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- /*************************************************************************/
- /* input_event.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "input_event.h"
- #include "input_map.h"
- #include "os/keyboard.h"
- /**
- *
- */
- bool InputEvent::operator==(const InputEvent &p_event) const {
- if (type != p_event.type) {
- return false;
- }
- switch (type) {
- /** Current clang-format style doesn't play well with the aligned return values of that switch. */
- /* clang-format off */
- case NONE:
- return true;
- case KEY:
- return key.unicode == p_event.key.unicode
- && key.scancode == p_event.key.scancode
- && key.echo == p_event.key.echo
- && key.pressed == p_event.key.pressed
- && key.mod == p_event.key.mod;
- case MOUSE_MOTION:
- return mouse_motion.x == p_event.mouse_motion.x
- && mouse_motion.y == p_event.mouse_motion.y
- && mouse_motion.relative_x == p_event.mouse_motion.relative_x
- && mouse_motion.relative_y == p_event.mouse_motion.relative_y
- && mouse_motion.button_mask == p_event.mouse_motion.button_mask
- && key.mod == p_event.key.mod;
- case MOUSE_BUTTON:
- return mouse_button.pressed == p_event.mouse_button.pressed
- && mouse_button.x == p_event.mouse_button.x
- && mouse_button.y == p_event.mouse_button.y
- && mouse_button.button_index == p_event.mouse_button.button_index
- && mouse_button.button_mask == p_event.mouse_button.button_mask
- && key.mod == p_event.key.mod;
- case JOYSTICK_MOTION:
- return joy_motion.axis == p_event.joy_motion.axis
- && joy_motion.axis_value == p_event.joy_motion.axis_value;
- case JOYSTICK_BUTTON:
- return joy_button.pressed == p_event.joy_button.pressed
- && joy_button.button_index == p_event.joy_button.button_index
- && joy_button.pressure == p_event.joy_button.pressure;
- case SCREEN_TOUCH:
- return screen_touch.pressed == p_event.screen_touch.pressed
- && screen_touch.index == p_event.screen_touch.index
- && screen_touch.x == p_event.screen_touch.x
- && screen_touch.y == p_event.screen_touch.y;
- case SCREEN_DRAG:
- return screen_drag.index == p_event.screen_drag.index
- && screen_drag.x == p_event.screen_drag.x
- && screen_drag.y == p_event.screen_drag.y;
- case ACTION:
- return action.action == p_event.action.action
- && action.pressed == p_event.action.pressed;
- /* clang-format on */
- default:
- ERR_PRINT("No logic to compare InputEvents of this type, this shouldn't happen.");
- }
- return false;
- }
- InputEvent::operator String() const {
- String str = "Device " + itos(device) + " ID " + itos(ID) + " ";
- switch (type) {
- case NONE: {
- return "Event: None";
- } break;
- case KEY: {
- str += "Event: Key ";
- str = str + "Unicode: " + String::chr(key.unicode) + " Scan: " + itos(key.scancode) + " Echo: " + String(key.echo ? "True" : "False") + " Pressed" + String(key.pressed ? "True" : "False") + " Mod: ";
- if (key.mod.shift)
- str += "S";
- if (key.mod.control)
- str += "C";
- if (key.mod.alt)
- str += "A";
- if (key.mod.meta)
- str += "M";
- return str;
- } break;
- case MOUSE_MOTION: {
- str += "Event: Motion ";
- str = str + " Pos: " + itos(mouse_motion.x) + "," + itos(mouse_motion.y) + " Rel: " + itos(mouse_motion.relative_x) + "," + itos(mouse_motion.relative_y) + " Mask: ";
- for (int i = 0; i < 8; i++) {
- if ((1 << i) & mouse_motion.button_mask)
- str += itos(i + 1);
- }
- str += " Mod: ";
- if (key.mod.shift)
- str += "S";
- if (key.mod.control)
- str += "C";
- if (key.mod.alt)
- str += "A";
- if (key.mod.meta)
- str += "M";
- return str;
- } break;
- case MOUSE_BUTTON: {
- str += "Event: Button ";
- str = str + "Pressed: " + itos(mouse_button.pressed) + " Pos: " + itos(mouse_button.x) + "," + itos(mouse_button.y) + " Button: " + itos(mouse_button.button_index) + " Mask: ";
- for (int i = 0; i < 8; i++) {
- if ((1 << i) & mouse_button.button_mask)
- str += itos(i + 1);
- }
- str += " Mod: ";
- if (key.mod.shift)
- str += "S";
- if (key.mod.control)
- str += "C";
- if (key.mod.alt)
- str += "A";
- if (key.mod.meta)
- str += "M";
- str += String(" DoubleClick: ") + (mouse_button.doubleclick ? "Yes" : "No");
- return str;
- } break;
- case JOYSTICK_MOTION: {
- str += "Event: JoystickMotion ";
- str = str + "Axis: " + itos(joy_motion.axis) + " Value: " + rtos(joy_motion.axis_value);
- return str;
- } break;
- case JOYSTICK_BUTTON: {
- str += "Event: JoystickButton ";
- str = str + "Pressed: " + itos(joy_button.pressed) + " Index: " + itos(joy_button.button_index) + " pressure " + rtos(joy_button.pressure);
- return str;
- } break;
- case SCREEN_TOUCH: {
- str += "Event: ScreenTouch ";
- str = str + "Pressed: " + itos(screen_touch.pressed) + " Index: " + itos(screen_touch.index) + " pos " + rtos(screen_touch.x) + "," + rtos(screen_touch.y);
- return str;
- } break;
- case SCREEN_DRAG: {
- str += "Event: ScreenDrag ";
- str = str + " Index: " + itos(screen_drag.index) + " pos " + rtos(screen_drag.x) + "," + rtos(screen_drag.y);
- return str;
- } break;
- case ACTION: {
- str += "Event: Action: " + InputMap::get_singleton()->get_action_from_id(action.action) + " Pressed: " + itos(action.pressed);
- return str;
- } break;
- }
- return "";
- }
- void InputEvent::set_as_action(const String &p_action, bool p_pressed) {
- type = ACTION;
- action.action = InputMap::get_singleton()->get_action_id(p_action);
- action.pressed = p_pressed;
- }
- bool InputEvent::is_pressed() const {
- switch (type) {
- case KEY: return key.pressed;
- case MOUSE_BUTTON: return mouse_button.pressed;
- case JOYSTICK_BUTTON: return joy_button.pressed;
- case SCREEN_TOUCH: return screen_touch.pressed;
- case JOYSTICK_MOTION: return ABS(joy_motion.axis_value) > 0.5;
- case ACTION: return action.pressed;
- default: {
- }
- }
- return false;
- }
- bool InputEvent::is_echo() const {
- return (type == KEY && key.echo);
- }
- bool InputEvent::is_action(const String &p_action) const {
- return InputMap::get_singleton()->event_is_action(*this, p_action);
- }
- bool InputEvent::is_action_pressed(const String &p_action) const {
- return is_action(p_action) && is_pressed() && !is_echo();
- }
- bool InputEvent::is_action_released(const String &p_action) const {
- return is_action(p_action) && !is_pressed();
- }
- uint32_t InputEventKey::get_scancode_with_modifiers() const {
- uint32_t sc = scancode;
- if (mod.control)
- sc |= KEY_MASK_CTRL;
- if (mod.alt)
- sc |= KEY_MASK_ALT;
- if (mod.shift)
- sc |= KEY_MASK_SHIFT;
- if (mod.meta)
- sc |= KEY_MASK_META;
- return sc;
- }
- InputEvent InputEvent::xform_by(const Matrix32 &p_xform) const {
- InputEvent ev = *this;
- switch (ev.type) {
- case InputEvent::MOUSE_BUTTON: {
- Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x, ev.mouse_button.global_y));
- Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x, ev.mouse_button.y));
- ev.mouse_button.x = l.x;
- ev.mouse_button.y = l.y;
- ev.mouse_button.global_x = g.x;
- ev.mouse_button.global_y = g.y;
- } break;
- case InputEvent::MOUSE_MOTION: {
- Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y));
- Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y));
- Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x, ev.mouse_motion.relative_y));
- Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y));
- ev.mouse_motion.x = l.x;
- ev.mouse_motion.y = l.y;
- ev.mouse_motion.global_x = g.x;
- ev.mouse_motion.global_y = g.y;
- ev.mouse_motion.relative_x = r.x;
- ev.mouse_motion.relative_y = r.y;
- ev.mouse_motion.speed_x = s.x;
- ev.mouse_motion.speed_y = s.y;
- } break;
- case InputEvent::SCREEN_TOUCH: {
- Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x, ev.screen_touch.y));
- ev.screen_touch.x = t.x;
- ev.screen_touch.y = t.y;
- } break;
- case InputEvent::SCREEN_DRAG: {
- Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x, ev.screen_drag.y));
- Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x, ev.screen_drag.relative_y));
- Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x, ev.screen_drag.speed_y));
- ev.screen_drag.x = t.x;
- ev.screen_drag.y = t.y;
- ev.screen_drag.relative_x = r.x;
- ev.screen_drag.relative_y = r.y;
- ev.screen_drag.speed_x = s.x;
- ev.screen_drag.speed_y = s.y;
- } break;
- }
- return ev;
- }
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