area_2d_sw.cpp 9.0 KB

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  1. /*************************************************************************/
  2. /* area_2d_sw.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "area_2d_sw.h"
  31. #include "body_2d_sw.h"
  32. #include "space_2d_sw.h"
  33. Area2DSW::BodyKey::BodyKey(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
  34. rid = p_body->get_self();
  35. instance_id = p_body->get_instance_id();
  36. body_shape = p_body_shape;
  37. area_shape = p_area_shape;
  38. }
  39. Area2DSW::BodyKey::BodyKey(Area2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
  40. rid = p_body->get_self();
  41. instance_id = p_body->get_instance_id();
  42. body_shape = p_body_shape;
  43. area_shape = p_area_shape;
  44. }
  45. void Area2DSW::_shapes_changed() {
  46. if (!moved_list.in_list() && get_space()) {
  47. get_space()->area_add_to_moved_list(&moved_list);
  48. }
  49. }
  50. void Area2DSW::set_transform(const Transform2D &p_transform) {
  51. if (!moved_list.in_list() && get_space()) {
  52. get_space()->area_add_to_moved_list(&moved_list);
  53. }
  54. _set_transform(p_transform);
  55. _set_inv_transform(p_transform.affine_inverse());
  56. }
  57. void Area2DSW::set_space(Space2DSW *p_space) {
  58. if (get_space()) {
  59. if (monitor_query_list.in_list()) {
  60. get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
  61. }
  62. if (moved_list.in_list()) {
  63. get_space()->area_remove_from_moved_list(&moved_list);
  64. }
  65. }
  66. monitored_bodies.clear();
  67. monitored_areas.clear();
  68. _set_space(p_space);
  69. }
  70. void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName &p_method) {
  71. if (p_id == monitor_callback_id) {
  72. monitor_callback_method = p_method;
  73. return;
  74. }
  75. _unregister_shapes();
  76. monitor_callback_id = p_id;
  77. monitor_callback_method = p_method;
  78. monitored_bodies.clear();
  79. monitored_areas.clear();
  80. _shape_changed();
  81. if (!moved_list.in_list() && get_space()) {
  82. get_space()->area_add_to_moved_list(&moved_list);
  83. }
  84. }
  85. void Area2DSW::set_area_monitor_callback(ObjectID p_id, const StringName &p_method) {
  86. if (p_id == area_monitor_callback_id) {
  87. area_monitor_callback_method = p_method;
  88. return;
  89. }
  90. _unregister_shapes();
  91. area_monitor_callback_id = p_id;
  92. area_monitor_callback_method = p_method;
  93. monitored_bodies.clear();
  94. monitored_areas.clear();
  95. _shape_changed();
  96. if (!moved_list.in_list() && get_space()) {
  97. get_space()->area_add_to_moved_list(&moved_list);
  98. }
  99. }
  100. void Area2DSW::set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode) {
  101. bool do_override = p_mode != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
  102. if (do_override == (space_override_mode != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)) {
  103. return;
  104. }
  105. _unregister_shapes();
  106. space_override_mode = p_mode;
  107. _shape_changed();
  108. }
  109. void Area2DSW::set_param(Physics2DServer::AreaParameter p_param, const Variant &p_value) {
  110. switch (p_param) {
  111. case Physics2DServer::AREA_PARAM_GRAVITY:
  112. gravity = p_value;
  113. break;
  114. case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR:
  115. gravity_vector = p_value;
  116. break;
  117. case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT:
  118. gravity_is_point = p_value;
  119. break;
  120. case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
  121. gravity_distance_scale = p_value;
  122. break;
  123. case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
  124. point_attenuation = p_value;
  125. break;
  126. case Physics2DServer::AREA_PARAM_LINEAR_DAMP:
  127. linear_damp = p_value;
  128. break;
  129. case Physics2DServer::AREA_PARAM_ANGULAR_DAMP:
  130. angular_damp = p_value;
  131. break;
  132. case Physics2DServer::AREA_PARAM_PRIORITY:
  133. priority = p_value;
  134. break;
  135. }
  136. }
  137. Variant Area2DSW::get_param(Physics2DServer::AreaParameter p_param) const {
  138. switch (p_param) {
  139. case Physics2DServer::AREA_PARAM_GRAVITY:
  140. return gravity;
  141. case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR:
  142. return gravity_vector;
  143. case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT:
  144. return gravity_is_point;
  145. case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
  146. return gravity_distance_scale;
  147. case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
  148. return point_attenuation;
  149. case Physics2DServer::AREA_PARAM_LINEAR_DAMP:
  150. return linear_damp;
  151. case Physics2DServer::AREA_PARAM_ANGULAR_DAMP:
  152. return angular_damp;
  153. case Physics2DServer::AREA_PARAM_PRIORITY:
  154. return priority;
  155. }
  156. return Variant();
  157. }
  158. void Area2DSW::_queue_monitor_update() {
  159. ERR_FAIL_COND(!get_space());
  160. if (!monitor_query_list.in_list()) {
  161. get_space()->area_add_to_monitor_query_list(&monitor_query_list);
  162. }
  163. }
  164. void Area2DSW::set_monitorable(bool p_monitorable) {
  165. if (monitorable == p_monitorable) {
  166. return;
  167. }
  168. monitorable = p_monitorable;
  169. _set_static(!monitorable);
  170. }
  171. void Area2DSW::call_queries() {
  172. if (monitor_callback_id && !monitored_bodies.empty()) {
  173. Object *obj = ObjectDB::get_instance(monitor_callback_id);
  174. if (obj) {
  175. Variant res[5];
  176. Variant *resptr[5];
  177. for (int i = 0; i < 5; i++) {
  178. resptr[i] = &res[i];
  179. }
  180. for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) {
  181. if (E->get().state == 0) { // Nothing happened
  182. Map<BodyKey, BodyState>::Element *next = E->next();
  183. monitored_bodies.erase(E);
  184. E = next;
  185. continue;
  186. }
  187. res[0] = E->get().state > 0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
  188. res[1] = E->key().rid;
  189. res[2] = E->key().instance_id;
  190. res[3] = E->key().body_shape;
  191. res[4] = E->key().area_shape;
  192. Map<BodyKey, BodyState>::Element *next = E->next();
  193. monitored_bodies.erase(E);
  194. E = next;
  195. Variant::CallError ce;
  196. obj->call(monitor_callback_method, (const Variant **)resptr, 5, ce);
  197. }
  198. } else {
  199. monitored_bodies.clear();
  200. monitor_callback_id = 0;
  201. }
  202. }
  203. if (area_monitor_callback_id && !monitored_areas.empty()) {
  204. Object *obj = ObjectDB::get_instance(area_monitor_callback_id);
  205. if (obj) {
  206. Variant res[5];
  207. Variant *resptr[5];
  208. for (int i = 0; i < 5; i++) {
  209. resptr[i] = &res[i];
  210. }
  211. for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) {
  212. if (E->get().state == 0) { // Nothing happened
  213. Map<BodyKey, BodyState>::Element *next = E->next();
  214. monitored_areas.erase(E);
  215. E = next;
  216. continue;
  217. }
  218. res[0] = E->get().state > 0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
  219. res[1] = E->key().rid;
  220. res[2] = E->key().instance_id;
  221. res[3] = E->key().body_shape;
  222. res[4] = E->key().area_shape;
  223. Map<BodyKey, BodyState>::Element *next = E->next();
  224. monitored_areas.erase(E);
  225. E = next;
  226. Variant::CallError ce;
  227. obj->call(area_monitor_callback_method, (const Variant **)resptr, 5, ce);
  228. }
  229. } else {
  230. monitored_areas.clear();
  231. area_monitor_callback_id = 0;
  232. }
  233. }
  234. }
  235. Area2DSW::Area2DSW() :
  236. CollisionObject2DSW(TYPE_AREA),
  237. monitor_query_list(this),
  238. moved_list(this) {
  239. _set_static(true); //areas are not active by default
  240. space_override_mode = Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
  241. gravity = 9.80665;
  242. gravity_vector = Vector2(0, -1);
  243. gravity_is_point = false;
  244. gravity_distance_scale = 0;
  245. point_attenuation = 1;
  246. angular_damp = 1.0;
  247. linear_damp = 0.1;
  248. priority = 0;
  249. monitor_callback_id = 0;
  250. area_monitor_callback_id = 0;
  251. monitorable = false;
  252. }
  253. Area2DSW::~Area2DSW() {
  254. }