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- /*************************************************************************/
- /* cone_twist_joint_sw.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- /*
- Adapted to Godot from the Bullet library.
- */
- /*
- Bullet Continuous Collision Detection and Physics Library
- ConeTwistJointSW is Copyright (c) 2007 Starbreeze Studios
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- Written by: Marcus Hennix
- */
- #ifndef CONE_TWIST_JOINT_SW_H
- #define CONE_TWIST_JOINT_SW_H
- #include "servers/physics/joints/jacobian_entry_sw.h"
- #include "servers/physics/joints_sw.h"
- ///ConeTwistJointSW can be used to simulate ragdoll joints (upper arm, leg etc)
- class ConeTwistJointSW : public JointSW {
- #ifdef IN_PARALLELL_SOLVER
- public:
- #endif
- union {
- struct {
- BodySW *A;
- BodySW *B;
- };
- BodySW *_arr[2];
- };
- JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
- real_t m_appliedImpulse;
- Transform m_rbAFrame;
- Transform m_rbBFrame;
- real_t m_limitSoftness;
- real_t m_biasFactor;
- real_t m_relaxationFactor;
- real_t m_swingSpan1;
- real_t m_swingSpan2;
- real_t m_twistSpan;
- Vector3 m_swingAxis;
- Vector3 m_twistAxis;
- real_t m_kSwing;
- real_t m_kTwist;
- real_t m_twistLimitSign;
- real_t m_swingCorrection;
- real_t m_twistCorrection;
- real_t m_accSwingLimitImpulse;
- real_t m_accTwistLimitImpulse;
- bool m_angularOnly;
- bool m_solveTwistLimit;
- bool m_solveSwingLimit;
- public:
- virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_CONE_TWIST; }
- virtual bool setup(real_t p_timestep);
- virtual void solve(real_t p_timestep);
- ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rbAFrame, const Transform &rbBFrame);
- void setAngularOnly(bool angularOnly) {
- m_angularOnly = angularOnly;
- }
- void setLimit(real_t _swingSpan1, real_t _swingSpan2, real_t _twistSpan, real_t _softness = 0.8f, real_t _biasFactor = 0.3f, real_t _relaxationFactor = 1.0f) {
- m_swingSpan1 = _swingSpan1;
- m_swingSpan2 = _swingSpan2;
- m_twistSpan = _twistSpan;
- m_limitSoftness = _softness;
- m_biasFactor = _biasFactor;
- m_relaxationFactor = _relaxationFactor;
- }
- inline int getSolveTwistLimit() {
- return m_solveTwistLimit;
- }
- inline int getSolveSwingLimit() {
- return m_solveTwistLimit;
- }
- inline real_t getTwistLimitSign() {
- return m_twistLimitSign;
- }
- void set_param(PhysicsServer::ConeTwistJointParam p_param, real_t p_value);
- real_t get_param(PhysicsServer::ConeTwistJointParam p_param) const;
- };
- #endif // CONE_TWIST_JOINT_SW_H
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