popup.h 3.4 KB

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  1. /*************************************************************************/
  2. /* popup.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef POPUP_H
  31. #define POPUP_H
  32. #include "scene/gui/control.h"
  33. class Popup : public Control {
  34. GDCLASS(Popup, Control);
  35. bool exclusive;
  36. bool popped_up;
  37. private:
  38. void _popup(const Rect2 &p_bounds = Rect2(), const bool p_centered = false);
  39. protected:
  40. virtual void _post_popup() {}
  41. void _gui_input(Ref<InputEvent> p_event);
  42. void _notification(int p_what);
  43. virtual void _fix_size();
  44. static void _bind_methods();
  45. public:
  46. enum {
  47. NOTIFICATION_POST_POPUP = 80,
  48. NOTIFICATION_POPUP_HIDE = 81
  49. };
  50. void set_exclusive(bool p_exclusive);
  51. bool is_exclusive() const;
  52. void popup_centered_ratio(float p_screen_ratio = 0.75);
  53. void popup_centered(const Size2 &p_size = Size2());
  54. void popup_centered_minsize(const Size2 &p_minsize = Size2());
  55. void set_as_minsize();
  56. void popup_centered_clamped(const Size2 &p_size = Size2(), float p_fallback_ratio = 0.75);
  57. virtual void popup(const Rect2 &p_bounds = Rect2());
  58. virtual String get_configuration_warning() const;
  59. Popup();
  60. ~Popup();
  61. };
  62. class PopupPanel : public Popup {
  63. GDCLASS(PopupPanel, Popup);
  64. protected:
  65. void _update_child_rects();
  66. void _notification(int p_what);
  67. public:
  68. void set_child_rect(Control *p_child);
  69. virtual Size2 get_minimum_size() const;
  70. PopupPanel();
  71. };
  72. #endif