resource_saver.h 3.5 KB

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  1. /*************************************************************************/
  2. /* resource_saver.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RESOURCE_SAVER_H
  31. #define RESOURCE_SAVER_H
  32. #include "resource.h"
  33. /**
  34. @author Juan Linietsky <reduzio@gmail.com>
  35. */
  36. class ResourceFormatSaver {
  37. public:
  38. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0) = 0;
  39. virtual bool recognize(const RES &p_resource) const = 0;
  40. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const = 0;
  41. virtual ~ResourceFormatSaver() {}
  42. };
  43. typedef void (*ResourceSavedCallback)(const String &p_path);
  44. class ResourceSaver {
  45. enum {
  46. MAX_SAVERS = 64
  47. };
  48. static ResourceFormatSaver *saver[MAX_SAVERS];
  49. static int saver_count;
  50. static bool timestamp_on_save;
  51. static ResourceSavedCallback save_callback;
  52. public:
  53. enum SaverFlags {
  54. FLAG_RELATIVE_PATHS = 1,
  55. FLAG_BUNDLE_RESOURCES = 2,
  56. FLAG_CHANGE_PATH = 4,
  57. FLAG_OMIT_EDITOR_PROPERTIES = 8,
  58. FLAG_SAVE_BIG_ENDIAN = 16,
  59. FLAG_COMPRESS = 32,
  60. FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
  61. };
  62. static Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  63. static void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions);
  64. static void add_resource_format_saver(ResourceFormatSaver *p_format_saver, bool p_at_front = false);
  65. static void set_timestamp_on_save(bool p_timestamp) { timestamp_on_save = p_timestamp; }
  66. static void set_save_callback(ResourceSavedCallback p_callback);
  67. };
  68. #endif