joypad_windows.cpp 17 KB

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  1. /*************************************************************************/
  2. /* joypad_windows.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "joypad_windows.h"
  31. #include <oleauto.h>
  32. #include <wbemidl.h>
  33. #if defined(__GNUC__)
  34. // Workaround GCC warning from -Wcast-function-type.
  35. #define GetProcAddress (void *)GetProcAddress
  36. #endif
  37. DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
  38. return ERROR_DEVICE_NOT_CONNECTED;
  39. }
  40. DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
  41. return ERROR_DEVICE_NOT_CONNECTED;
  42. }
  43. JoypadWindows::JoypadWindows() {
  44. }
  45. JoypadWindows::JoypadWindows(InputDefault *_input, HWND *hwnd) {
  46. input = _input;
  47. hWnd = hwnd;
  48. joypad_count = 0;
  49. dinput = NULL;
  50. xinput_dll = NULL;
  51. xinput_get_state = NULL;
  52. xinput_set_state = NULL;
  53. load_xinput();
  54. for (int i = 0; i < JOYPADS_MAX; i++)
  55. attached_joypads[i] = false;
  56. HRESULT result = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);
  57. if (result == DI_OK) {
  58. probe_joypads();
  59. } else {
  60. ERR_PRINT("Couldn't initialize DirectInput. Error: " + itos(result));
  61. if (result == DIERR_OUTOFMEMORY) {
  62. ERR_PRINT("The Windows DirectInput subsystem could not allocate sufficient memory.");
  63. ERR_PRINT("Rebooting your PC may solve this issue.");
  64. }
  65. // Ensure dinput is still a nullptr.
  66. dinput = nullptr;
  67. }
  68. }
  69. JoypadWindows::~JoypadWindows() {
  70. close_joypad();
  71. if (dinput) {
  72. dinput->Release();
  73. }
  74. unload_xinput();
  75. }
  76. bool JoypadWindows::have_device(const GUID &p_guid) {
  77. for (int i = 0; i < JOYPADS_MAX; i++) {
  78. if (d_joypads[i].guid == p_guid) {
  79. d_joypads[i].confirmed = true;
  80. return true;
  81. }
  82. }
  83. return false;
  84. }
  85. // adapted from SDL2, works a lot better than the MSDN version
  86. bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
  87. static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x28DE, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  88. static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  89. static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  90. if (memcmp(p_guid, &IID_ValveStreamingGamepad, sizeof(*p_guid)) == 0 ||
  91. memcmp(p_guid, &IID_X360WiredGamepad, sizeof(*p_guid)) == 0 ||
  92. memcmp(p_guid, &IID_X360WirelessGamepad, sizeof(*p_guid)) == 0)
  93. return true;
  94. PRAWINPUTDEVICELIST dev_list = NULL;
  95. unsigned int dev_list_count = 0;
  96. if (GetRawInputDeviceList(NULL, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
  97. return false;
  98. }
  99. dev_list = (PRAWINPUTDEVICELIST)memalloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
  100. ERR_FAIL_NULL_V_MSG(dev_list, false, "Out of memory.");
  101. if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
  102. memfree(dev_list);
  103. return false;
  104. }
  105. for (unsigned int i = 0; i < dev_list_count; i++) {
  106. RID_DEVICE_INFO rdi;
  107. char dev_name[128];
  108. UINT rdiSize = sizeof(rdi);
  109. UINT nameSize = sizeof(dev_name);
  110. rdi.cbSize = rdiSize;
  111. if ((dev_list[i].dwType == RIM_TYPEHID) &&
  112. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
  113. (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
  114. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
  115. (strstr(dev_name, "IG_") != NULL)) {
  116. memfree(dev_list);
  117. return true;
  118. }
  119. }
  120. memfree(dev_list);
  121. return false;
  122. }
  123. bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
  124. ERR_FAIL_NULL_V_MSG(dinput, false, "DirectInput not initialized. Rebooting your PC may solve this issue.");
  125. HRESULT hr;
  126. int num = input->get_unused_joy_id();
  127. if (have_device(instance->guidInstance) || num == -1)
  128. return false;
  129. d_joypads[num] = dinput_gamepad();
  130. dinput_gamepad *joy = &d_joypads[num];
  131. const DWORD devtype = (instance->dwDevType & 0xFF);
  132. if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON) && (devtype != DI8DEVTYPE_DRIVING)) {
  133. return false;
  134. }
  135. hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL);
  136. if (FAILED(hr)) {
  137. return false;
  138. }
  139. const GUID &guid = instance->guidProduct;
  140. char uid[128];
  141. ERR_FAIL_COND_V_MSG(memcmp(&guid.Data4[2], "PIDVID", 6), false, "DirectInput device not recognised.");
  142. WORD type = BSWAP16(0x03);
  143. WORD vendor = BSWAP16(LOWORD(guid.Data1));
  144. WORD product = BSWAP16(HIWORD(guid.Data1));
  145. WORD version = 0;
  146. sprintf_s(uid, "%04x%04x%04x%04x%04x%04x%04x%04x", type, 0, vendor, 0, product, 0, version, 0);
  147. id_to_change = num;
  148. slider_count = 0;
  149. joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
  150. joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
  151. joy->di_joy->EnumObjects(objectsCallback, this, 0);
  152. joy->joy_axis.sort();
  153. joy->guid = instance->guidInstance;
  154. input->joy_connection_changed(num, true, instance->tszProductName, uid);
  155. joy->attached = true;
  156. joy->id = num;
  157. attached_joypads[num] = true;
  158. joy->confirmed = true;
  159. joypad_count++;
  160. return true;
  161. }
  162. void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
  163. if (ob->dwType & DIDFT_AXIS) {
  164. HRESULT res;
  165. DIPROPRANGE prop_range;
  166. DIPROPDWORD dilong;
  167. LONG ofs;
  168. if (ob->guidType == GUID_XAxis)
  169. ofs = DIJOFS_X;
  170. else if (ob->guidType == GUID_YAxis)
  171. ofs = DIJOFS_Y;
  172. else if (ob->guidType == GUID_ZAxis)
  173. ofs = DIJOFS_Z;
  174. else if (ob->guidType == GUID_RxAxis)
  175. ofs = DIJOFS_RX;
  176. else if (ob->guidType == GUID_RyAxis)
  177. ofs = DIJOFS_RY;
  178. else if (ob->guidType == GUID_RzAxis)
  179. ofs = DIJOFS_RZ;
  180. else if (ob->guidType == GUID_Slider) {
  181. if (slider_count < 2) {
  182. ofs = DIJOFS_SLIDER(slider_count);
  183. slider_count++;
  184. } else {
  185. return;
  186. }
  187. } else
  188. return;
  189. prop_range.diph.dwSize = sizeof(DIPROPRANGE);
  190. prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
  191. prop_range.diph.dwObj = ob->dwType;
  192. prop_range.diph.dwHow = DIPH_BYID;
  193. prop_range.lMin = -MAX_JOY_AXIS;
  194. prop_range.lMax = +MAX_JOY_AXIS;
  195. dinput_gamepad &joy = d_joypads[p_joy_id];
  196. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
  197. if (FAILED(res))
  198. return;
  199. dilong.diph.dwSize = sizeof(dilong);
  200. dilong.diph.dwHeaderSize = sizeof(dilong.diph);
  201. dilong.diph.dwObj = ob->dwType;
  202. dilong.diph.dwHow = DIPH_BYID;
  203. dilong.dwData = 0;
  204. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
  205. if (FAILED(res))
  206. return;
  207. joy.joy_axis.push_back(ofs);
  208. }
  209. }
  210. BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
  211. JoypadWindows *self = (JoypadWindows *)p_context;
  212. if (self->is_xinput_device(&p_instance->guidProduct)) {
  213. return DIENUM_CONTINUE;
  214. }
  215. self->setup_dinput_joypad(p_instance);
  216. return DIENUM_CONTINUE;
  217. }
  218. BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
  219. JoypadWindows *self = (JoypadWindows *)context;
  220. self->setup_joypad_object(instance, self->id_to_change);
  221. return DIENUM_CONTINUE;
  222. }
  223. void JoypadWindows::close_joypad(int id) {
  224. if (id == -1) {
  225. for (int i = 0; i < JOYPADS_MAX; i++) {
  226. close_joypad(i);
  227. }
  228. return;
  229. }
  230. if (!d_joypads[id].attached)
  231. return;
  232. d_joypads[id].di_joy->Unacquire();
  233. d_joypads[id].di_joy->Release();
  234. d_joypads[id].attached = false;
  235. attached_joypads[d_joypads[id].id] = false;
  236. d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
  237. input->joy_connection_changed(d_joypads[id].id, false, "");
  238. joypad_count--;
  239. }
  240. void JoypadWindows::probe_joypads() {
  241. ERR_FAIL_NULL_MSG(dinput, "DirectInput not initialized. Rebooting your PC may solve this issue.");
  242. DWORD dwResult;
  243. for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
  244. ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
  245. dwResult = xinput_get_state(i, &x_joypads[i].state);
  246. if (dwResult == ERROR_SUCCESS) {
  247. int id = input->get_unused_joy_id();
  248. if (id != -1 && !x_joypads[i].attached) {
  249. x_joypads[i].attached = true;
  250. x_joypads[i].id = id;
  251. x_joypads[i].ff_timestamp = 0;
  252. x_joypads[i].ff_end_timestamp = 0;
  253. x_joypads[i].vibrating = false;
  254. attached_joypads[id] = true;
  255. input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
  256. }
  257. } else if (x_joypads[i].attached) {
  258. x_joypads[i].attached = false;
  259. attached_joypads[x_joypads[i].id] = false;
  260. input->joy_connection_changed(x_joypads[i].id, false, "");
  261. }
  262. }
  263. for (int i = 0; i < joypad_count; i++) {
  264. d_joypads[i].confirmed = false;
  265. }
  266. dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
  267. for (int i = 0; i < joypad_count; i++) {
  268. if (!d_joypads[i].confirmed) {
  269. close_joypad(i);
  270. }
  271. }
  272. }
  273. void JoypadWindows::process_joypads() {
  274. HRESULT hr;
  275. for (int i = 0; i < XUSER_MAX_COUNT; i++) {
  276. xinput_gamepad &joy = x_joypads[i];
  277. if (!joy.attached) {
  278. continue;
  279. }
  280. ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
  281. xinput_get_state(i, &joy.state);
  282. if (joy.state.dwPacketNumber != joy.last_packet) {
  283. int button_mask = XINPUT_GAMEPAD_DPAD_UP;
  284. for (int j = 0; j <= 16; j++) {
  285. input->joy_button(joy.id, j, joy.state.Gamepad.wButtons & button_mask);
  286. button_mask = button_mask * 2;
  287. }
  288. input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true));
  289. input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
  290. input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true));
  291. input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
  292. input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
  293. input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
  294. joy.last_packet = joy.state.dwPacketNumber;
  295. }
  296. uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
  297. if (timestamp > joy.ff_timestamp) {
  298. Vector2 strength = input->get_joy_vibration_strength(joy.id);
  299. float duration = input->get_joy_vibration_duration(joy.id);
  300. if (strength.x == 0 && strength.y == 0) {
  301. joypad_vibration_stop_xinput(i, timestamp);
  302. } else {
  303. joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
  304. }
  305. } else if (joy.vibrating && joy.ff_end_timestamp != 0) {
  306. uint64_t current_time = OS::get_singleton()->get_ticks_usec();
  307. if (current_time >= joy.ff_end_timestamp)
  308. joypad_vibration_stop_xinput(i, current_time);
  309. }
  310. }
  311. for (int i = 0; i < JOYPADS_MAX; i++) {
  312. dinput_gamepad *joy = &d_joypads[i];
  313. if (!joy->attached)
  314. continue;
  315. DIJOYSTATE2 js;
  316. hr = joy->di_joy->Poll();
  317. if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
  318. IDirectInputDevice8_Acquire(joy->di_joy);
  319. joy->di_joy->Poll();
  320. }
  321. hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
  322. if (FAILED(hr)) {
  323. continue;
  324. }
  325. post_hat(joy->id, js.rgdwPOV[0]);
  326. for (int j = 0; j < 128; j++) {
  327. if (js.rgbButtons[j] & 0x80) {
  328. if (!joy->last_buttons[j]) {
  329. input->joy_button(joy->id, j, true);
  330. joy->last_buttons[j] = true;
  331. }
  332. } else {
  333. if (joy->last_buttons[j]) {
  334. input->joy_button(joy->id, j, false);
  335. joy->last_buttons[j] = false;
  336. }
  337. }
  338. }
  339. // on mingw, these constants are not constants
  340. int count = 8;
  341. LONG axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ, (LONG)DIJOFS_SLIDER(0), (LONG)DIJOFS_SLIDER(1) };
  342. int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz, js.rglSlider[0], js.rglSlider[1] };
  343. for (int j = 0; j < joy->joy_axis.size(); j++) {
  344. for (int k = 0; k < count; k++) {
  345. if (joy->joy_axis[j] == axes[k]) {
  346. input->joy_axis(joy->id, j, axis_correct(values[k]));
  347. break;
  348. };
  349. };
  350. };
  351. }
  352. return;
  353. }
  354. void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
  355. int dpad_val = 0;
  356. // Should be -1 when centered, but according to docs:
  357. // "Some drivers report the centered position of the POV indicator as 65,535. Determine whether the indicator is centered as follows:
  358. // BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
  359. // https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
  360. if (LOWORD(p_dpad) == 0xFFFF) {
  361. dpad_val = InputDefault::HAT_MASK_CENTER;
  362. }
  363. if (p_dpad == 0) {
  364. dpad_val = InputDefault::HAT_MASK_UP;
  365. } else if (p_dpad == 4500) {
  366. dpad_val = (InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_RIGHT);
  367. } else if (p_dpad == 9000) {
  368. dpad_val = InputDefault::HAT_MASK_RIGHT;
  369. } else if (p_dpad == 13500) {
  370. dpad_val = (InputDefault::HAT_MASK_RIGHT | InputDefault::HAT_MASK_DOWN);
  371. } else if (p_dpad == 18000) {
  372. dpad_val = InputDefault::HAT_MASK_DOWN;
  373. } else if (p_dpad == 22500) {
  374. dpad_val = (InputDefault::HAT_MASK_DOWN | InputDefault::HAT_MASK_LEFT);
  375. } else if (p_dpad == 27000) {
  376. dpad_val = InputDefault::HAT_MASK_LEFT;
  377. } else if (p_dpad == 31500) {
  378. dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP);
  379. }
  380. input->joy_hat(p_device, dpad_val);
  381. };
  382. InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
  383. InputDefault::JoyAxis jx;
  384. if (Math::abs(p_val) < MIN_JOY_AXIS) {
  385. jx.min = p_trigger ? 0 : -1;
  386. jx.value = 0.0f;
  387. return jx;
  388. }
  389. if (p_xinput) {
  390. if (p_trigger) {
  391. jx.min = 0;
  392. jx.value = (float)p_val / MAX_TRIGGER;
  393. return jx;
  394. }
  395. jx.min = -1;
  396. if (p_val < 0) {
  397. jx.value = (float)p_val / MAX_JOY_AXIS;
  398. } else {
  399. jx.value = (float)p_val / (MAX_JOY_AXIS - 1);
  400. }
  401. if (p_negate) {
  402. jx.value = -jx.value;
  403. }
  404. return jx;
  405. }
  406. jx.min = -1;
  407. jx.value = (float)p_val / MAX_JOY_AXIS;
  408. return jx;
  409. }
  410. void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
  411. xinput_gamepad &joy = x_joypads[p_device];
  412. if (joy.attached) {
  413. XINPUT_VIBRATION effect;
  414. effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
  415. effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
  416. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  417. joy.ff_timestamp = p_timestamp;
  418. joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
  419. joy.vibrating = true;
  420. }
  421. }
  422. }
  423. void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
  424. xinput_gamepad &joy = x_joypads[p_device];
  425. if (joy.attached) {
  426. XINPUT_VIBRATION effect;
  427. effect.wLeftMotorSpeed = 0;
  428. effect.wRightMotorSpeed = 0;
  429. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  430. joy.ff_timestamp = p_timestamp;
  431. joy.vibrating = false;
  432. }
  433. }
  434. }
  435. void JoypadWindows::load_xinput() {
  436. xinput_get_state = &_xinput_get_state;
  437. xinput_set_state = &_xinput_set_state;
  438. xinput_dll = LoadLibrary("XInput1_4.dll");
  439. if (!xinput_dll) {
  440. xinput_dll = LoadLibrary("XInput1_3.dll");
  441. if (!xinput_dll) {
  442. xinput_dll = LoadLibrary("XInput9_1_0.dll");
  443. }
  444. }
  445. if (!xinput_dll) {
  446. print_verbose("Could not find XInput, using DirectInput only");
  447. return;
  448. }
  449. XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
  450. XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
  451. if (!func || !set_func) {
  452. unload_xinput();
  453. return;
  454. }
  455. xinput_get_state = func;
  456. xinput_set_state = set_func;
  457. }
  458. void JoypadWindows::unload_xinput() {
  459. if (xinput_dll) {
  460. FreeLibrary((HMODULE)xinput_dll);
  461. }
  462. }