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- /*************************************************************************/
- /* animation_blend_tree.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATION_BLEND_TREE_H
- #define ANIMATION_BLEND_TREE_H
- #include "scene/animation/animation_tree.h"
- class AnimationNodeAnimation : public AnimationRootNode {
- GDCLASS(AnimationNodeAnimation, AnimationRootNode);
- StringName animation;
- StringName time;
- uint64_t last_version;
- bool skip;
- protected:
- void _validate_property(PropertyInfo &property) const;
- static void _bind_methods();
- public:
- void get_parameter_list(List<PropertyInfo> *r_list) const;
- static Vector<String> (*get_editable_animation_list)();
- virtual String get_caption() const;
- virtual float process(float p_time, bool p_seek);
- void set_animation(const StringName &p_name);
- StringName get_animation() const;
- AnimationNodeAnimation();
- };
- class AnimationNodeOneShot : public AnimationNode {
- GDCLASS(AnimationNodeOneShot, AnimationNode);
- public:
- enum MixMode {
- MIX_MODE_BLEND,
- MIX_MODE_ADD
- };
- private:
- float fade_in;
- float fade_out;
- bool autorestart;
- float autorestart_delay;
- float autorestart_random_delay;
- MixMode mix;
- bool sync;
- /* bool active;
- bool do_start;
- float time;
- float remaining;*/
- StringName active;
- StringName prev_active;
- StringName time;
- StringName remaining;
- StringName time_to_restart;
- protected:
- static void _bind_methods();
- public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- virtual String get_caption() const;
- void set_fadein_time(float p_time);
- void set_fadeout_time(float p_time);
- float get_fadein_time() const;
- float get_fadeout_time() const;
- void set_autorestart(bool p_active);
- void set_autorestart_delay(float p_time);
- void set_autorestart_random_delay(float p_time);
- bool has_autorestart() const;
- float get_autorestart_delay() const;
- float get_autorestart_random_delay() const;
- void set_mix_mode(MixMode p_mix);
- MixMode get_mix_mode() const;
- void set_use_sync(bool p_sync);
- bool is_using_sync() const;
- virtual bool has_filter() const;
- virtual float process(float p_time, bool p_seek);
- AnimationNodeOneShot();
- };
- VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
- class AnimationNodeAdd2 : public AnimationNode {
- GDCLASS(AnimationNodeAdd2, AnimationNode);
- StringName add_amount;
- bool sync;
- protected:
- static void _bind_methods();
- public:
- void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- virtual String get_caption() const;
- void set_use_sync(bool p_sync);
- bool is_using_sync() const;
- virtual bool has_filter() const;
- virtual float process(float p_time, bool p_seek);
- AnimationNodeAdd2();
- };
- class AnimationNodeAdd3 : public AnimationNode {
- GDCLASS(AnimationNodeAdd3, AnimationNode);
- StringName add_amount;
- bool sync;
- protected:
- static void _bind_methods();
- public:
- void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- virtual String get_caption() const;
- void set_use_sync(bool p_sync);
- bool is_using_sync() const;
- virtual bool has_filter() const;
- virtual float process(float p_time, bool p_seek);
- AnimationNodeAdd3();
- };
- class AnimationNodeBlend2 : public AnimationNode {
- GDCLASS(AnimationNodeBlend2, AnimationNode);
- StringName blend_amount;
- bool sync;
- protected:
- static void _bind_methods();
- public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- virtual String get_caption() const;
- virtual float process(float p_time, bool p_seek);
- void set_use_sync(bool p_sync);
- bool is_using_sync() const;
- virtual bool has_filter() const;
- AnimationNodeBlend2();
- };
- class AnimationNodeBlend3 : public AnimationNode {
- GDCLASS(AnimationNodeBlend3, AnimationNode);
- StringName blend_amount;
- bool sync;
- protected:
- static void _bind_methods();
- public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- virtual String get_caption() const;
- void set_use_sync(bool p_sync);
- bool is_using_sync() const;
- float process(float p_time, bool p_seek);
- AnimationNodeBlend3();
- };
- class AnimationNodeTimeScale : public AnimationNode {
- GDCLASS(AnimationNodeTimeScale, AnimationNode);
- StringName scale;
- protected:
- static void _bind_methods();
- public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- virtual String get_caption() const;
- float process(float p_time, bool p_seek);
- AnimationNodeTimeScale();
- };
- class AnimationNodeTimeSeek : public AnimationNode {
- GDCLASS(AnimationNodeTimeSeek, AnimationNode);
- StringName seek_pos;
- protected:
- static void _bind_methods();
- public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- virtual String get_caption() const;
- float process(float p_time, bool p_seek);
- AnimationNodeTimeSeek();
- };
- class AnimationNodeTransition : public AnimationNode {
- GDCLASS(AnimationNodeTransition, AnimationNode);
- enum {
- MAX_INPUTS = 32
- };
- struct InputData {
- String name;
- bool auto_advance;
- InputData() { auto_advance = false; }
- };
- InputData inputs[MAX_INPUTS];
- int enabled_inputs;
- /*
- float prev_xfading;
- int prev;
- float time;
- int current;
- int prev_current; */
- StringName prev_xfading;
- StringName prev;
- StringName time;
- StringName current;
- StringName prev_current;
- float xfade;
- void _update_inputs();
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
- public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- virtual String get_caption() const;
- void set_enabled_inputs(int p_inputs);
- int get_enabled_inputs();
- void set_input_as_auto_advance(int p_input, bool p_enable);
- bool is_input_set_as_auto_advance(int p_input) const;
- void set_input_caption(int p_input, const String &p_name);
- String get_input_caption(int p_input) const;
- void set_cross_fade_time(float p_fade);
- float get_cross_fade_time() const;
- float process(float p_time, bool p_seek);
- AnimationNodeTransition();
- };
- class AnimationNodeOutput : public AnimationNode {
- GDCLASS(AnimationNodeOutput, AnimationNode);
- public:
- virtual String get_caption() const;
- virtual float process(float p_time, bool p_seek);
- AnimationNodeOutput();
- };
- /////
- class AnimationNodeBlendTree : public AnimationRootNode {
- GDCLASS(AnimationNodeBlendTree, AnimationRootNode);
- struct Node {
- Ref<AnimationNode> node;
- Vector2 position;
- Vector<StringName> connections;
- };
- Map<StringName, Node> nodes;
- Vector2 graph_offset;
- void _tree_changed();
- void _node_changed(const StringName &p_node);
- protected:
- static void _bind_methods();
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- public:
- enum ConnectionError {
- CONNECTION_OK,
- CONNECTION_ERROR_NO_INPUT,
- CONNECTION_ERROR_NO_INPUT_INDEX,
- CONNECTION_ERROR_NO_OUTPUT,
- CONNECTION_ERROR_SAME_NODE,
- CONNECTION_ERROR_CONNECTION_EXISTS,
- //no need to check for cycles due to tree topology
- };
- void add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position = Vector2());
- Ref<AnimationNode> get_node(const StringName &p_name) const;
- void remove_node(const StringName &p_name);
- void rename_node(const StringName &p_name, const StringName &p_new_name);
- bool has_node(const StringName &p_name) const;
- StringName get_node_name(const Ref<AnimationNode> &p_node) const;
- Vector<StringName> get_node_connection_array(const StringName &p_name) const;
- void set_node_position(const StringName &p_node, const Vector2 &p_position);
- Vector2 get_node_position(const StringName &p_node) const;
- virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
- void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
- void disconnect_node(const StringName &p_node, int p_input_index);
- struct NodeConnection {
- StringName input_node;
- int input_index;
- StringName output_node;
- };
- ConnectionError can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const;
- void get_node_connections(List<NodeConnection> *r_connections) const;
- virtual String get_caption() const;
- virtual float process(float p_time, bool p_seek);
- void get_node_list(List<StringName> *r_list);
- void set_graph_offset(const Vector2 &p_graph_offset);
- Vector2 get_graph_offset() const;
- virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
- AnimationNodeBlendTree();
- ~AnimationNodeBlendTree();
- };
- VARIANT_ENUM_CAST(AnimationNodeBlendTree::ConnectionError)
- #endif // ANIMATION_BLEND_TREE_H
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