- }
- NodeMap &nm = node_map[E->get()];
- String path = scene->get_path_to(nm.node);
- if (nm.bone >= 0) {
- Skeleton *sk = static_cast<Skeleton *>(nm.node);
- String name = sk->get_bone_name(nm.bone);
- path = path + ":" + name;
- }
- bool found_anim = false;
- Collada::Node *cn = collada.state.scene_map[E->get()];
- if (cn->ignore_anim) {
- continue;
- }
- animation->add_track(Animation::TYPE_TRANSFORM);
- int track = animation->get_track_count() - 1;
- animation->track_set_path(track, path);
- animation->track_set_imported(track, true); //helps merging later
- Vector<float> snapshots = base_snapshots;
- if (nm.anim_tracks.size() == 1) {
- //use snapshot keys from anim track instead, because this was most likely exported baked
- Collada::AnimationTrack &at = collada.state.animation_tracks[nm.anim_tracks.front()->get()];
- snapshots.clear();
- for (int i = 0; i < at.keys.size(); i++)
- snapshots.push_back(at.keys[i].time);
- }
- for (int i = 0; i < snapshots.size(); i++) {
- for (List<int>::Element *ET = nm.anim_tracks.front(); ET; ET = ET->next()) {
- //apply tracks
- if (p_clip == -1) {
- if (track_filter.has(ET->get())) {
- continue;
- }
- } else {
- if (!track_filter.has(ET->get()))
- continue;
- }
- found_anim = true;
- Collada::AnimationTrack &at = collada.state.animation_tracks[ET->get()];
- int xform_idx = -1;
- for (int j = 0; j < cn->xform_list.size(); j++) {
- if (cn->xform_list[j].id == at.param) {
- xform_idx = j;
- break;
- }
- }
- if (xform_idx == -1) {
- print_line("couldnt find matching node " + at.target + " xform for track " + at.param);
- continue;
- }
- ERR_CONTINUE(xform_idx == -1);
- Vector<float> data = at.get_value_at_time(snapshots[i]);
- ERR_CONTINUE(data.empty());
- Collada::Node::XForm &xf = cn->xform_list[xform_idx];
- if (at.component == "ANGLE") {
- ERR_CONTINUE(data.size() != 1);
- ERR_CONTINUE(xf.op != Collada::Node::XForm::OP_ROTATE);
- ERR_CONTINUE(xf.data.size() < 4);
- xf.data[3] = data[0];
- } else if (at.component == "X" || at.component == "Y" || at.component == "Z") {
- int cn = at.component[0] - 'X';
- ERR_CONTINUE(cn >= xf.data.size());
- ERR_CONTINUE(data.size() > 1);
- xf.data[cn] = data[0];
- } else if (data.size() == xf.data.size()) {
- xf.data = data;
- } else {
- if (data.size() != xf.data.size()) {
- print_line("component " + at.component + " datasize " + itos(data.size()) + " xfdatasize " + itos(xf.data.size()));
- }
- ERR_CONTINUE(data.size() != xf.data.size());
- }
- }
- Transform xform = cn->compute_transform(collada);
- xform = collada.fix_transform(xform) * cn->post_transform;
- if (nm.bone >= 0) {
- //make bone transform relative to rest (in case of skeleton)
- Skeleton *sk = nm.node->cast_to<Skeleton>();
- if (sk) {
- xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
- } else {
- ERR_PRINT("INVALID SKELETON!!!!");
- }
- }
- Quat q = xform.basis;
- q.normalize();
- Vector3 s = xform.basis.get_scale();
- Vector3 l = xform.origin;
- animation->transform_track_insert_key(track, snapshots[i], l, q, s);
- }
- if (nm.bone >= 0) {
- if (found_anim)
- bones_with_animation[E->get()] = true;
- }
- if (found_anim)
- tracks_found = true;
- else {
- animation->remove_track(track);
- }
- }
- if (p_make_tracks_in_all_bones) {
- //some bones may lack animation, but since we don't store pose as a property, we must add keyframes!
- for (Map<String, bool>::Element *E = bones_with_animation.front(); E; E = E->next()) {
- if (E->get())
- continue;
- //print_line("BONE LACKS ANIM: "+E->key());
- NodeMap &nm = node_map[E->key()];
- String path = scene->get_path_to(nm.node);
- ERR_CONTINUE(nm.bone < 0);
- Skeleton *sk = static_cast<Skeleton *>(nm.node);
- String name = sk->get_bone_name(nm.bone);
- path = path + ":" + name;
- Collada::Node *cn = collada.state.scene_map[E->key()];
- if (cn->ignore_anim) {
- print_line("warning, ignoring animation on node: " + path);
- continue;
- }
- animation->add_track(Animation::TYPE_TRANSFORM);
- int track = animation->get_track_count() - 1;
- animation->track_set_path(track, path);
- animation->track_set_imported(track, true); //helps merging later
- Transform xform = cn->compute_transform(collada);
- xform = collada.fix_transform(xform) * cn->post_transform;
- xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
- Quat q = xform.basis;
- q.normalize();
- Vector3 s = xform.basis.get_scale();
- Vector3 l = xform.origin;
- animation->transform_track_insert_key(track, 0, l, q, s);
- tracks_found = true;
- }
- }
- if (p_import_value_tracks) {
- for (int i = 0; i < valid_animated_properties.size(); i++) {
- int ti = valid_animated_properties[i];
- if (p_clip == -1) {
- if (track_filter.has(ti))
- continue;
- } else {
- if (!track_filter.has(ti))
- continue;
- }
- Collada::AnimationTrack &at = collada.state.animation_tracks[ti];
- // take snapshots
- if (!collada.state.scene_map.has(at.target))
- continue;
- NodeMap &nm = node_map[at.target];
- String path = scene->get_path_to(nm.node);
- animation->add_track(Animation::TYPE_VALUE);
- int track = animation->get_track_count() - 1;
- path = path + ":" + at.param;
- animation->track_set_path(track, path);
- animation->track_set_imported(track, true); //helps merging later
- for (int i = 0; i < at.keys.size(); i++) {
- float time = at.keys[i].time;
- Variant value;
- Vector<float> data = at.keys[i].data;
- if (data.size() == 1) {
- //push a float
- value = data[0];
- } else if (data.size() == 16) {
- //matrix
- print_line("value keys for matrices not supported");
- } else {
- print_line("don't know what to do with this amount of value keys: " + itos(data.size()));
- }
- animation->track_insert_key(track, time, value);
- }
- tracks_found = true;
- }
- }
- if (tracks_found) {
- animations.push_back(animation);
- }
- }
- /*********************************************************************************/
- /*************************************** SCENE ***********************************/
- /*********************************************************************************/
- #define DEBUG_ANIMATION
- uint32_t EditorSceneImporterCollada::get_import_flags() const {
- return IMPORT_SCENE | IMPORT_ANIMATION;
- }
- void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const {
- r_extensions->push_back("dae");
- }
- Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
- ColladaImport state;
- uint32_t flags = Collada::IMPORT_FLAG_SCENE;
- if (p_flags & IMPORT_ANIMATION)
- flags |= Collada::IMPORT_FLAG_ANIMATION;
- state.bake_fps = p_bake_fps;
- Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
- ERR_FAIL_COND_V(err != OK, NULL);
- if (state.missing_textures.size()) {
- //for(int i=0;i<state.missing_textures.size();i++) {
- // EditorNode::add_io_error("Texture Not Found: "+state.missing_textures[i]);
- // }
- if (r_missing_deps) {
- for (int i = 0; i < state.missing_textures.size(); i++) {
- //EditorNode::add_io_error("Texture Not Found: "+state.missing_textures[i]);
- r_missing_deps->push_back(state.missing_textures[i]);
- }
- }
- }
- if (p_flags & IMPORT_ANIMATION) {
- state.create_animations(p_flags & IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
- AnimationPlayer *ap = memnew(AnimationPlayer);
- for (int i = 0; i < state.animations.size(); i++) {
- String name;
- if (state.animations[i]->get_name() == "")
- name = "default";
- else
- name = state.animations[i]->get_name();
- if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
- if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
- state.animations[i]->set_loop(true);
- }
- }
- ap->add_animation(name, state.animations[i]);
- }
- state.scene->add_child(ap);
- ap->set_owner(state.scene);
- }
- return state.scene;
- }
- Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags) {
- ColladaImport state;
- Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
- ERR_FAIL_COND_V(err != OK, RES());
- state.create_animations(p_flags & EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
- if (state.scene)
- memdelete(state.scene);
- if (state.animations.size() == 0)
- return Ref<Animation>();
- Ref<Animation> anim = state.animations[0];
- anim = state.animations[0];
- print_line("Anim Load OK");
- String base = p_path.basename().to_lower();
- if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
- if (base.begins_with("loop") || base.ends_with("loop") || base.begins_with("cycle") || base.ends_with("cycle")) {
- anim->set_loop(true);
- }
- }
- return anim;
- }
- EditorSceneImporterCollada::EditorSceneImporterCollada() {
- }
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