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- /*************************************************************************/
- /* animation_blend_space_2d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATION_BLEND_SPACE_2D_H
- #define ANIMATION_BLEND_SPACE_2D_H
- #include "scene/animation/animation_tree.h"
- class AnimationNodeBlendSpace2D : public AnimationRootNode {
- GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode);
- public:
- enum BlendMode {
- BLEND_MODE_INTERPOLATED,
- BLEND_MODE_DISCRETE,
- BLEND_MODE_DISCRETE_CARRY,
- };
- protected:
- enum {
- MAX_BLEND_POINTS = 64
- };
- struct BlendPoint {
- StringName name;
- Ref<AnimationRootNode> node;
- Vector2 position;
- };
- BlendPoint blend_points[MAX_BLEND_POINTS];
- int blend_points_used;
- struct BlendTriangle {
- int points[3];
- };
- Vector<BlendTriangle> triangles;
- StringName blend_position;
- StringName closest;
- StringName length_internal;
- Vector2 max_space;
- Vector2 min_space;
- Vector2 snap;
- String x_label;
- String y_label;
- BlendMode blend_mode;
- void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
- void _set_triangles(const Vector<int> &p_triangles);
- Vector<int> _get_triangles() const;
- void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights);
- bool auto_triangles;
- bool trianges_dirty;
- void _update_triangles();
- void _queue_auto_triangles();
- void _tree_changed();
- protected:
- virtual void _validate_property(PropertyInfo &property) const;
- static void _bind_methods();
- public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
- void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1);
- void set_blend_point_position(int p_point, const Vector2 &p_position);
- void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
- Vector2 get_blend_point_position(int p_point) const;
- Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
- void remove_blend_point(int p_point);
- int get_blend_point_count() const;
- bool has_triangle(int p_x, int p_y, int p_z) const;
- void add_triangle(int p_x, int p_y, int p_z, int p_at_index = -1);
- int get_triangle_point(int p_triangle, int p_point);
- void remove_triangle(int p_triangle);
- int get_triangle_count() const;
- void set_min_space(const Vector2 &p_min);
- Vector2 get_min_space() const;
- void set_max_space(const Vector2 &p_max);
- Vector2 get_max_space() const;
- void set_snap(const Vector2 &p_snap);
- Vector2 get_snap() const;
- void set_x_label(const String &p_label);
- String get_x_label() const;
- void set_y_label(const String &p_label);
- String get_y_label() const;
- virtual float process(float p_time, bool p_seek);
- virtual String get_caption() const;
- Vector2 get_closest_point(const Vector2 &p_point);
- void set_auto_triangles(bool p_enable);
- bool get_auto_triangles() const;
- void set_blend_mode(BlendMode p_blend_mode);
- BlendMode get_blend_mode() const;
- virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
- AnimationNodeBlendSpace2D();
- ~AnimationNodeBlendSpace2D();
- };
- VARIANT_ENUM_CAST(AnimationNodeBlendSpace2D::BlendMode)
- #endif // ANIMATION_BLEND_SPACE_2D_H
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