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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_SPHERE_TRIANGLE_DETECTOR_H
- #define BT_SPHERE_TRIANGLE_DETECTOR_H
- #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
- class btSphereShape;
- class btTriangleShape;
- /// sphere-triangle to match the btDiscreteCollisionDetectorInterface
- struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
- {
- virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
- SphereTriangleDetector(btSphereShape* sphere, btTriangleShape* triangle, btScalar contactBreakingThreshold);
- virtual ~SphereTriangleDetector(){};
- bool collide(const btVector3& sphereCenter, btVector3& point, btVector3& resultNormal, btScalar& depth, btScalar& timeOfImpact, btScalar contactBreakingThreshold);
- private:
- bool pointInTriangle(const btVector3 vertices[], const btVector3& normal, btVector3* p);
- bool facecontains(const btVector3& p, const btVector3* vertices, btVector3& normal);
- btSphereShape* m_sphere;
- btTriangleShape* m_triangle;
- btScalar m_contactBreakingThreshold;
- };
- #endif //BT_SPHERE_TRIANGLE_DETECTOR_H
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