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- #!/usr/bin/env python
- Import("env")
- files = [
- "#platform/windows/key_mapping_windows.cpp",
- "#platform/windows/windows_terminal_logger.cpp",
- "joypad_uwp.cpp",
- "power_uwp.cpp",
- "context_egl_uwp.cpp",
- "app.cpp",
- "os_uwp.cpp",
- ]
- if "build_angle" in env and env["build_angle"]:
- cmd = env.AlwaysBuild(env.ANGLE("libANGLE.lib", None))
- prog = env.add_program("#bin/godot", files)
- if "build_angle" in env and env["build_angle"]:
- env.Depends(prog, [cmd])
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