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- /*
- bParse
- Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B3_BULLET_FILE_H
- #define B3_BULLET_FILE_H
- #include "b3File.h"
- #include "Bullet3Common/b3AlignedObjectArray.h"
- #include "b3Defines.h"
- #include "Bullet3Serialize/Bullet2FileLoader/b3Serializer.h"
- namespace bParse
- {
- // ----------------------------------------------------- //
- class b3BulletFile : public bFile
- {
- protected:
- char* m_DnaCopy;
- public:
- b3AlignedObjectArray<bStructHandle*> m_softBodies;
- b3AlignedObjectArray<bStructHandle*> m_rigidBodies;
- b3AlignedObjectArray<bStructHandle*> m_collisionObjects;
- b3AlignedObjectArray<bStructHandle*> m_collisionShapes;
- b3AlignedObjectArray<bStructHandle*> m_constraints;
- b3AlignedObjectArray<bStructHandle*> m_bvhs;
- b3AlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
- b3AlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
- b3AlignedObjectArray<char*> m_dataBlocks;
- b3BulletFile();
- b3BulletFile(const char* fileName);
- b3BulletFile(char* memoryBuffer, int len);
- virtual ~b3BulletFile();
- virtual void addDataBlock(char* dataBlock);
- // experimental
- virtual int write(const char* fileName, bool fixupPointers = false);
- virtual void parse(int verboseMode);
- virtual void parseData();
- virtual void writeDNA(FILE* fp);
- void addStruct(const char* structType, void* data, int len, void* oldPtr, int code);
- };
- }; // namespace bParse
- #endif //B3_BULLET_FILE_H
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