javascript_singleton.cpp 13 KB

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  1. /*************************************************************************/
  2. /* javascript_singleton.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "api/javascript_singleton.h"
  31. #include "emscripten.h"
  32. extern "C" {
  33. extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
  34. }
  35. #ifdef JAVASCRIPT_EVAL_ENABLED
  36. extern "C" {
  37. typedef union {
  38. int64_t i;
  39. double r;
  40. void *p;
  41. } godot_js_wrapper_ex;
  42. typedef int (*GodotJSWrapperVariant2JSCallback)(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
  43. typedef void (*GodotJSWrapperFreeLockCallback)(void **p_lock, int p_type);
  44. extern int godot_js_wrapper_interface_get(const char *p_name);
  45. extern int godot_js_wrapper_object_call(int p_id, const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
  46. extern int godot_js_wrapper_object_get(int p_id, godot_js_wrapper_ex *p_val, const char *p_prop);
  47. extern int godot_js_wrapper_object_getvar(int p_id, int p_type, godot_js_wrapper_ex *p_val);
  48. extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wrapper_ex *p_key_ex, int p_val_type, godot_js_wrapper_ex *p_val_ex);
  49. extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val);
  50. extern void godot_js_wrapper_object_unref(int p_id);
  51. extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc));
  52. extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
  53. };
  54. class JavaScriptObjectImpl : public JavaScriptObject {
  55. private:
  56. friend class JavaScript;
  57. int _js_id = 0;
  58. Object *_ref = nullptr;
  59. StringName _method;
  60. static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
  61. static void _free_lock(void **p_lock, int p_type);
  62. static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val);
  63. static void *_alloc_variants(int p_size);
  64. static void _callback(void *p_ref, int p_arg_id, int p_argc);
  65. protected:
  66. bool _set(const StringName &p_name, const Variant &p_value) override;
  67. bool _get(const StringName &p_name, Variant &r_ret) const override;
  68. void _get_property_list(List<PropertyInfo> *p_list) const override;
  69. public:
  70. Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override;
  71. void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override;
  72. Variant call(const StringName &p_method, const Variant **p_args, int p_argc, Variant::CallError &r_error) override;
  73. JavaScriptObjectImpl() {}
  74. JavaScriptObjectImpl(int p_id) { _js_id = p_id; }
  75. ~JavaScriptObjectImpl() {
  76. if (_js_id) {
  77. godot_js_wrapper_object_unref(_js_id);
  78. }
  79. }
  80. };
  81. bool JavaScriptObjectImpl::_set(const StringName &p_name, const Variant &p_value) {
  82. ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
  83. const String name = p_name;
  84. godot_js_wrapper_ex exchange;
  85. void *lock = nullptr;
  86. const Variant *v = &p_value;
  87. int type = _variant2js((const void **)&v, 0, &exchange, &lock);
  88. godot_js_wrapper_object_set(_js_id, name.utf8().get_data(), type, &exchange);
  89. if (lock) {
  90. _free_lock(&lock, type);
  91. }
  92. return true;
  93. }
  94. bool JavaScriptObjectImpl::_get(const StringName &p_name, Variant &r_ret) const {
  95. ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
  96. const String name = p_name;
  97. godot_js_wrapper_ex exchange;
  98. int type = godot_js_wrapper_object_get(_js_id, &exchange, name.utf8().get_data());
  99. r_ret = _js2variant(type, &exchange);
  100. return true;
  101. }
  102. Variant JavaScriptObjectImpl::getvar(const Variant &p_key, bool *r_valid) const {
  103. if (r_valid) {
  104. *r_valid = false;
  105. }
  106. godot_js_wrapper_ex exchange;
  107. void *lock = nullptr;
  108. const Variant *v = &p_key;
  109. int prop_type = _variant2js((const void **)&v, 0, &exchange, &lock);
  110. int type = godot_js_wrapper_object_getvar(_js_id, prop_type, &exchange);
  111. if (lock) {
  112. _free_lock(&lock, prop_type);
  113. }
  114. if (type < 0) {
  115. return Variant();
  116. }
  117. if (r_valid) {
  118. *r_valid = true;
  119. }
  120. return _js2variant(type, &exchange);
  121. }
  122. void JavaScriptObjectImpl::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) {
  123. if (r_valid) {
  124. *r_valid = false;
  125. }
  126. godot_js_wrapper_ex kex, vex;
  127. void *klock = nullptr;
  128. void *vlock = nullptr;
  129. const Variant *kv = &p_key;
  130. const Variant *vv = &p_value;
  131. int ktype = _variant2js((const void **)&kv, 0, &kex, &klock);
  132. int vtype = _variant2js((const void **)&vv, 0, &vex, &vlock);
  133. int ret = godot_js_wrapper_object_setvar(_js_id, ktype, &kex, vtype, &vex);
  134. if (klock) {
  135. _free_lock(&klock, ktype);
  136. }
  137. if (vlock) {
  138. _free_lock(&vlock, vtype);
  139. }
  140. if (ret == 0 && r_valid) {
  141. *r_valid = true;
  142. }
  143. }
  144. void JavaScriptObjectImpl::_get_property_list(List<PropertyInfo> *p_list) const {
  145. }
  146. void JavaScriptObjectImpl::_free_lock(void **p_lock, int p_type) {
  147. ERR_FAIL_COND_MSG(*p_lock == nullptr, "No lock to free!");
  148. const Variant::Type type = (Variant::Type)p_type;
  149. switch (type) {
  150. case Variant::STRING: {
  151. CharString *cs = (CharString *)(*p_lock);
  152. memdelete(cs);
  153. *p_lock = nullptr;
  154. } break;
  155. default:
  156. ERR_FAIL_MSG("Unknown lock type to free. Likely a bug.");
  157. }
  158. }
  159. Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val) {
  160. Variant::Type type = (Variant::Type)p_type;
  161. switch (type) {
  162. case Variant::BOOL:
  163. return Variant((bool)p_val->i);
  164. case Variant::INT:
  165. return p_val->i;
  166. case Variant::REAL:
  167. return p_val->r;
  168. case Variant::STRING: {
  169. String out = String::utf8((const char *)p_val->p);
  170. free(p_val->p);
  171. return out;
  172. }
  173. case Variant::OBJECT: {
  174. return memnew(JavaScriptObjectImpl(p_val->i));
  175. }
  176. default:
  177. return Variant();
  178. }
  179. }
  180. int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock) {
  181. const Variant **args = (const Variant **)p_args;
  182. const Variant *v = args[p_pos];
  183. Variant::Type type = v->get_type();
  184. switch (type) {
  185. case Variant::BOOL:
  186. r_val->i = v->operator bool() ? 1 : 0;
  187. break;
  188. case Variant::INT: {
  189. const int64_t tmp = v->operator int64_t();
  190. if (tmp >= 1 << 31) {
  191. r_val->r = (double)tmp;
  192. return Variant::REAL;
  193. }
  194. r_val->i = v->operator int64_t();
  195. } break;
  196. case Variant::REAL:
  197. r_val->r = v->operator real_t();
  198. break;
  199. case Variant::STRING: {
  200. CharString *cs = memnew(CharString(v->operator String().utf8()));
  201. r_val->p = (void *)cs->get_data();
  202. *p_lock = (void *)cs;
  203. } break;
  204. case Variant::OBJECT: {
  205. JavaScriptObject *js_obj = Object::cast_to<JavaScriptObject>(v->operator Object *());
  206. r_val->i = js_obj != nullptr ? ((JavaScriptObjectImpl *)js_obj)->_js_id : 0;
  207. } break;
  208. default:
  209. break;
  210. }
  211. return type;
  212. }
  213. Variant JavaScriptObjectImpl::call(const StringName &p_method, const Variant **p_args, int p_argc, Variant::CallError &r_error) {
  214. godot_js_wrapper_ex exchange;
  215. const String method = p_method;
  216. void *lock = nullptr;
  217. const int type = godot_js_wrapper_object_call(_js_id, method.utf8().get_data(), (void **)p_args, p_argc, &_variant2js, &exchange, &lock, &_free_lock);
  218. r_error.error = Variant::CallError::CALL_OK;
  219. if (type < 0) {
  220. r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  221. return Variant();
  222. }
  223. return _js2variant(type, &exchange);
  224. }
  225. void JavaScriptObjectImpl::_callback(void *p_ref, int p_args_id, int p_argc) {
  226. const JavaScriptObjectImpl *obj = (JavaScriptObjectImpl *)p_ref;
  227. ERR_FAIL_COND_MSG(obj->_ref == nullptr, "JavaScript callback failed.");
  228. Vector<const Variant *> argp;
  229. Array arg_arr;
  230. for (int i = 0; i < p_argc; i++) {
  231. godot_js_wrapper_ex exchange;
  232. exchange.i = i;
  233. int type = godot_js_wrapper_object_getvar(p_args_id, Variant::INT, &exchange);
  234. arg_arr.push_back(_js2variant(type, &exchange));
  235. }
  236. Variant arg = arg_arr;
  237. const Variant *argv[1] = { &arg };
  238. Variant::CallError err;
  239. obj->_ref->call(obj->_method, argv, 1, err);
  240. }
  241. Ref<JavaScriptObject> JavaScript::create_callback(Object *p_ref, const StringName &p_method) {
  242. Ref<JavaScriptObjectImpl> out = memnew(JavaScriptObjectImpl);
  243. out->_ref = p_ref;
  244. out->_method = p_method;
  245. out->_js_id = godot_js_wrapper_create_cb(out.ptr(), JavaScriptObjectImpl::_callback);
  246. return out;
  247. }
  248. Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
  249. int js_id = godot_js_wrapper_interface_get(p_interface.utf8().get_data());
  250. ERR_FAIL_COND_V_MSG(!js_id, Ref<JavaScriptObject>(), "No interface '" + p_interface + "' registered.");
  251. return Ref<JavaScriptObject>(memnew(JavaScriptObjectImpl(js_id)));
  252. }
  253. Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
  254. if (p_argcount < 1) {
  255. r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
  256. r_error.argument = 0;
  257. return Ref<JavaScriptObject>();
  258. }
  259. if (p_args[0]->get_type() != Variant::STRING) {
  260. r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
  261. r_error.argument = 0;
  262. r_error.expected = Variant::STRING;
  263. return Ref<JavaScriptObject>();
  264. }
  265. godot_js_wrapper_ex exchange;
  266. const String object = *p_args[0];
  267. void *lock = nullptr;
  268. const Variant **args = p_argcount > 1 ? &p_args[1] : nullptr;
  269. const int type = godot_js_wrapper_create_object(object.utf8().get_data(), (void **)args, p_argcount - 1, &JavaScriptObjectImpl::_variant2js, &exchange, &lock, &JavaScriptObjectImpl::_free_lock);
  270. r_error.error = Variant::CallError::CALL_OK;
  271. if (type < 0) {
  272. r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  273. return Ref<JavaScriptObject>();
  274. }
  275. return JavaScriptObjectImpl::_js2variant(type, &exchange);
  276. }
  277. extern "C" {
  278. union js_eval_ret {
  279. uint32_t b;
  280. double d;
  281. char *s;
  282. };
  283. extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
  284. }
  285. void *resize_poolbytearray_and_open_write(void *p_arr, void *r_write, int p_len) {
  286. PoolByteArray *arr = (PoolByteArray *)p_arr;
  287. PoolByteArray::Write *write = (PoolByteArray::Write *)r_write;
  288. arr->resize(p_len);
  289. *write = arr->write();
  290. return write->ptr();
  291. }
  292. Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
  293. PoolByteArray arr;
  294. PoolByteArray::Write arr_write;
  295. union js_eval_ret js_data;
  296. memset(&js_data, 0, sizeof(js_data));
  297. Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_poolbytearray_and_open_write));
  298. switch (return_type) {
  299. case Variant::BOOL:
  300. return js_data.b == 1;
  301. case Variant::REAL:
  302. return js_data.d;
  303. case Variant::STRING: {
  304. String str = String::utf8(js_data.s);
  305. free(js_data.s); // Must free the string allocated in JS.
  306. return str;
  307. }
  308. case Variant::POOL_BYTE_ARRAY:
  309. arr_write = PoolByteArray::Write();
  310. return arr;
  311. default:
  312. return Variant();
  313. }
  314. }
  315. #endif // JAVASCRIPT_EVAL_ENABLED
  316. void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
  317. godot_js_os_download_buffer(p_arr.ptr(), p_arr.size(), p_name.utf8().get_data(), p_mime.utf8().get_data());
  318. }