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- /*************************************************************************/
- /* audio_driver_javascript.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "audio_driver_javascript.h"
- #include "core/project_settings.h"
- #include <emscripten.h>
- AudioDriverJavaScript::AudioContext AudioDriverJavaScript::audio_context;
- bool AudioDriverJavaScript::is_available() {
- return godot_audio_is_available() != 0;
- }
- void AudioDriverJavaScript::_state_change_callback(int p_state) {
- AudioDriverJavaScript::audio_context.state = p_state;
- }
- void AudioDriverJavaScript::_latency_update_callback(float p_latency) {
- AudioDriverJavaScript::audio_context.output_latency = p_latency;
- }
- void AudioDriverJavaScript::_audio_driver_process(int p_from, int p_samples) {
- int32_t *stream_buffer = reinterpret_cast<int32_t *>(output_rb);
- const int max_samples = memarr_len(output_rb);
- int write_pos = p_from;
- int to_write = p_samples;
- if (to_write == 0) {
- to_write = max_samples;
- }
- // High part
- if (write_pos + to_write > max_samples) {
- const int samples_high = max_samples - write_pos;
- audio_server_process(samples_high / channel_count, &stream_buffer[write_pos]);
- for (int i = write_pos; i < max_samples; i++) {
- output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
- }
- to_write -= samples_high;
- write_pos = 0;
- }
- // Leftover
- audio_server_process(to_write / channel_count, &stream_buffer[write_pos]);
- for (int i = write_pos; i < write_pos + to_write; i++) {
- output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
- }
- }
- void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) {
- if (get_input_buffer().size() == 0) {
- return; // Input capture stopped.
- }
- const int max_samples = memarr_len(input_rb);
- int read_pos = p_from;
- int to_read = p_samples;
- if (to_read == 0) {
- to_read = max_samples;
- }
- // High part
- if (read_pos + to_read > max_samples) {
- const int samples_high = max_samples - read_pos;
- for (int i = read_pos; i < max_samples; i++) {
- input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
- }
- to_read -= samples_high;
- read_pos = 0;
- }
- // Leftover
- for (int i = read_pos; i < read_pos + to_read; i++) {
- input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
- }
- }
- Error AudioDriverJavaScript::init() {
- int latency = GLOBAL_GET("audio/output_latency");
- if (!audio_context.inited) {
- audio_context.mix_rate = GLOBAL_GET("audio/mix_rate");
- audio_context.channel_count = godot_audio_init(&audio_context.mix_rate, latency, &_state_change_callback, &_latency_update_callback);
- audio_context.inited = true;
- }
- mix_rate = audio_context.mix_rate;
- channel_count = audio_context.channel_count;
- buffer_length = closest_power_of_2((latency * mix_rate / 1000));
- Error err = create(buffer_length, channel_count);
- if (err != OK) {
- return err;
- }
- if (output_rb) {
- memdelete_arr(output_rb);
- }
- output_rb = memnew_arr(float, buffer_length *channel_count);
- if (!output_rb) {
- return ERR_OUT_OF_MEMORY;
- }
- if (input_rb) {
- memdelete_arr(input_rb);
- }
- input_rb = memnew_arr(float, buffer_length *channel_count);
- if (!input_rb) {
- return ERR_OUT_OF_MEMORY;
- }
- return OK;
- }
- void AudioDriverJavaScript::start() {
- start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
- }
- void AudioDriverJavaScript::resume() {
- if (audio_context.state == 0) { // 'suspended'
- godot_audio_resume();
- }
- }
- float AudioDriverJavaScript::get_latency() {
- return audio_context.output_latency + (float(buffer_length) / mix_rate);
- }
- int AudioDriverJavaScript::get_mix_rate() const {
- return mix_rate;
- }
- AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
- return get_speaker_mode_by_total_channels(channel_count);
- }
- void AudioDriverJavaScript::finish() {
- finish_driver();
- if (output_rb) {
- memdelete_arr(output_rb);
- output_rb = nullptr;
- }
- if (input_rb) {
- memdelete_arr(input_rb);
- input_rb = nullptr;
- }
- }
- Error AudioDriverJavaScript::capture_start() {
- lock();
- input_buffer_init(buffer_length);
- unlock();
- if (godot_audio_capture_start()) {
- return FAILED;
- }
- return OK;
- }
- Error AudioDriverJavaScript::capture_stop() {
- godot_audio_capture_stop();
- lock();
- input_buffer.clear();
- unlock();
- return OK;
- }
- #ifdef NO_THREADS
- /// ScriptProcessorNode implementation
- AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr;
- void AudioDriverScriptProcessor::_process_callback() {
- AudioDriverScriptProcessor::singleton->_audio_driver_capture();
- AudioDriverScriptProcessor::singleton->_audio_driver_process();
- }
- Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) {
- if (!godot_audio_has_script_processor()) {
- return ERR_UNAVAILABLE;
- }
- return (Error)godot_audio_script_create(&p_buffer_samples, p_channels);
- }
- void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
- godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
- }
- /// AudioWorkletNode implementation (no threads)
- AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr;
- Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
- if (!godot_audio_has_worklet()) {
- return ERR_UNAVAILABLE;
- }
- return (Error)godot_audio_worklet_create(p_channels);
- }
- void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
- _audio_driver_process();
- godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback);
- }
- void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) {
- AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
- driver->_audio_driver_process(p_pos, p_samples);
- }
- void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) {
- AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
- driver->_audio_driver_capture(p_pos, p_samples);
- }
- #else
- /// AudioWorkletNode implementation (threads)
- void AudioDriverWorklet::_audio_thread_func(void *p_data) {
- AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data);
- const int out_samples = memarr_len(driver->get_output_rb());
- const int in_samples = memarr_len(driver->get_input_rb());
- int wpos = 0;
- int to_write = out_samples;
- int rpos = 0;
- int to_read = 0;
- int32_t step = 0;
- while (!driver->quit) {
- if (to_read) {
- driver->lock();
- driver->_audio_driver_capture(rpos, to_read);
- godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_IN, -to_read);
- driver->unlock();
- rpos += to_read;
- if (rpos >= in_samples) {
- rpos -= in_samples;
- }
- }
- if (to_write) {
- driver->lock();
- driver->_audio_driver_process(wpos, to_write);
- godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_OUT, to_write);
- driver->unlock();
- wpos += to_write;
- if (wpos >= out_samples) {
- wpos -= out_samples;
- }
- }
- step = godot_audio_worklet_state_wait(driver->state, STATE_PROCESS, step, 1);
- to_write = out_samples - godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_OUT);
- to_read = godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_IN);
- }
- }
- Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
- if (!godot_audio_has_worklet()) {
- return ERR_UNAVAILABLE;
- }
- return (Error)godot_audio_worklet_create(p_channels);
- }
- void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
- godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state);
- thread.start(_audio_thread_func, this);
- }
- void AudioDriverWorklet::lock() {
- mutex.lock();
- }
- void AudioDriverWorklet::unlock() {
- mutex.unlock();
- }
- void AudioDriverWorklet::finish_driver() {
- quit = true; // Ask thread to quit.
- thread.wait_to_finish();
- }
- #endif
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