file_access_compressed.h 3.9 KB

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  1. /*************************************************************************/
  2. /* file_access_compressed.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef FILE_ACCESS_COMPRESSED_H
  31. #define FILE_ACCESS_COMPRESSED_H
  32. #include "io/compression.h"
  33. #include "os/file_access.h"
  34. class FileAccessCompressed : public FileAccess {
  35. Compression::Mode cmode;
  36. bool writing;
  37. int write_pos;
  38. uint8_t *write_ptr;
  39. int write_buffer_size;
  40. int write_max;
  41. int block_size;
  42. mutable bool read_eof;
  43. mutable bool at_end;
  44. struct ReadBlock {
  45. int csize;
  46. int offset;
  47. };
  48. mutable Vector<uint8_t> comp_buffer;
  49. uint8_t *read_ptr;
  50. mutable int read_block;
  51. int read_block_count;
  52. mutable int read_block_size;
  53. mutable int read_pos;
  54. Vector<ReadBlock> read_blocks;
  55. int read_total;
  56. String magic;
  57. mutable Vector<uint8_t> buffer;
  58. FileAccess *f;
  59. public:
  60. void configure(const String &p_magic, Compression::Mode p_mode = Compression::MODE_FASTLZ, int p_block_size = 4096);
  61. Error open_after_magic(FileAccess *p_base);
  62. virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
  63. virtual void close(); ///< close a file
  64. virtual bool is_open() const; ///< true when file is open
  65. virtual void seek(size_t p_position); ///< seek to a given position
  66. virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
  67. virtual size_t get_pos() const; ///< get position in the file
  68. virtual size_t get_len() const; ///< get size of the file
  69. virtual bool eof_reached() const; ///< reading passed EOF
  70. virtual uint8_t get_8() const; ///< get a byte
  71. virtual int get_buffer(uint8_t *p_dst, int p_length) const;
  72. virtual Error get_error() const; ///< get last error
  73. virtual void store_8(uint8_t p_dest); ///< store a byte
  74. virtual bool file_exists(const String &p_name); ///< return true if a file exists
  75. virtual uint64_t _get_modified_time(const String &p_file);
  76. FileAccessCompressed();
  77. virtual ~FileAccessCompressed();
  78. };
  79. #endif // FILE_ACCESS_COMPRESSED_H