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- /*************************************************************************/
- /* audio_stream_player.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AUDIO_STREAM_PLAYER_H
- #define AUDIO_STREAM_PLAYER_H
- #include "core/safe_refcount.h"
- #include "scene/main/node.h"
- #include "servers/audio/audio_stream.h"
- class AudioStreamPlayer : public Node {
- GDCLASS(AudioStreamPlayer, Node);
- public:
- enum MixTarget {
- MIX_TARGET_STEREO,
- MIX_TARGET_SURROUND,
- MIX_TARGET_CENTER
- };
- private:
- Ref<AudioStreamPlayback> stream_playback;
- Ref<AudioStream> stream;
- Vector<AudioFrame> mix_buffer;
- Vector<AudioFrame> fadeout_buffer;
- bool use_fadeout = false;
- SafeNumeric<float> setseek;
- SafeFlag active;
- SafeFlag setstop;
- SafeFlag stop_has_priority;
- float mix_volume_db;
- float pitch_scale;
- float volume_db;
- bool autoplay;
- bool stream_paused;
- bool stream_paused_fade;
- StringName bus;
- MixTarget mix_target;
- void _mix_internal(bool p_fadeout);
- void _mix_audio();
- static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer *>(self)->_mix_audio(); }
- void _set_playing(bool p_enable);
- bool _is_active() const;
- void _bus_layout_changed();
- void _mix_to_bus(const AudioFrame *p_frames, int p_amount);
- protected:
- void _validate_property(PropertyInfo &property) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_stream(Ref<AudioStream> p_stream);
- Ref<AudioStream> get_stream() const;
- void set_volume_db(float p_volume);
- float get_volume_db() const;
- void set_pitch_scale(float p_pitch_scale);
- float get_pitch_scale() const;
- void play(float p_from_pos = 0.0);
- void seek(float p_seconds);
- void stop();
- bool is_playing() const;
- float get_playback_position();
- void set_bus(const StringName &p_bus);
- StringName get_bus() const;
- void set_autoplay(bool p_enable);
- bool is_autoplay_enabled();
- void set_mix_target(MixTarget p_target);
- MixTarget get_mix_target() const;
- void set_stream_paused(bool p_pause);
- bool get_stream_paused() const;
- Ref<AudioStreamPlayback> get_stream_playback();
- AudioStreamPlayer();
- ~AudioStreamPlayer();
- };
- VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget)
- #endif // AUDIO_STREAM_PLAYER_H
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