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- /*************************************************************************/
- /* vset.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VSET_H
- #define VSET_H
- #include "typedefs.h"
- #include "vector.h"
- template <class T>
- class VSet {
- Vector<T> _data;
- _FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const {
- r_exact = false;
- if (_data.empty())
- return 0;
- int low = 0;
- int high = _data.size() - 1;
- int middle;
- const T *a = &_data[0];
- while (low <= high) {
- middle = (low + high) / 2;
- if (p_val < a[middle]) {
- high = middle - 1; //search low end of array
- } else if (a[middle] < p_val) {
- low = middle + 1; //search high end of array
- } else {
- r_exact = true;
- return middle;
- }
- }
- //return the position where this would be inserted
- if (a[middle] < p_val)
- middle++;
- return middle;
- }
- _FORCE_INLINE_ int _find_exact(const T &p_val) const {
- if (_data.empty())
- return -1;
- int low = 0;
- int high = _data.size() - 1;
- int middle;
- const T *a = &_data[0];
- while (low <= high) {
- middle = (low + high) / 2;
- if (p_val < a[middle]) {
- high = middle - 1; //search low end of array
- } else if (a[middle] < p_val) {
- low = middle + 1; //search high end of array
- } else {
- return middle;
- }
- }
- return -1;
- }
- public:
- void insert(const T &p_val) {
- bool exact;
- int pos = _find(p_val, exact);
- if (exact)
- return;
- _data.insert(pos, p_val);
- }
- bool has(const T &p_val) const {
- return _find_exact(p_val) != -1;
- }
- void erase(const T &p_val) {
- int pos = _find_exact(p_val);
- if (pos < 0)
- return;
- _data.remove(pos);
- }
- int find(const T &p_val) const {
- return _find_exact(p_val);
- }
- _FORCE_INLINE_ bool empty() const { return _data.empty(); }
- _FORCE_INLINE_ int size() const { return _data.size(); }
- inline T &operator[](int p_index) {
- return _data[p_index];
- }
- inline const T &operator[](int p_index) const {
- return _data[p_index];
- }
- };
- #endif // VSET_H
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