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- /*************************************************************************/
- /* generic_6dof_joint_sw.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- /*
- Adapted to Godot from the Bullet library.
- */
- #ifndef GENERIC_6DOF_JOINT_SW_H
- #define GENERIC_6DOF_JOINT_SW_H
- #include "servers/physics/joints/jacobian_entry_sw.h"
- #include "servers/physics/joints_sw.h"
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /*
- 2007-09-09
- Generic6DOFJointSW Refactored by Francisco Le?n
- email: projectileman@yahoo.com
- http://gimpact.sf.net
- */
- //! Rotation Limit structure for generic joints
- class G6DOFRotationalLimitMotorSW {
- public:
- //! limit_parameters
- //!@{
- real_t m_loLimit; //!< joint limit
- real_t m_hiLimit; //!< joint limit
- real_t m_targetVelocity; //!< target motor velocity
- real_t m_maxMotorForce; //!< max force on motor
- real_t m_maxLimitForce; //!< max force on limit
- real_t m_damping; //!< Damping.
- real_t m_limitSoftness; //! Relaxation factor
- real_t m_ERP; //!< Error tolerance factor when joint is at limit
- real_t m_bounce; //!< restitution factor
- bool m_enableMotor;
- bool m_enableLimit;
- //!@}
- //! temp_variables
- //!@{
- real_t m_currentLimitError; //!< How much is violated this limit
- int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit
- real_t m_accumulatedImpulse;
- //!@}
- G6DOFRotationalLimitMotorSW() {
- m_accumulatedImpulse = 0.f;
- m_targetVelocity = 0;
- m_maxMotorForce = 0.1f;
- m_maxLimitForce = 300.0f;
- m_loLimit = -1e30;
- m_hiLimit = 1e30;
- m_ERP = 0.5f;
- m_bounce = 0.0f;
- m_damping = 1.0f;
- m_limitSoftness = 0.5f;
- m_currentLimit = 0;
- m_currentLimitError = 0;
- m_enableMotor = false;
- m_enableLimit = false;
- }
- //! Is limited
- bool isLimited() {
- return (m_loLimit < m_hiLimit);
- }
- //! Need apply correction
- bool needApplyTorques() {
- return (m_enableMotor || m_currentLimit != 0);
- }
- //! calculates error
- /*!
- calculates m_currentLimit and m_currentLimitError.
- */
- int testLimitValue(real_t test_value);
- //! apply the correction impulses for two bodies
- real_t solveAngularLimits(real_t timeStep, Vector3 &axis, real_t jacDiagABInv, BodySW *body0, BodySW *body1);
- };
- class G6DOFTranslationalLimitMotorSW {
- public:
- Vector3 m_lowerLimit; //!< the constraint lower limits
- Vector3 m_upperLimit; //!< the constraint upper limits
- Vector3 m_accumulatedImpulse;
- //! Linear_Limit_parameters
- //!@{
- Vector3 m_limitSoftness; //!< Softness for linear limit
- Vector3 m_damping; //!< Damping for linear limit
- Vector3 m_restitution; //! Bounce parameter for linear limit
- //!@}
- bool enable_limit[3];
- G6DOFTranslationalLimitMotorSW() {
- m_lowerLimit = Vector3(0.f, 0.f, 0.f);
- m_upperLimit = Vector3(0.f, 0.f, 0.f);
- m_accumulatedImpulse = Vector3(0.f, 0.f, 0.f);
- m_limitSoftness = Vector3(1, 1, 1) * 0.7f;
- m_damping = Vector3(1, 1, 1) * real_t(1.0f);
- m_restitution = Vector3(1, 1, 1) * real_t(0.5f);
- enable_limit[0] = true;
- enable_limit[1] = true;
- enable_limit[2] = true;
- }
- //! Test limit
- /*!
- * - free means upper < lower,
- * - locked means upper == lower
- * - limited means upper > lower
- * - limitIndex: first 3 are linear, next 3 are angular
- */
- inline bool isLimited(int limitIndex) {
- return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
- }
- real_t solveLinearAxis(
- real_t timeStep,
- real_t jacDiagABInv,
- BodySW *body1, const Vector3 &pointInA,
- BodySW *body2, const Vector3 &pointInB,
- int limit_index,
- const Vector3 &axis_normal_on_a,
- const Vector3 &anchorPos);
- };
- class Generic6DOFJointSW : public JointSW {
- protected:
- union {
- struct {
- BodySW *A;
- BodySW *B;
- };
- BodySW *_arr[2];
- };
- //! relative_frames
- //!@{
- Transform m_frameInA; //!< the constraint space w.r.t body A
- Transform m_frameInB; //!< the constraint space w.r.t body B
- //!@}
- //! Jacobians
- //!@{
- JacobianEntrySW m_jacLinear[3]; //!< 3 orthogonal linear constraints
- JacobianEntrySW m_jacAng[3]; //!< 3 orthogonal angular constraints
- //!@}
- //! Linear_Limit_parameters
- //!@{
- G6DOFTranslationalLimitMotorSW m_linearLimits;
- //!@}
- //! hinge_parameters
- //!@{
- G6DOFRotationalLimitMotorSW m_angularLimits[3];
- //!@}
- protected:
- //! temporal variables
- //!@{
- real_t m_timeStep;
- Transform m_calculatedTransformA;
- Transform m_calculatedTransformB;
- Vector3 m_calculatedAxisAngleDiff;
- Vector3 m_calculatedAxis[3];
- Vector3 m_AnchorPos; // point between pivots of bodies A and B to solve linear axes
- bool m_useLinearReferenceFrameA;
- //!@}
- Generic6DOFJointSW(Generic6DOFJointSW const &) = delete;
- void operator=(Generic6DOFJointSW const &) = delete;
- void buildLinearJacobian(
- JacobianEntrySW &jacLinear, const Vector3 &normalWorld,
- const Vector3 &pivotAInW, const Vector3 &pivotBInW);
- void buildAngularJacobian(JacobianEntrySW &jacAngular, const Vector3 &jointAxisW);
- //! calcs the euler angles between the two bodies.
- void calculateAngleInfo();
- public:
- Generic6DOFJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA);
- virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_6DOF; }
- virtual bool setup(real_t p_timestep);
- virtual void solve(real_t p_timestep);
- // Calcs the global transform for the joint offset for body A an B, and also calcs the angle differences between the bodies.
- void calculateTransforms();
- // Gets the global transform of the offset for body A. */
- const Transform &getCalculatedTransformA() const {
- return m_calculatedTransformA;
- }
- // Gets the global transform of the offset for body B.
- const Transform &getCalculatedTransformB() const {
- return m_calculatedTransformB;
- }
- const Transform &getFrameOffsetA() const {
- return m_frameInA;
- }
- const Transform &getFrameOffsetB() const {
- return m_frameInB;
- }
- Transform &getFrameOffsetA() {
- return m_frameInA;
- }
- Transform &getFrameOffsetB() {
- return m_frameInB;
- }
- //! performs Jacobian calculation, and also calculates angle differences and axis
- void updateRHS(real_t timeStep);
- //! Get the rotation axis in global coordinates
- /*!
- \pre Generic6DOFJointSW.buildJacobian must be called previously.
- */
- Vector3 getAxis(int axis_index) const;
- //! Get the relative Euler angle
- /*!
- \pre Generic6DOFJointSW.buildJacobian must be called previously.
- */
- real_t getAngle(int axis_index) const;
- //! Test angular limit.
- /*!
- Calculates angular correction and returns true if limit needs to be corrected.
- \pre Generic6DOFJointSW.buildJacobian must be called previously.
- */
- bool testAngularLimitMotor(int axis_index);
- void setLinearLowerLimit(const Vector3 &linearLower) {
- m_linearLimits.m_lowerLimit = linearLower;
- }
- void setLinearUpperLimit(const Vector3 &linearUpper) {
- m_linearLimits.m_upperLimit = linearUpper;
- }
- void setAngularLowerLimit(const Vector3 &angularLower) {
- m_angularLimits[0].m_loLimit = angularLower.x;
- m_angularLimits[1].m_loLimit = angularLower.y;
- m_angularLimits[2].m_loLimit = angularLower.z;
- }
- void setAngularUpperLimit(const Vector3 &angularUpper) {
- m_angularLimits[0].m_hiLimit = angularUpper.x;
- m_angularLimits[1].m_hiLimit = angularUpper.y;
- m_angularLimits[2].m_hiLimit = angularUpper.z;
- }
- //! Retrieves the angular limit information
- G6DOFRotationalLimitMotorSW *getRotationalLimitMotor(int index) {
- return &m_angularLimits[index];
- }
- //! Retrieves the limit information
- G6DOFTranslationalLimitMotorSW *getTranslationalLimitMotor() {
- return &m_linearLimits;
- }
- //first 3 are linear, next 3 are angular
- void setLimit(int axis, real_t lo, real_t hi) {
- if (axis < 3) {
- m_linearLimits.m_lowerLimit[axis] = lo;
- m_linearLimits.m_upperLimit[axis] = hi;
- } else {
- m_angularLimits[axis - 3].m_loLimit = lo;
- m_angularLimits[axis - 3].m_hiLimit = hi;
- }
- }
- //! Test limit
- /*!
- * - free means upper < lower,
- * - locked means upper == lower
- * - limited means upper > lower
- * - limitIndex: first 3 are linear, next 3 are angular
- */
- bool isLimited(int limitIndex) {
- if (limitIndex < 3) {
- return m_linearLimits.isLimited(limitIndex);
- }
- return m_angularLimits[limitIndex - 3].isLimited();
- }
- const BodySW *getRigidBodyA() const {
- return A;
- }
- const BodySW *getRigidBodyB() const {
- return B;
- }
- virtual void calcAnchorPos(); // overridable
- void set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value);
- real_t get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param) const;
- void set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value);
- bool get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const;
- };
- #endif // GENERIC_6DOF_JOINT_SW_H
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