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- #include "Bullet3Common/shared/b3Int4.h"
- #include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
- #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
- #include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
- #include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
- #include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
- // work-in-progress
- void b3BvhTraversal(__global const b3Int4* pairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global b3Aabb* aabbs,
- __global b3Int4* concavePairsOut,
- __global volatile int* numConcavePairsOut,
- __global const b3BvhSubtreeInfo* subtreeHeadersRoot,
- __global const b3QuantizedBvhNode* quantizedNodesRoot,
- __global const b3BvhInfo* bvhInfos,
- int numPairs,
- int maxNumConcavePairsCapacity,
- int id)
- {
- int bodyIndexA = pairs[id].x;
- int bodyIndexB = pairs[id].y;
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
- //once the broadphase avoids static-static pairs, we can remove this test
- if ((rigidBodies[bodyIndexA].m_invMass == 0) && (rigidBodies[bodyIndexB].m_invMass == 0))
- {
- return;
- }
- if (collidables[collidableIndexA].m_shapeType != SHAPE_CONCAVE_TRIMESH)
- return;
- int shapeTypeB = collidables[collidableIndexB].m_shapeType;
- if (shapeTypeB != SHAPE_CONVEX_HULL &&
- shapeTypeB != SHAPE_SPHERE &&
- shapeTypeB != SHAPE_COMPOUND_OF_CONVEX_HULLS)
- return;
- b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
- b3Float4 bvhAabbMin = bvhInfo.m_aabbMin;
- b3Float4 bvhAabbMax = bvhInfo.m_aabbMax;
- b3Float4 bvhQuantization = bvhInfo.m_quantization;
- int numSubtreeHeaders = bvhInfo.m_numSubTrees;
- __global const b3BvhSubtreeInfoData* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
- __global const b3QuantizedBvhNodeData* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
- unsigned short int quantizedQueryAabbMin[3];
- unsigned short int quantizedQueryAabbMax[3];
- b3QuantizeWithClamp(quantizedQueryAabbMin, aabbs[bodyIndexB].m_minVec, false, bvhAabbMin, bvhAabbMax, bvhQuantization);
- b3QuantizeWithClamp(quantizedQueryAabbMax, aabbs[bodyIndexB].m_maxVec, true, bvhAabbMin, bvhAabbMax, bvhQuantization);
- for (int i = 0; i < numSubtreeHeaders; i++)
- {
- b3BvhSubtreeInfoData subtree = subtreeHeaders[i];
- int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
- if (overlap != 0)
- {
- int startNodeIndex = subtree.m_rootNodeIndex;
- int endNodeIndex = subtree.m_rootNodeIndex + subtree.m_subtreeSize;
- int curIndex = startNodeIndex;
- int escapeIndex;
- int isLeafNode;
- int aabbOverlap;
- while (curIndex < endNodeIndex)
- {
- b3QuantizedBvhNodeData rootNode = quantizedNodes[curIndex];
- aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode.m_quantizedAabbMin, rootNode.m_quantizedAabbMax);
- isLeafNode = b3IsLeaf(&rootNode);
- if (aabbOverlap)
- {
- if (isLeafNode)
- {
- int triangleIndex = b3GetTriangleIndex(&rootNode);
- if (shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- int pairIdx = b3AtomicAdd(numConcavePairsOut, numChildrenB);
- for (int b = 0; b < numChildrenB; b++)
- {
- if ((pairIdx + b) < maxNumConcavePairsCapacity)
- {
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b;
- b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, childShapeIndexB);
- concavePairsOut[pairIdx + b] = newPair;
- }
- }
- }
- else
- {
- int pairIdx = b3AtomicInc(numConcavePairsOut);
- if (pairIdx < maxNumConcavePairsCapacity)
- {
- b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, 0);
- concavePairsOut[pairIdx] = newPair;
- }
- }
- }
- curIndex++;
- }
- else
- {
- if (isLeafNode)
- {
- curIndex++;
- }
- else
- {
- escapeIndex = b3GetEscapeIndex(&rootNode);
- curIndex += escapeIndex;
- }
- }
- }
- }
- }
- }
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