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  1. #!/usr/bin/env python
  2. Import("env")
  3. files = [
  4. "#platform/windows/key_mapping_windows.cpp",
  5. "#platform/windows/windows_terminal_logger.cpp",
  6. "joypad_uwp.cpp",
  7. "power_uwp.cpp",
  8. "context_egl_uwp.cpp",
  9. "app.cpp",
  10. "os_uwp.cpp",
  11. ]
  12. if "build_angle" in env and env["build_angle"]:
  13. cmd = env.AlwaysBuild(env.ANGLE("libANGLE.lib", None))
  14. prog = env.add_program("#bin/godot", files)
  15. if "build_angle" in env and env["build_angle"]:
  16. env.Depends(prog, [cmd])