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- /*************************************************************************/
- /* shape_sw.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SHAPE_SW_H
- #define SHAPE_SW_H
- #include "core/local_vector.h"
- #include "core/math/bsp_tree.h"
- #include "core/math/geometry.h"
- #include "servers/physics_server.h"
- /*
- SHAPE_LINE, ///< plane:"plane"
- SHAPE_SEGMENT, ///< real_t:"length"
- SHAPE_CIRCLE, ///< real_t:"radius"
- SHAPE_RECTANGLE, ///< vec3:"extents"
- SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
- SHAPE_CONCAVE_POLYGON, ///< Vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
- SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
- */
- class ShapeSW;
- class ShapeOwnerSW : public RID_Data {
- public:
- virtual void _shape_changed() = 0;
- virtual void remove_shape(ShapeSW *p_shape) = 0;
- virtual ~ShapeOwnerSW() {}
- };
- class ShapeSW : public RID_Data {
- RID self;
- AABB aabb;
- bool configured;
- real_t custom_bias;
- Map<ShapeOwnerSW *, int> owners;
- protected:
- void configure(const AABB &p_aabb);
- public:
- enum FeatureType {
- FEATURE_POINT,
- FEATURE_EDGE,
- FEATURE_FACE,
- FEATURE_CIRCLE,
- };
- virtual real_t get_area() const { return aabb.get_area(); }
- _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
- _FORCE_INLINE_ RID get_self() const { return self; }
- virtual PhysicsServer::ShapeType get_type() const = 0;
- _FORCE_INLINE_ const AABB &get_aabb() const { return aabb; }
- _FORCE_INLINE_ bool is_configured() const { return configured; }
- virtual bool is_concave() const { return false; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const = 0;
- virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const = 0;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const = 0;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const = 0;
- virtual bool intersect_point(const Vector3 &p_point) const = 0;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const = 0;
- virtual void set_data(const Variant &p_data) = 0;
- virtual Variant get_data() const = 0;
- _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias = p_bias; }
- _FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }
- void add_owner(ShapeOwnerSW *p_owner);
- void remove_owner(ShapeOwnerSW *p_owner);
- bool is_owner(ShapeOwnerSW *p_owner) const;
- const Map<ShapeOwnerSW *, int> &get_owners() const;
- ShapeSW();
- virtual ~ShapeSW();
- };
- class ConcaveShapeSW : public ShapeSW {
- public:
- // Returns true to stop the query.
- typedef bool (*QueryCallback)(void *p_userdata, ShapeSW *p_convex);
- virtual bool is_concave() const { return true; }
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; }
- virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const = 0;
- ConcaveShapeSW() {}
- };
- class PlaneShapeSW : public ShapeSW {
- Plane plane;
- void _setup(const Plane &p_plane);
- public:
- Plane get_plane() const;
- virtual real_t get_area() const { return Math_INF; }
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_PLANE; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; }
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- PlaneShapeSW();
- };
- class RayShapeSW : public ShapeSW {
- real_t length;
- bool slips_on_slope;
- void _setup(real_t p_length, bool p_slips_on_slope);
- public:
- real_t get_length() const;
- bool get_slips_on_slope() const;
- virtual real_t get_area() const { return 0.0; }
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_RAY; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- RayShapeSW();
- };
- class SphereShapeSW : public ShapeSW {
- real_t radius;
- void _setup(real_t p_radius);
- public:
- real_t get_radius() const;
- virtual real_t get_area() const { return 4.0 / 3.0 * Math_PI * radius * radius * radius; }
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_SPHERE; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- SphereShapeSW();
- };
- class BoxShapeSW : public ShapeSW {
- Vector3 half_extents;
- void _setup(const Vector3 &p_half_extents);
- public:
- _FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; }
- virtual real_t get_area() const { return 8 * half_extents.x * half_extents.y * half_extents.z; }
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_BOX; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- BoxShapeSW();
- };
- class CapsuleShapeSW : public ShapeSW {
- real_t height;
- real_t radius;
- void _setup(real_t p_height, real_t p_radius);
- public:
- _FORCE_INLINE_ real_t get_height() const { return height; }
- _FORCE_INLINE_ real_t get_radius() const { return radius; }
- virtual real_t get_area() const { return height * Math_PI * radius * radius; }
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CAPSULE; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- CapsuleShapeSW();
- };
- class CylinderShapeSW : public ShapeSW {
- real_t height;
- real_t radius;
- void _setup(real_t p_height, real_t p_radius);
- public:
- _FORCE_INLINE_ real_t get_height() const { return height; }
- _FORCE_INLINE_ real_t get_radius() const { return radius; }
- virtual real_t get_area() const { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; }
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CYLINDER; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- CylinderShapeSW();
- };
- struct ConvexPolygonShapeSW : public ShapeSW {
- Geometry::MeshData mesh;
- void _setup(const Vector<Vector3> &p_vertices);
- public:
- const Geometry::MeshData &get_mesh() const { return mesh; }
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- ConvexPolygonShapeSW();
- };
- struct _VolumeSW_BVH;
- struct FaceShapeSW;
- struct ConcavePolygonShapeSW : public ConcaveShapeSW {
- // always a trimesh
- struct Face {
- Vector3 normal;
- int indices[3];
- };
- PoolVector<Face> faces;
- PoolVector<Vector3> vertices;
- struct BVH {
- AABB aabb;
- int left;
- int right;
- int face_index;
- };
- PoolVector<BVH> bvh;
- struct _CullParams {
- AABB aabb;
- QueryCallback callback;
- void *userdata;
- const Face *faces;
- const Vector3 *vertices;
- const BVH *bvh;
- FaceShapeSW *face;
- };
- struct _SegmentCullParams {
- Vector3 from;
- Vector3 to;
- const Face *faces;
- const Vector3 *vertices;
- const BVH *bvh;
- Vector3 dir;
- Vector3 result;
- Vector3 normal;
- real_t min_d;
- int collisions;
- };
- void _cull_segment(int p_idx, _SegmentCullParams *p_params) const;
- bool _cull(int p_idx, _CullParams *p_params) const;
- void _fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx);
- void _setup(PoolVector<Vector3> p_faces);
- public:
- PoolVector<Vector3> get_faces() const;
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- ConcavePolygonShapeSW();
- };
- struct HeightMapShapeSW : public ConcaveShapeSW {
- friend struct _HeightmapSegmentCullParams;
- PoolVector<real_t> heights;
- int width;
- int depth;
- Vector3 local_origin;
- // Accelerator.
- struct Range {
- float min = 0.0;
- float max = 0.0;
- };
- LocalVector<Range> bounds_grid;
- int bounds_grid_width = 0;
- int bounds_grid_depth = 0;
- static const int BOUNDS_CHUNK_SIZE = 16;
- _FORCE_INLINE_ const Range &_get_bounds_chunk(int p_x, int p_z) const {
- return bounds_grid[(p_z * bounds_grid_width) + p_x];
- }
- _FORCE_INLINE_ real_t _get_height(int p_x, int p_z) const {
- return heights[(p_z * width) + p_x];
- }
- _FORCE_INLINE_ void _get_point(int p_x, int p_z, Vector3 &r_point) const {
- r_point.x = p_x - 0.5 * (width - 1.0);
- r_point.y = _get_height(p_x, p_z);
- r_point.z = p_z - 0.5 * (depth - 1.0);
- }
- void _get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const;
- void _build_accelerator();
- template <typename ProcessFunction>
- bool _intersect_grid_segment(ProcessFunction &p_process, const Vector3 &p_begin, const Vector3 &p_end, int p_width, int p_depth, const Vector3 &offset, Vector3 &r_point, Vector3 &r_normal) const;
- void _setup(const PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
- public:
- PoolVector<real_t> get_heights() const;
- int get_width() const;
- int get_depth() const;
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_HEIGHTMAP; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- HeightMapShapeSW();
- };
- //used internally
- struct FaceShapeSW : public ShapeSW {
- Vector3 normal; //cache
- Vector3 vertex[3];
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
- const Vector3 &get_vertex(int p_idx) const { return vertex[p_idx]; }
- void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
- Vector3 get_support(const Vector3 &p_normal) const;
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
- bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant &p_data) {}
- virtual Variant get_data() const { return Variant(); }
- FaceShapeSW();
- };
- struct MotionShapeSW : public ShapeSW {
- ShapeSW *shape;
- Vector3 motion;
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; }
- void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- Vector3 cast = p_transform.basis.xform(motion);
- real_t mina, maxa;
- real_t minb, maxb;
- Transform ofsb = p_transform;
- ofsb.origin += cast;
- shape->project_range(p_normal, p_transform, mina, maxa);
- shape->project_range(p_normal, ofsb, minb, maxb);
- r_min = MIN(mina, minb);
- r_max = MAX(maxa, maxb);
- }
- Vector3 get_support(const Vector3 &p_normal) const {
- Vector3 support = shape->get_support(p_normal);
- if (p_normal.dot(motion) > 0) {
- support += motion;
- }
- return support;
- }
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; }
- bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { return false; }
- virtual bool intersect_point(const Vector3 &p_point) const { return false; }
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const { return p_point; }
- Vector3 get_moment_of_inertia(real_t p_mass) const { return Vector3(); }
- virtual void set_data(const Variant &p_data) {}
- virtual Variant get_data() const { return Variant(); }
- MotionShapeSW() { configure(AABB()); }
- };
- struct _ShapeTestConvexBSPSW {
- const BSP_Tree *bsp;
- const ShapeSW *shape;
- Transform transform;
- _FORCE_INLINE_ void project_range(const Vector3 &p_normal, real_t &r_min, real_t &r_max) const {
- shape->project_range(p_normal, transform, r_min, r_max);
- }
- };
- #endif // SHAPESW_H
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