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- /*************************************************************************/
- /* joypad_windows.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "joypad_windows.h"
- #include <oleauto.h>
- #include <wbemidl.h>
- #if defined(__GNUC__)
- // Workaround GCC warning from -Wcast-function-type.
- #define GetProcAddress (void *)GetProcAddress
- #endif
- DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
- return ERROR_DEVICE_NOT_CONNECTED;
- }
- DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
- return ERROR_DEVICE_NOT_CONNECTED;
- }
- JoypadWindows::JoypadWindows() {
- }
- JoypadWindows::JoypadWindows(InputDefault *_input, HWND *hwnd) {
- input = _input;
- hWnd = hwnd;
- joypad_count = 0;
- dinput = NULL;
- xinput_dll = NULL;
- xinput_get_state = NULL;
- xinput_set_state = NULL;
- load_xinput();
- for (int i = 0; i < JOYPADS_MAX; i++)
- attached_joypads[i] = false;
- HRESULT result = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);
- if (result == DI_OK) {
- probe_joypads();
- } else {
- ERR_PRINT("Couldn't initialize DirectInput. Error: " + itos(result));
- if (result == DIERR_OUTOFMEMORY) {
- ERR_PRINT("The Windows DirectInput subsystem could not allocate sufficient memory.");
- ERR_PRINT("Rebooting your PC may solve this issue.");
- }
- // Ensure dinput is still a nullptr.
- dinput = nullptr;
- }
- }
- JoypadWindows::~JoypadWindows() {
- close_joypad();
- if (dinput) {
- dinput->Release();
- }
- unload_xinput();
- }
- bool JoypadWindows::have_device(const GUID &p_guid) {
- for (int i = 0; i < JOYPADS_MAX; i++) {
- if (d_joypads[i].guid == p_guid) {
- d_joypads[i].confirmed = true;
- return true;
- }
- }
- return false;
- }
- // adapted from SDL2, works a lot better than the MSDN version
- bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
- static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x28DE, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
- static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
- static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
- if (memcmp(p_guid, &IID_ValveStreamingGamepad, sizeof(*p_guid)) == 0 ||
- memcmp(p_guid, &IID_X360WiredGamepad, sizeof(*p_guid)) == 0 ||
- memcmp(p_guid, &IID_X360WirelessGamepad, sizeof(*p_guid)) == 0)
- return true;
- PRAWINPUTDEVICELIST dev_list = NULL;
- unsigned int dev_list_count = 0;
- if (GetRawInputDeviceList(NULL, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
- return false;
- }
- dev_list = (PRAWINPUTDEVICELIST)memalloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
- ERR_FAIL_NULL_V_MSG(dev_list, false, "Out of memory.");
- if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
- memfree(dev_list);
- return false;
- }
- for (unsigned int i = 0; i < dev_list_count; i++) {
- RID_DEVICE_INFO rdi;
- char dev_name[128];
- UINT rdiSize = sizeof(rdi);
- UINT nameSize = sizeof(dev_name);
- rdi.cbSize = rdiSize;
- if ((dev_list[i].dwType == RIM_TYPEHID) &&
- (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
- (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
- (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
- (strstr(dev_name, "IG_") != NULL)) {
- memfree(dev_list);
- return true;
- }
- }
- memfree(dev_list);
- return false;
- }
- bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
- ERR_FAIL_NULL_V_MSG(dinput, false, "DirectInput not initialized. Rebooting your PC may solve this issue.");
- HRESULT hr;
- int num = input->get_unused_joy_id();
- if (have_device(instance->guidInstance) || num == -1)
- return false;
- d_joypads[num] = dinput_gamepad();
- dinput_gamepad *joy = &d_joypads[num];
- const DWORD devtype = (instance->dwDevType & 0xFF);
- if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON) && (devtype != DI8DEVTYPE_DRIVING)) {
- return false;
- }
- hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL);
- if (FAILED(hr)) {
- return false;
- }
- const GUID &guid = instance->guidProduct;
- char uid[128];
- ERR_FAIL_COND_V_MSG(memcmp(&guid.Data4[2], "PIDVID", 6), false, "DirectInput device not recognised.");
- WORD type = BSWAP16(0x03);
- WORD vendor = BSWAP16(LOWORD(guid.Data1));
- WORD product = BSWAP16(HIWORD(guid.Data1));
- WORD version = 0;
- sprintf_s(uid, "%04x%04x%04x%04x%04x%04x%04x%04x", type, 0, vendor, 0, product, 0, version, 0);
- id_to_change = num;
- slider_count = 0;
- joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
- joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
- joy->di_joy->EnumObjects(objectsCallback, this, 0);
- joy->joy_axis.sort();
- joy->guid = instance->guidInstance;
- input->joy_connection_changed(num, true, instance->tszProductName, uid);
- joy->attached = true;
- joy->id = num;
- attached_joypads[num] = true;
- joy->confirmed = true;
- joypad_count++;
- return true;
- }
- void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
- if (ob->dwType & DIDFT_AXIS) {
- HRESULT res;
- DIPROPRANGE prop_range;
- DIPROPDWORD dilong;
- LONG ofs;
- if (ob->guidType == GUID_XAxis)
- ofs = DIJOFS_X;
- else if (ob->guidType == GUID_YAxis)
- ofs = DIJOFS_Y;
- else if (ob->guidType == GUID_ZAxis)
- ofs = DIJOFS_Z;
- else if (ob->guidType == GUID_RxAxis)
- ofs = DIJOFS_RX;
- else if (ob->guidType == GUID_RyAxis)
- ofs = DIJOFS_RY;
- else if (ob->guidType == GUID_RzAxis)
- ofs = DIJOFS_RZ;
- else if (ob->guidType == GUID_Slider) {
- if (slider_count < 2) {
- ofs = DIJOFS_SLIDER(slider_count);
- slider_count++;
- } else {
- return;
- }
- } else
- return;
- prop_range.diph.dwSize = sizeof(DIPROPRANGE);
- prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
- prop_range.diph.dwObj = ob->dwType;
- prop_range.diph.dwHow = DIPH_BYID;
- prop_range.lMin = -MAX_JOY_AXIS;
- prop_range.lMax = +MAX_JOY_AXIS;
- dinput_gamepad &joy = d_joypads[p_joy_id];
- res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
- if (FAILED(res))
- return;
- dilong.diph.dwSize = sizeof(dilong);
- dilong.diph.dwHeaderSize = sizeof(dilong.diph);
- dilong.diph.dwObj = ob->dwType;
- dilong.diph.dwHow = DIPH_BYID;
- dilong.dwData = 0;
- res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
- if (FAILED(res))
- return;
- joy.joy_axis.push_back(ofs);
- }
- }
- BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
- JoypadWindows *self = (JoypadWindows *)p_context;
- if (self->is_xinput_device(&p_instance->guidProduct)) {
- return DIENUM_CONTINUE;
- }
- self->setup_dinput_joypad(p_instance);
- return DIENUM_CONTINUE;
- }
- BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
- JoypadWindows *self = (JoypadWindows *)context;
- self->setup_joypad_object(instance, self->id_to_change);
- return DIENUM_CONTINUE;
- }
- void JoypadWindows::close_joypad(int id) {
- if (id == -1) {
- for (int i = 0; i < JOYPADS_MAX; i++) {
- close_joypad(i);
- }
- return;
- }
- if (!d_joypads[id].attached)
- return;
- d_joypads[id].di_joy->Unacquire();
- d_joypads[id].di_joy->Release();
- d_joypads[id].attached = false;
- attached_joypads[d_joypads[id].id] = false;
- d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
- input->joy_connection_changed(d_joypads[id].id, false, "");
- joypad_count--;
- }
- void JoypadWindows::probe_joypads() {
- ERR_FAIL_NULL_MSG(dinput, "DirectInput not initialized. Rebooting your PC may solve this issue.");
- DWORD dwResult;
- for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
- ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
- dwResult = xinput_get_state(i, &x_joypads[i].state);
- if (dwResult == ERROR_SUCCESS) {
- int id = input->get_unused_joy_id();
- if (id != -1 && !x_joypads[i].attached) {
- x_joypads[i].attached = true;
- x_joypads[i].id = id;
- x_joypads[i].ff_timestamp = 0;
- x_joypads[i].ff_end_timestamp = 0;
- x_joypads[i].vibrating = false;
- attached_joypads[id] = true;
- input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
- }
- } else if (x_joypads[i].attached) {
- x_joypads[i].attached = false;
- attached_joypads[x_joypads[i].id] = false;
- input->joy_connection_changed(x_joypads[i].id, false, "");
- }
- }
- for (int i = 0; i < joypad_count; i++) {
- d_joypads[i].confirmed = false;
- }
- dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
- for (int i = 0; i < joypad_count; i++) {
- if (!d_joypads[i].confirmed) {
- close_joypad(i);
- }
- }
- }
- void JoypadWindows::process_joypads() {
- HRESULT hr;
- for (int i = 0; i < XUSER_MAX_COUNT; i++) {
- xinput_gamepad &joy = x_joypads[i];
- if (!joy.attached) {
- continue;
- }
- ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
- xinput_get_state(i, &joy.state);
- if (joy.state.dwPacketNumber != joy.last_packet) {
- int button_mask = XINPUT_GAMEPAD_DPAD_UP;
- for (int j = 0; j <= 16; j++) {
- input->joy_button(joy.id, j, joy.state.Gamepad.wButtons & button_mask);
- button_mask = button_mask * 2;
- }
- input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true));
- input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
- input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true));
- input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
- input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
- input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
- joy.last_packet = joy.state.dwPacketNumber;
- }
- uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
- if (timestamp > joy.ff_timestamp) {
- Vector2 strength = input->get_joy_vibration_strength(joy.id);
- float duration = input->get_joy_vibration_duration(joy.id);
- if (strength.x == 0 && strength.y == 0) {
- joypad_vibration_stop_xinput(i, timestamp);
- } else {
- joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
- }
- } else if (joy.vibrating && joy.ff_end_timestamp != 0) {
- uint64_t current_time = OS::get_singleton()->get_ticks_usec();
- if (current_time >= joy.ff_end_timestamp)
- joypad_vibration_stop_xinput(i, current_time);
- }
- }
- for (int i = 0; i < JOYPADS_MAX; i++) {
- dinput_gamepad *joy = &d_joypads[i];
- if (!joy->attached)
- continue;
- DIJOYSTATE2 js;
- hr = joy->di_joy->Poll();
- if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
- IDirectInputDevice8_Acquire(joy->di_joy);
- joy->di_joy->Poll();
- }
- hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
- if (FAILED(hr)) {
- continue;
- }
- post_hat(joy->id, js.rgdwPOV[0]);
- for (int j = 0; j < 128; j++) {
- if (js.rgbButtons[j] & 0x80) {
- if (!joy->last_buttons[j]) {
- input->joy_button(joy->id, j, true);
- joy->last_buttons[j] = true;
- }
- } else {
- if (joy->last_buttons[j]) {
- input->joy_button(joy->id, j, false);
- joy->last_buttons[j] = false;
- }
- }
- }
- // on mingw, these constants are not constants
- int count = 8;
- LONG axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ, (LONG)DIJOFS_SLIDER(0), (LONG)DIJOFS_SLIDER(1) };
- int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz, js.rglSlider[0], js.rglSlider[1] };
- for (int j = 0; j < joy->joy_axis.size(); j++) {
- for (int k = 0; k < count; k++) {
- if (joy->joy_axis[j] == axes[k]) {
- input->joy_axis(joy->id, j, axis_correct(values[k]));
- break;
- };
- };
- };
- }
- return;
- }
- void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
- int dpad_val = 0;
- // Should be -1 when centered, but according to docs:
- // "Some drivers report the centered position of the POV indicator as 65,535. Determine whether the indicator is centered as follows:
- // BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
- // https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
- if (LOWORD(p_dpad) == 0xFFFF) {
- dpad_val = InputDefault::HAT_MASK_CENTER;
- }
- if (p_dpad == 0) {
- dpad_val = InputDefault::HAT_MASK_UP;
- } else if (p_dpad == 4500) {
- dpad_val = (InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_RIGHT);
- } else if (p_dpad == 9000) {
- dpad_val = InputDefault::HAT_MASK_RIGHT;
- } else if (p_dpad == 13500) {
- dpad_val = (InputDefault::HAT_MASK_RIGHT | InputDefault::HAT_MASK_DOWN);
- } else if (p_dpad == 18000) {
- dpad_val = InputDefault::HAT_MASK_DOWN;
- } else if (p_dpad == 22500) {
- dpad_val = (InputDefault::HAT_MASK_DOWN | InputDefault::HAT_MASK_LEFT);
- } else if (p_dpad == 27000) {
- dpad_val = InputDefault::HAT_MASK_LEFT;
- } else if (p_dpad == 31500) {
- dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP);
- }
- input->joy_hat(p_device, dpad_val);
- };
- InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
- InputDefault::JoyAxis jx;
- if (Math::abs(p_val) < MIN_JOY_AXIS) {
- jx.min = p_trigger ? 0 : -1;
- jx.value = 0.0f;
- return jx;
- }
- if (p_xinput) {
- if (p_trigger) {
- jx.min = 0;
- jx.value = (float)p_val / MAX_TRIGGER;
- return jx;
- }
- jx.min = -1;
- if (p_val < 0) {
- jx.value = (float)p_val / MAX_JOY_AXIS;
- } else {
- jx.value = (float)p_val / (MAX_JOY_AXIS - 1);
- }
- if (p_negate) {
- jx.value = -jx.value;
- }
- return jx;
- }
- jx.min = -1;
- jx.value = (float)p_val / MAX_JOY_AXIS;
- return jx;
- }
- void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
- xinput_gamepad &joy = x_joypads[p_device];
- if (joy.attached) {
- XINPUT_VIBRATION effect;
- effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
- effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
- if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
- joy.ff_timestamp = p_timestamp;
- joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
- joy.vibrating = true;
- }
- }
- }
- void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
- xinput_gamepad &joy = x_joypads[p_device];
- if (joy.attached) {
- XINPUT_VIBRATION effect;
- effect.wLeftMotorSpeed = 0;
- effect.wRightMotorSpeed = 0;
- if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
- joy.ff_timestamp = p_timestamp;
- joy.vibrating = false;
- }
- }
- }
- void JoypadWindows::load_xinput() {
- xinput_get_state = &_xinput_get_state;
- xinput_set_state = &_xinput_set_state;
- xinput_dll = LoadLibrary("XInput1_4.dll");
- if (!xinput_dll) {
- xinput_dll = LoadLibrary("XInput1_3.dll");
- if (!xinput_dll) {
- xinput_dll = LoadLibrary("XInput9_1_0.dll");
- }
- }
- if (!xinput_dll) {
- print_verbose("Could not find XInput, using DirectInput only");
- return;
- }
- XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
- XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
- if (!func || !set_func) {
- unload_xinput();
- return;
- }
- xinput_get_state = func;
- xinput_set_state = set_func;
- }
- void JoypadWindows::unload_xinput() {
- if (xinput_dll) {
- FreeLibrary((HMODULE)xinput_dll);
- }
- }
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