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- /*************************************************************************/
- /* scene_string_names.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCENE_STRING_NAMES_H
- #define SCENE_STRING_NAMES_H
- #include "core/node_path.h"
- #include "core/string_name.h"
- class SceneStringNames {
- friend void register_scene_types();
- friend void unregister_scene_types();
- static SceneStringNames *singleton;
- static void create() { singleton = memnew(SceneStringNames); }
- static void free() {
- memdelete(singleton);
- singleton = nullptr;
- }
- SceneStringNames();
- public:
- _FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
- StringName _estimate_cost;
- StringName _compute_cost;
- StringName resized;
- StringName dot;
- StringName doubledot;
- StringName draw;
- StringName hide;
- StringName visibility_changed;
- StringName input_event;
- StringName _input_event;
- StringName gui_input;
- StringName _gui_input;
- StringName item_rect_changed;
- StringName shader;
- StringName shader_unshaded;
- StringName shading_mode;
- StringName tree_entered;
- StringName tree_exiting;
- StringName tree_exited;
- StringName ready;
- StringName size_flags_changed;
- StringName minimum_size_changed;
- StringName sleeping_state_changed;
- StringName idle;
- StringName iteration;
- StringName update;
- StringName updated;
- StringName line_separation;
- StringName mouse_entered;
- StringName mouse_exited;
- StringName focus_entered;
- StringName focus_exited;
- StringName sort_children;
- StringName finished;
- StringName emission_finished;
- StringName animation_finished;
- StringName animation_changed;
- StringName animation_started;
- StringName body_shape_entered;
- StringName body_entered;
- StringName body_shape_exited;
- StringName body_exited;
- StringName area_shape_entered;
- StringName area_shape_exited;
- StringName _body_inout;
- StringName _area_inout;
- StringName _physics_process;
- StringName _process;
- StringName _enter_world;
- StringName _exit_world;
- StringName _enter_tree;
- StringName _exit_tree;
- StringName _draw;
- StringName _input;
- StringName _ready;
- StringName _unhandled_input;
- StringName _unhandled_key_input;
- StringName _pressed;
- StringName _toggled;
- StringName _update_scroll;
- StringName _update_xform;
- StringName _clips_input;
- StringName _proxgroup_add;
- StringName _proxgroup_remove;
- StringName grouped;
- StringName ungrouped;
- StringName has_point;
- StringName get_drag_data;
- StringName can_drop_data;
- StringName drop_data;
- StringName screen_entered;
- StringName screen_exited;
- StringName viewport_entered;
- StringName viewport_exited;
- StringName camera_entered;
- StringName camera_exited;
- StringName _body_enter_tree;
- StringName _body_exit_tree;
- StringName _area_enter_tree;
- StringName _area_exit_tree;
- StringName changed;
- StringName _shader_changed;
- StringName _spatial_editor_group;
- StringName _request_gizmo;
- StringName offset;
- StringName unit_offset;
- StringName rotation_mode;
- StringName rotate;
- StringName v_offset;
- StringName h_offset;
- StringName transform_pos;
- StringName transform_rot;
- StringName transform_scale;
- StringName _update_remote;
- StringName _update_pairs;
- StringName area_entered;
- StringName area_exited;
- StringName _get_minimum_size;
- StringName _im_update;
- StringName _queue_update;
- StringName baked_light_changed;
- StringName _baked_light_changed;
- StringName _mouse_enter;
- StringName _mouse_exit;
- StringName frame_changed;
- StringName playback_speed;
- StringName playback_active;
- StringName autoplay;
- StringName blend_times;
- StringName speed;
- NodePath path_pp;
- StringName _default;
- StringName node_configuration_warning_changed;
- StringName output;
- StringName parameters_base_path;
- StringName tracks_changed;
- StringName _mesh_changed;
- };
- #endif // SCENE_STRING_NAMES_H
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