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- /*************************************************************************/
- /* os_javascript.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "os_javascript.h"
- #include "core/io/json.h"
- #include "drivers/gles2/rasterizer_gles2.h"
- #include "drivers/gles3/rasterizer_gles3.h"
- #include "drivers/unix/dir_access_unix.h"
- #include "drivers/unix/file_access_unix.h"
- #include "main/main.h"
- #include "servers/visual/visual_server_raster.h"
- #ifndef NO_THREADS
- #include "servers/visual/visual_server_wrap_mt.h"
- #endif
- #include <dlfcn.h>
- #include <emscripten.h>
- #include <png.h>
- #include <stdlib.h>
- #include "dom_keys.inc"
- #include "godot_js.h"
- #define DOM_BUTTON_LEFT 0
- #define DOM_BUTTON_MIDDLE 1
- #define DOM_BUTTON_RIGHT 2
- #define DOM_BUTTON_XBUTTON1 3
- #define DOM_BUTTON_XBUTTON2 4
- // Quit
- void OS_JavaScript::request_quit_callback() {
- OS_JavaScript *os = get_singleton();
- if (os && os->get_main_loop()) {
- os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
- }
- }
- // Files drop (implemented in JS for now).
- void OS_JavaScript::drop_files_callback(char **p_filev, int p_filec) {
- OS_JavaScript *os = get_singleton();
- if (!os || !os->get_main_loop()) {
- return;
- }
- Vector<String> files;
- for (int i = 0; i < p_filec; i++) {
- files.push_back(String::utf8(p_filev[i]));
- }
- os->get_main_loop()->drop_files(files);
- }
- void OS_JavaScript::send_notification_callback(int p_notification) {
- OS_JavaScript *os = get_singleton();
- if (!os) {
- return;
- }
- if (p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || p_notification == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
- os->cursor_inside_canvas = p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
- }
- MainLoop *loop = os->get_main_loop();
- if (loop) {
- loop->notification(p_notification);
- }
- }
- // Window (canvas)
- bool OS_JavaScript::check_size_force_redraw() {
- return godot_js_display_size_update() != 0;
- }
- void OS_JavaScript::fullscreen_change_callback(int p_fullscreen) {
- OS_JavaScript *os = get_singleton();
- os->video_mode.fullscreen = p_fullscreen;
- }
- void OS_JavaScript::window_blur_callback() {
- get_singleton()->input->release_pressed_events();
- }
- void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
- video_mode = p_video_mode;
- }
- OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
- return video_mode;
- }
- Size2 OS_JavaScript::get_screen_size(int p_screen) const {
- int size[2];
- godot_js_display_screen_size_get(size, size + 1);
- return Size2(size[0], size[1]);
- }
- void OS_JavaScript::set_window_size(const Size2 p_size) {
- if (video_mode.fullscreen) {
- set_window_fullscreen(false);
- }
- godot_js_display_desired_size_set(p_size.x, p_size.y);
- }
- Size2 OS_JavaScript::get_window_size() const {
- int size[2];
- godot_js_display_window_size_get(size, size + 1);
- return Size2(size[0], size[1]);
- }
- void OS_JavaScript::set_window_maximized(bool p_enabled) {
- WARN_PRINT_ONCE("Maximizing windows is not supported for the HTML5 platform.");
- }
- bool OS_JavaScript::is_window_maximized() const {
- return false;
- }
- void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
- if (p_enabled == video_mode.fullscreen) {
- return;
- }
- // Just request changes here, if successful, logic continues in
- // fullscreen_change_callback.
- if (p_enabled) {
- int result = godot_js_display_fullscreen_request();
- ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
- } else {
- // No logic allowed here, since exiting w/ ESC key won't use this function.
- ERR_FAIL_COND(godot_js_display_fullscreen_exit());
- }
- }
- bool OS_JavaScript::is_window_fullscreen() const {
- return video_mode.fullscreen;
- }
- void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
- Size2 screen = get_screen_size();
- p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
- }
- bool OS_JavaScript::get_window_per_pixel_transparency_enabled() const {
- if (!is_layered_allowed()) {
- return false;
- }
- return transparency_enabled;
- }
- void OS_JavaScript::set_window_per_pixel_transparency_enabled(bool p_enabled) {
- if (!is_layered_allowed()) {
- return;
- }
- transparency_enabled = p_enabled;
- }
- // Keys
- static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
- ev->set_shift(p_mod & 1);
- ev->set_alt(p_mod & 2);
- ev->set_control(p_mod & 4);
- ev->set_metakey(p_mod & 8);
- }
- void OS_JavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
- OS_JavaScript *os = get_singleton();
- JSKeyEvent &key_event = os->key_event;
- // Resume audio context after input in case autoplay was denied.
- os->resume_audio();
- Ref<InputEventKey> ev;
- ev.instance();
- ev->set_echo(p_repeat);
- ev->set_scancode(dom_code2godot_scancode(key_event.code, key_event.key, false));
- ev->set_physical_scancode(dom_code2godot_scancode(key_event.code, key_event.key, true));
- ev->set_pressed(p_pressed);
- dom2godot_mod(ev, p_modifiers);
- String unicode = String::utf8(key_event.key);
- if (unicode.length() == 1) {
- ev->set_unicode(unicode[0]);
- }
- os->input->parse_input_event(ev);
- // Make sure to flush all events so we can call restricted APIs inside the event.
- os->input->flush_buffered_events();
- }
- // Mouse
- Point2 OS_JavaScript::get_mouse_position() const {
- return input->get_mouse_position();
- }
- int OS_JavaScript::get_mouse_button_state() const {
- return input->get_mouse_button_mask();
- }
- int OS_JavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
- OS_JavaScript *os = get_singleton();
- Ref<InputEventMouseButton> ev;
- ev.instance();
- ev->set_pressed(p_pressed);
- ev->set_position(Point2(p_x, p_y));
- ev->set_global_position(ev->get_position());
- ev->set_pressed(p_pressed);
- dom2godot_mod(ev, p_modifiers);
- switch (p_button) {
- case DOM_BUTTON_LEFT:
- ev->set_button_index(BUTTON_LEFT);
- break;
- case DOM_BUTTON_MIDDLE:
- ev->set_button_index(BUTTON_MIDDLE);
- break;
- case DOM_BUTTON_RIGHT:
- ev->set_button_index(BUTTON_RIGHT);
- break;
- case DOM_BUTTON_XBUTTON1:
- ev->set_button_index(BUTTON_XBUTTON1);
- break;
- case DOM_BUTTON_XBUTTON2:
- ev->set_button_index(BUTTON_XBUTTON2);
- break;
- default:
- return false;
- }
- if (p_pressed) {
- uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - os->last_click_ms;
- if (ev->get_button_index() == os->last_click_button_index) {
- if (diff < 400 && Point2(os->last_click_pos).distance_to(ev->get_position()) < 5) {
- os->last_click_ms = 0;
- os->last_click_pos = Point2(-100, -100);
- os->last_click_button_index = -1;
- ev->set_doubleclick(true);
- }
- } else {
- os->last_click_button_index = ev->get_button_index();
- }
- if (!ev->is_doubleclick()) {
- os->last_click_ms += diff;
- os->last_click_pos = ev->get_position();
- }
- }
- int mask = os->input->get_mouse_button_mask();
- int button_flag = 1 << (ev->get_button_index() - 1);
- if (ev->is_pressed()) {
- mask |= button_flag;
- } else if (mask & button_flag) {
- mask &= ~button_flag;
- } else {
- // Received release event, but press was outside the canvas, so ignore.
- return false;
- }
- ev->set_button_mask(mask);
- os->input->parse_input_event(ev);
- // Resume audio context after input in case autoplay was denied.
- os->resume_audio();
- // Make sure to flush all events so we can call restricted APIs inside the event.
- os->input->flush_buffered_events();
- // Prevent multi-click text selection and wheel-click scrolling anchor.
- // Context menu is prevented through contextmenu event.
- return true;
- }
- void OS_JavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
- OS_JavaScript *os = get_singleton();
- int input_mask = os->input->get_mouse_button_mask();
- // For motion outside the canvas, only read mouse movement if dragging
- // started inside the canvas; imitating desktop app behaviour.
- if (!os->cursor_inside_canvas && !input_mask)
- return;
- Ref<InputEventMouseMotion> ev;
- ev.instance();
- dom2godot_mod(ev, p_modifiers);
- ev->set_button_mask(input_mask);
- ev->set_position(Point2(p_x, p_y));
- ev->set_global_position(ev->get_position());
- ev->set_relative(Vector2(p_rel_x, p_rel_y));
- os->input->set_mouse_position(ev->get_position());
- ev->set_speed(os->input->get_last_mouse_speed());
- os->input->parse_input_event(ev);
- }
- static const char *godot2dom_cursor(OS::CursorShape p_shape) {
- switch (p_shape) {
- case OS::CURSOR_ARROW:
- default:
- return "auto";
- case OS::CURSOR_IBEAM:
- return "text";
- case OS::CURSOR_POINTING_HAND:
- return "pointer";
- case OS::CURSOR_CROSS:
- return "crosshair";
- case OS::CURSOR_WAIT:
- return "progress";
- case OS::CURSOR_BUSY:
- return "wait";
- case OS::CURSOR_DRAG:
- return "grab";
- case OS::CURSOR_CAN_DROP:
- return "grabbing";
- case OS::CURSOR_FORBIDDEN:
- return "no-drop";
- case OS::CURSOR_VSIZE:
- return "ns-resize";
- case OS::CURSOR_HSIZE:
- return "ew-resize";
- case OS::CURSOR_BDIAGSIZE:
- return "nesw-resize";
- case OS::CURSOR_FDIAGSIZE:
- return "nwse-resize";
- case OS::CURSOR_MOVE:
- return "move";
- case OS::CURSOR_VSPLIT:
- return "row-resize";
- case OS::CURSOR_HSPLIT:
- return "col-resize";
- case OS::CURSOR_HELP:
- return "help";
- }
- }
- void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
- ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
- if (cursor_shape == p_shape) {
- return;
- }
- cursor_shape = p_shape;
- godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
- }
- void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
- if (p_cursor.is_valid()) {
- Ref<Texture> texture = p_cursor;
- Ref<AtlasTexture> atlas_texture = p_cursor;
- Ref<Image> image;
- Size2 texture_size;
- Rect2 atlas_rect;
- if (texture.is_valid()) {
- image = texture->get_data();
- if (image.is_valid()) {
- image->duplicate();
- }
- }
- if (!image.is_valid() && atlas_texture.is_valid()) {
- texture = atlas_texture->get_atlas();
- atlas_rect.size.width = texture->get_width();
- atlas_rect.size.height = texture->get_height();
- atlas_rect.position.x = atlas_texture->get_region().position.x;
- atlas_rect.position.y = atlas_texture->get_region().position.y;
- texture_size.width = atlas_texture->get_region().size.x;
- texture_size.height = atlas_texture->get_region().size.y;
- } else if (image.is_valid()) {
- texture_size.width = texture->get_width();
- texture_size.height = texture->get_height();
- }
- ERR_FAIL_COND(!texture.is_valid());
- ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
- ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
- ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
- image = texture->get_data();
- ERR_FAIL_COND(!image.is_valid());
- image = image->duplicate();
- if (atlas_texture.is_valid())
- image->crop_from_point(
- atlas_rect.position.x,
- atlas_rect.position.y,
- texture_size.width,
- texture_size.height);
- if (image->get_format() != Image::FORMAT_RGBA8) {
- image->convert(Image::FORMAT_RGBA8);
- }
- png_image png_meta;
- memset(&png_meta, 0, sizeof png_meta);
- png_meta.version = PNG_IMAGE_VERSION;
- png_meta.width = texture_size.width;
- png_meta.height = texture_size.height;
- png_meta.format = PNG_FORMAT_RGBA;
- PoolByteArray png;
- size_t len;
- PoolByteArray::Read r = image->get_data().read();
- ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
- png.resize(len);
- PoolByteArray::Write w = png.write();
- ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
- w = PoolByteArray::Write();
- r = png.read();
- godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), r.ptr(), len, p_hotspot.x, p_hotspot.y);
- r = PoolByteArray::Read();
- } else {
- godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
- }
- }
- void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
- ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
- if (p_mode == get_mouse_mode())
- return;
- if (p_mode == MOUSE_MODE_VISIBLE) {
- godot_js_display_cursor_set_visible(1);
- godot_js_display_cursor_lock_set(false);
- } else if (p_mode == MOUSE_MODE_HIDDEN) {
- godot_js_display_cursor_set_visible(0);
- godot_js_display_cursor_lock_set(false);
- } else if (p_mode == MOUSE_MODE_CAPTURED) {
- godot_js_display_cursor_set_visible(1);
- godot_js_display_cursor_lock_set(true);
- }
- }
- OS::MouseMode OS_JavaScript::get_mouse_mode() const {
- if (godot_js_display_cursor_is_hidden()) {
- return MOUSE_MODE_HIDDEN;
- }
- if (godot_js_display_cursor_is_locked()) {
- return MOUSE_MODE_CAPTURED;
- }
- return MOUSE_MODE_VISIBLE;
- }
- // Wheel
- int OS_JavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
- OS_JavaScript *os = get_singleton();
- if (!godot_js_display_canvas_is_focused()) {
- if (os->cursor_inside_canvas) {
- godot_js_display_canvas_focus();
- } else {
- return false;
- }
- }
- InputDefault *input = os->input;
- Ref<InputEventMouseButton> ev;
- ev.instance();
- ev->set_position(input->get_mouse_position());
- ev->set_global_position(ev->get_position());
- ev->set_shift(input->is_key_pressed(KEY_SHIFT));
- ev->set_alt(input->is_key_pressed(KEY_ALT));
- ev->set_control(input->is_key_pressed(KEY_CONTROL));
- ev->set_metakey(input->is_key_pressed(KEY_META));
- if (p_delta_y < 0) {
- ev->set_button_index(BUTTON_WHEEL_UP);
- } else if (p_delta_y > 0) {
- ev->set_button_index(BUTTON_WHEEL_DOWN);
- } else if (p_delta_x > 0) {
- ev->set_button_index(BUTTON_WHEEL_LEFT);
- } else if (p_delta_x < 0) {
- ev->set_button_index(BUTTON_WHEEL_RIGHT);
- } else {
- return false;
- }
- // Different browsers give wildly different delta values, and we can't
- // interpret deltaMode, so use default value for wheel events' factor.
- int button_flag = 1 << (ev->get_button_index() - 1);
- ev->set_pressed(true);
- ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
- input->parse_input_event(ev);
- Ref<InputEventMouseButton> release = ev->duplicate();
- release->set_pressed(false);
- release->set_button_mask(input->get_mouse_button_mask() & ~button_flag);
- input->parse_input_event(release);
- return true;
- }
- // Touch
- bool OS_JavaScript::has_touchscreen_ui_hint() const {
- return godot_js_display_touchscreen_is_available();
- }
- void OS_JavaScript::touch_callback(int p_type, int p_count) {
- OS_JavaScript *os = get_singleton();
- // Resume audio context after input in case autoplay was denied.
- os->resume_audio();
- const JSTouchEvent &touch_event = os->touch_event;
- for (int i = 0; i < p_count; i++) {
- Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
- if (p_type == 2) {
- // touchmove
- Ref<InputEventScreenDrag> ev;
- ev.instance();
- ev->set_index(touch_event.identifier[i]);
- ev->set_position(point);
- Point2 &prev = os->touches[i];
- ev->set_relative(ev->get_position() - prev);
- prev = ev->get_position();
- os->input->parse_input_event(ev);
- } else {
- // touchstart/touchend
- Ref<InputEventScreenTouch> ev;
- ev.instance();
- ev->set_index(touch_event.identifier[i]);
- ev->set_position(point);
- ev->set_pressed(p_type == 0);
- os->touches[i] = point;
- os->input->parse_input_event(ev);
- // Make sure to flush all events so we can call restricted APIs inside the event.
- os->input->flush_buffered_events();
- }
- }
- }
- // Gamepad
- void OS_JavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
- InputDefault *input = get_singleton()->input;
- if (p_connected) {
- input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
- } else {
- input->joy_connection_changed(p_index, false, "");
- }
- }
- void OS_JavaScript::process_joypads() {
- int32_t pads = godot_js_input_gamepad_sample_count();
- int32_t s_btns_num = 0;
- int32_t s_axes_num = 0;
- int32_t s_standard = 0;
- float s_btns[16];
- float s_axes[10];
- for (int idx = 0; idx < pads; idx++) {
- int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
- if (err) {
- continue;
- }
- for (int b = 0; b < s_btns_num; b++) {
- float value = s_btns[b];
- // Buttons 6 and 7 in the standard mapping need to be
- // axis to be handled as JOY_ANALOG by Godot.
- if (s_standard && (b == 6 || b == 7)) {
- InputDefault::JoyAxis joy_axis;
- joy_axis.min = 0;
- joy_axis.value = value;
- int a = b == 6 ? JOY_ANALOG_L2 : JOY_ANALOG_R2;
- input->joy_axis(idx, a, joy_axis);
- } else {
- input->joy_button(idx, b, value);
- }
- }
- for (int a = 0; a < s_axes_num; a++) {
- InputDefault::JoyAxis joy_axis;
- joy_axis.min = -1;
- joy_axis.value = s_axes[a];
- input->joy_axis(idx, a, joy_axis);
- }
- }
- }
- bool OS_JavaScript::is_joy_known(int p_device) {
- return input->is_joy_mapped(p_device);
- }
- String OS_JavaScript::get_joy_guid(int p_device) const {
- return input->get_joy_guid_remapped(p_device);
- }
- // Video
- int OS_JavaScript::get_video_driver_count() const {
- return VIDEO_DRIVER_MAX;
- }
- const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
- switch (p_driver) {
- case VIDEO_DRIVER_GLES3:
- return "GLES3";
- case VIDEO_DRIVER_GLES2:
- return "GLES2";
- }
- ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
- }
- // Audio
- int OS_JavaScript::get_audio_driver_count() const {
- return audio_drivers.size();
- }
- const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
- if (audio_drivers.size() <= p_driver) {
- return "Unknown";
- }
- return audio_drivers[p_driver]->get_name();
- }
- // Clipboard
- void OS_JavaScript::update_clipboard_callback(const char *p_text) {
- // Only call set_clipboard from OS (sets local clipboard)
- get_singleton()->OS::set_clipboard(String::utf8(p_text));
- }
- void OS_JavaScript::set_clipboard(const String &p_text) {
- OS::set_clipboard(p_text);
- int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
- ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
- }
- String OS_JavaScript::get_clipboard() const {
- godot_js_display_clipboard_get(update_clipboard_callback);
- return this->OS::get_clipboard();
- }
- // Lifecycle
- int OS_JavaScript::get_current_video_driver() const {
- return video_driver_index;
- }
- void OS_JavaScript::initialize_core() {
- OS_Unix::initialize_core();
- }
- Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
- video_mode = p_desired;
- // fullscreen_change_callback will correct this if the request is successful.
- video_mode.fullscreen = false;
- // Handle contextmenu, webglcontextlost, initial canvas setup.
- godot_js_display_setup_canvas(video_mode.width, video_mode.height, video_mode.fullscreen, is_hidpi_allowed() ? 1 : 0);
- swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
- EmscriptenWebGLContextAttributes attributes;
- emscripten_webgl_init_context_attributes(&attributes);
- attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
- attributes.antialias = false;
- attributes.explicitSwapControl = true;
- ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
- if (p_desired.layered) {
- set_window_per_pixel_transparency_enabled(true);
- }
- bool gles3 = true;
- if (p_video_driver == VIDEO_DRIVER_GLES2) {
- gles3 = false;
- }
- bool gl_initialization_error = false;
- while (true) {
- if (gles3) {
- if (godot_js_display_has_webgl(2) && RasterizerGLES3::is_viable() == OK) {
- attributes.majorVersion = 2;
- RasterizerGLES3::register_config();
- RasterizerGLES3::make_current();
- break;
- } else {
- if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
- p_video_driver = VIDEO_DRIVER_GLES2;
- gles3 = false;
- continue;
- } else {
- gl_initialization_error = true;
- break;
- }
- }
- } else {
- if (godot_js_display_has_webgl(1) && RasterizerGLES2::is_viable() == OK) {
- attributes.majorVersion = 1;
- RasterizerGLES2::register_config();
- RasterizerGLES2::make_current();
- break;
- } else {
- gl_initialization_error = true;
- break;
- }
- }
- }
- webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
- if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
- gl_initialization_error = true;
- }
- if (gl_initialization_error) {
- OS::get_singleton()->alert("Your browser does not support any of the supported WebGL versions.\n"
- "Please update your browser version.",
- "Unable to initialize Video driver");
- return ERR_UNAVAILABLE;
- }
- video_driver_index = p_video_driver;
- AudioDriverManager::initialize(p_audio_driver);
- visual_server = memnew(VisualServerRaster());
- #ifndef NO_THREADS
- visual_server = memnew(VisualServerWrapMT(visual_server, false));
- #endif
- input = memnew(InputDefault);
- // JS Input interface (js/libs/library_godot_input.js)
- godot_js_input_mouse_button_cb(&OS_JavaScript::mouse_button_callback);
- godot_js_input_mouse_move_cb(&OS_JavaScript::mouse_move_callback);
- godot_js_input_mouse_wheel_cb(&OS_JavaScript::mouse_wheel_callback);
- godot_js_input_touch_cb(&OS_JavaScript::touch_callback, touch_event.identifier, touch_event.coords);
- godot_js_input_key_cb(&OS_JavaScript::key_callback, key_event.code, key_event.key);
- godot_js_input_gamepad_cb(&OS_JavaScript::gamepad_callback);
- godot_js_input_paste_cb(&OS_JavaScript::update_clipboard_callback);
- godot_js_input_drop_files_cb(&OS_JavaScript::drop_files_callback);
- // JS Display interface (js/libs/library_godot_display.js)
- godot_js_display_fullscreen_cb(&OS_JavaScript::fullscreen_change_callback);
- godot_js_display_window_blur_cb(&window_blur_callback);
- godot_js_display_notification_cb(&OS_JavaScript::send_notification_callback,
- MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
- MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
- MainLoop::NOTIFICATION_WM_FOCUS_IN,
- MainLoop::NOTIFICATION_WM_FOCUS_OUT);
- godot_js_display_vk_cb(&input_text_callback);
- visual_server->init();
- return OK;
- }
- void OS_JavaScript::input_text_callback(const char *p_text, int p_cursor) {
- OS_JavaScript *os = OS_JavaScript::get_singleton();
- if (!os || !os->get_main_loop()) {
- return;
- }
- os->get_main_loop()->input_text(String::utf8(p_text));
- Ref<InputEventKey> k;
- for (int i = 0; i < p_cursor; i++) {
- k.instance();
- k->set_pressed(true);
- k->set_echo(false);
- k->set_scancode(KEY_RIGHT);
- os->input->parse_input_event(k);
- k.instance();
- k->set_pressed(false);
- k->set_echo(false);
- k->set_scancode(KEY_RIGHT);
- os->input->parse_input_event(k);
- }
- }
- bool OS_JavaScript::has_virtual_keyboard() const {
- return godot_js_display_vk_available() != 0;
- }
- void OS_JavaScript::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
- godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end);
- }
- void OS_JavaScript::hide_virtual_keyboard() {
- godot_js_display_vk_hide();
- }
- bool OS_JavaScript::get_swap_ok_cancel() {
- return swap_ok_cancel;
- }
- void OS_JavaScript::swap_buffers() {
- emscripten_webgl_commit_frame();
- }
- void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
- main_loop = p_main_loop;
- input->set_main_loop(p_main_loop);
- }
- MainLoop *OS_JavaScript::get_main_loop() const {
- return main_loop;
- }
- void OS_JavaScript::resume_audio() {
- AudioDriverJavaScript::resume();
- }
- void OS_JavaScript::fs_sync_callback() {
- get_singleton()->idb_is_syncing = false;
- }
- bool OS_JavaScript::main_loop_iterate() {
- if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
- idb_is_syncing = true;
- idb_needs_sync = false;
- godot_js_os_fs_sync(&OS_JavaScript::fs_sync_callback);
- }
- input->flush_buffered_events();
- if (godot_js_input_gamepad_sample() == OK) {
- process_joypads();
- }
- return Main::iteration();
- }
- int OS_JavaScript::get_screen_dpi(int p_screen) const {
- return godot_js_display_screen_dpi_get();
- }
- float OS_JavaScript::get_screen_scale(int p_screen) const {
- return godot_js_display_pixel_ratio_get();
- }
- float OS_JavaScript::get_screen_max_scale() const {
- return get_screen_scale();
- }
- void OS_JavaScript::delete_main_loop() {
- memdelete(main_loop);
- main_loop = NULL;
- }
- void OS_JavaScript::finalize() {
- memdelete(input);
- visual_server->finish();
- emscripten_webgl_commit_frame();
- memdelete(visual_server);
- emscripten_webgl_destroy_context(webgl_ctx);
- for (int i = 0; i < audio_drivers.size(); i++) {
- memdelete(audio_drivers[i]);
- }
- audio_drivers.clear();
- }
- // Miscellaneous
- Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
- Array args;
- for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
- args.push_back(E->get());
- }
- String json_args = JSON::print(args);
- int failed = godot_js_os_execute(json_args.utf8().get_data());
- ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in Javascript via 'engine.setOnExecute' if required.");
- return OK;
- }
- Error OS_JavaScript::kill(const ProcessID &p_pid) {
- ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the HTML5 platform.");
- }
- int OS_JavaScript::get_process_id() const {
- ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the HTML5 platform.");
- }
- int OS_JavaScript::get_processor_count() const {
- return godot_js_os_hw_concurrency_get();
- }
- bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
- if (p_feature == "HTML5" || p_feature == "web") {
- return true;
- }
- #ifdef JAVASCRIPT_EVAL_ENABLED
- if (p_feature == "JavaScript") {
- return true;
- }
- #endif
- #ifndef NO_THREADS
- if (p_feature == "threads") {
- return true;
- }
- #endif
- #if WASM_GDNATIVE
- if (p_feature == "wasm32") {
- return true;
- }
- #endif
- return false;
- }
- void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
- godot_js_display_alert(p_alert.utf8().get_data());
- }
- void OS_JavaScript::set_window_title(const String &p_title) {
- godot_js_display_window_title_set(p_title.utf8().get_data());
- }
- void OS_JavaScript::set_icon(const Ref<Image> &p_icon) {
- ERR_FAIL_COND(p_icon.is_null());
- Ref<Image> icon = p_icon;
- if (icon->is_compressed()) {
- icon = icon->duplicate();
- ERR_FAIL_COND(icon->decompress() != OK);
- }
- if (icon->get_format() != Image::FORMAT_RGBA8) {
- if (icon == p_icon)
- icon = icon->duplicate();
- icon->convert(Image::FORMAT_RGBA8);
- }
- png_image png_meta;
- memset(&png_meta, 0, sizeof png_meta);
- png_meta.version = PNG_IMAGE_VERSION;
- png_meta.width = icon->get_width();
- png_meta.height = icon->get_height();
- png_meta.format = PNG_FORMAT_RGBA;
- PoolByteArray png;
- size_t len;
- PoolByteArray::Read r = icon->get_data().read();
- ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
- png.resize(len);
- PoolByteArray::Write w = png.write();
- ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
- w = PoolByteArray::Write();
- r = png.read();
- godot_js_display_window_icon_set(r.ptr(), len);
- }
- String OS_JavaScript::get_executable_path() const {
- return OS::get_executable_path();
- }
- Error OS_JavaScript::shell_open(String p_uri) {
- // Open URI in a new tab, browser will deal with it by protocol.
- godot_js_os_shell_open(p_uri.utf8().get_data());
- return OK;
- }
- String OS_JavaScript::get_name() const {
- return "HTML5";
- }
- bool OS_JavaScript::can_draw() const {
- return true; // Always?
- }
- String OS_JavaScript::get_user_data_dir() const {
- return "/userfs";
- };
- String OS_JavaScript::get_cache_path() const {
- return "/home/web_user/.cache";
- }
- String OS_JavaScript::get_config_path() const {
- return "/home/web_user/.config";
- }
- String OS_JavaScript::get_data_path() const {
- return "/home/web_user/.local/share";
- }
- OS::PowerState OS_JavaScript::get_power_state() {
- WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to POWERSTATE_UNKNOWN");
- return OS::POWERSTATE_UNKNOWN;
- }
- int OS_JavaScript::get_power_seconds_left() {
- WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
- return -1;
- }
- int OS_JavaScript::get_power_percent_left() {
- WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
- return -1;
- }
- void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
- OS_JavaScript *os = get_singleton();
- if (!(os->is_userfs_persistent() && p_flags & FileAccess::WRITE)) {
- return; // FS persistence is not working or we are not writing.
- }
- bool is_file_persistent = p_file.begins_with("/userfs");
- #ifdef TOOLS_ENABLED
- // Hack for editor persistence (can we track).
- is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
- #endif
- if (is_file_persistent) {
- os->idb_needs_sync = true;
- }
- }
- bool OS_JavaScript::is_userfs_persistent() const {
- return idb_available;
- }
- Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
- String path = p_path.get_file();
- p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
- ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
- return OK;
- }
- OS_JavaScript *OS_JavaScript::get_singleton() {
- return static_cast<OS_JavaScript *>(OS::get_singleton());
- }
- OS_JavaScript::OS_JavaScript() {
- // Expose method for requesting quit.
- godot_js_os_request_quit_cb(&request_quit_callback);
- // Set canvas ID
- godot_js_config_canvas_id_get(canvas_id, sizeof(canvas_id));
- cursor_inside_canvas = true;
- cursor_shape = OS::CURSOR_ARROW;
- last_click_button_index = -1;
- last_click_ms = 0;
- last_click_pos = Point2(-100, -100);
- transparency_enabled = false;
- main_loop = NULL;
- visual_server = NULL;
- swap_ok_cancel = false;
- idb_available = godot_js_os_fs_is_persistent() != 0;
- idb_needs_sync = false;
- idb_is_syncing = false;
- if (AudioDriverJavaScript::is_available()) {
- #ifdef NO_THREADS
- audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
- #endif
- audio_drivers.push_back(memnew(AudioDriverWorklet));
- }
- for (int i = 0; i < audio_drivers.size(); i++) {
- AudioDriverManager::add_driver(audio_drivers[i]);
- }
- Vector<Logger *> loggers;
- loggers.push_back(memnew(StdLogger));
- _set_logger(memnew(CompositeLogger(loggers)));
- FileAccessUnix::close_notification_func = file_access_close_callback;
- }
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