visual_script_yield_nodes.cpp 17 KB

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  1. /*************************************************************************/
  2. /* visual_script_yield_nodes.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "visual_script_yield_nodes.h"
  31. #include "core/os/os.h"
  32. #include "scene/main/node.h"
  33. #include "scene/main/scene_tree.h"
  34. #include "visual_script_nodes.h"
  35. //////////////////////////////////////////
  36. ////////////////YIELD///////////
  37. //////////////////////////////////////////
  38. int VisualScriptYield::get_output_sequence_port_count() const {
  39. return 1;
  40. }
  41. bool VisualScriptYield::has_input_sequence_port() const {
  42. return true;
  43. }
  44. int VisualScriptYield::get_input_value_port_count() const {
  45. return 0;
  46. }
  47. int VisualScriptYield::get_output_value_port_count() const {
  48. return 0;
  49. }
  50. String VisualScriptYield::get_output_sequence_port_text(int p_port) const {
  51. return String();
  52. }
  53. PropertyInfo VisualScriptYield::get_input_value_port_info(int p_idx) const {
  54. return PropertyInfo();
  55. }
  56. PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const {
  57. return PropertyInfo();
  58. }
  59. String VisualScriptYield::get_caption() const {
  60. return yield_mode == YIELD_RETURN ? "Yield" : "Wait";
  61. }
  62. String VisualScriptYield::get_text() const {
  63. switch (yield_mode) {
  64. case YIELD_RETURN:
  65. return "";
  66. break;
  67. case YIELD_FRAME:
  68. return "Next Frame";
  69. break;
  70. case YIELD_PHYSICS_FRAME:
  71. return "Next Physics Frame";
  72. break;
  73. case YIELD_WAIT:
  74. return rtos(wait_time) + " sec(s)";
  75. break;
  76. }
  77. return String();
  78. }
  79. class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
  80. public:
  81. VisualScriptYield::YieldMode mode;
  82. float wait_time;
  83. virtual int get_working_memory_size() const { return 1; } //yield needs at least 1
  84. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  85. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
  86. virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
  87. if (p_start_mode == START_MODE_RESUME_YIELD) {
  88. return 0; //resuming yield
  89. } else {
  90. //yield
  91. SceneTree *tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
  92. if (!tree) {
  93. r_error_str = "Main Loop is not SceneTree";
  94. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  95. return 0;
  96. }
  97. Ref<VisualScriptFunctionState> state;
  98. state.instance();
  99. int ret = STEP_YIELD_BIT;
  100. switch (mode) {
  101. case VisualScriptYield::YIELD_RETURN:
  102. ret = STEP_EXIT_FUNCTION_BIT;
  103. break; //return the yield
  104. case VisualScriptYield::YIELD_FRAME:
  105. state->connect_to_signal(tree, "idle_frame", Array());
  106. break;
  107. case VisualScriptYield::YIELD_PHYSICS_FRAME:
  108. state->connect_to_signal(tree, "physics_frame", Array());
  109. break;
  110. case VisualScriptYield::YIELD_WAIT:
  111. state->connect_to_signal(tree->create_timer(wait_time).ptr(), "timeout", Array());
  112. break;
  113. }
  114. *p_working_mem = state;
  115. return ret;
  116. }
  117. }
  118. };
  119. VisualScriptNodeInstance *VisualScriptYield::instance(VisualScriptInstance *p_instance) {
  120. VisualScriptNodeInstanceYield *instance = memnew(VisualScriptNodeInstanceYield);
  121. //instance->instance=p_instance;
  122. instance->mode = yield_mode;
  123. instance->wait_time = wait_time;
  124. return instance;
  125. }
  126. void VisualScriptYield::set_yield_mode(YieldMode p_mode) {
  127. if (yield_mode == p_mode) {
  128. return;
  129. }
  130. yield_mode = p_mode;
  131. ports_changed_notify();
  132. _change_notify();
  133. }
  134. VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() {
  135. return yield_mode;
  136. }
  137. void VisualScriptYield::set_wait_time(float p_time) {
  138. if (wait_time == p_time) {
  139. return;
  140. }
  141. wait_time = p_time;
  142. ports_changed_notify();
  143. }
  144. float VisualScriptYield::get_wait_time() {
  145. return wait_time;
  146. }
  147. void VisualScriptYield::_validate_property(PropertyInfo &property) const {
  148. if (property.name == "wait_time") {
  149. if (yield_mode != YIELD_WAIT) {
  150. property.usage = 0;
  151. }
  152. }
  153. }
  154. void VisualScriptYield::_bind_methods() {
  155. ClassDB::bind_method(D_METHOD("set_yield_mode", "mode"), &VisualScriptYield::set_yield_mode);
  156. ClassDB::bind_method(D_METHOD("get_yield_mode"), &VisualScriptYield::get_yield_mode);
  157. ClassDB::bind_method(D_METHOD("set_wait_time", "sec"), &VisualScriptYield::set_wait_time);
  158. ClassDB::bind_method(D_METHOD("get_wait_time"), &VisualScriptYield::get_wait_time);
  159. ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,Physics Frame,Time", PROPERTY_USAGE_NOEDITOR), "set_yield_mode", "get_yield_mode");
  160. ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time"), "set_wait_time", "get_wait_time");
  161. BIND_ENUM_CONSTANT(YIELD_FRAME);
  162. BIND_ENUM_CONSTANT(YIELD_PHYSICS_FRAME);
  163. BIND_ENUM_CONSTANT(YIELD_WAIT);
  164. }
  165. VisualScriptYield::VisualScriptYield() {
  166. yield_mode = YIELD_FRAME;
  167. wait_time = 1;
  168. }
  169. template <VisualScriptYield::YieldMode MODE>
  170. static Ref<VisualScriptNode> create_yield_node(const String &p_name) {
  171. Ref<VisualScriptYield> node;
  172. node.instance();
  173. node->set_yield_mode(MODE);
  174. return node;
  175. }
  176. ///////////////////////////////////////////////////
  177. ////////////////YIELD SIGNAL//////////////////////
  178. //////////////////////////////////////////////////
  179. int VisualScriptYieldSignal::get_output_sequence_port_count() const {
  180. return 1;
  181. }
  182. bool VisualScriptYieldSignal::has_input_sequence_port() const {
  183. return true;
  184. }
  185. #ifdef TOOLS_ENABLED
  186. static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {
  187. if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene) {
  188. return nullptr;
  189. }
  190. Ref<Script> scr = p_current_node->get_script();
  191. if (scr.is_valid() && scr == script) {
  192. return p_current_node;
  193. }
  194. for (int i = 0; i < p_current_node->get_child_count(); i++) {
  195. Node *n = _find_script_node(p_edited_scene, p_current_node->get_child(i), script);
  196. if (n) {
  197. return n;
  198. }
  199. }
  200. return nullptr;
  201. }
  202. #endif
  203. Node *VisualScriptYieldSignal::_get_base_node() const {
  204. #ifdef TOOLS_ENABLED
  205. Ref<Script> script = get_visual_script();
  206. if (!script.is_valid()) {
  207. return nullptr;
  208. }
  209. MainLoop *main_loop = OS::get_singleton()->get_main_loop();
  210. SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
  211. if (!scene_tree) {
  212. return nullptr;
  213. }
  214. Node *edited_scene = scene_tree->get_edited_scene_root();
  215. if (!edited_scene) {
  216. return nullptr;
  217. }
  218. Node *script_node = _find_script_node(edited_scene, edited_scene, script);
  219. if (!script_node) {
  220. return nullptr;
  221. }
  222. if (!script_node->has_node(base_path)) {
  223. return nullptr;
  224. }
  225. Node *path_to = script_node->get_node(base_path);
  226. return path_to;
  227. #else
  228. return NULL;
  229. #endif
  230. }
  231. StringName VisualScriptYieldSignal::_get_base_type() const {
  232. if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
  233. return get_visual_script()->get_instance_base_type();
  234. } else if (call_mode == CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
  235. Node *path = _get_base_node();
  236. if (path) {
  237. return path->get_class();
  238. }
  239. }
  240. return base_type;
  241. }
  242. int VisualScriptYieldSignal::get_input_value_port_count() const {
  243. if (call_mode == CALL_MODE_INSTANCE) {
  244. return 1;
  245. } else {
  246. return 0;
  247. }
  248. }
  249. int VisualScriptYieldSignal::get_output_value_port_count() const {
  250. MethodInfo sr;
  251. if (!ClassDB::get_signal(_get_base_type(), signal, &sr)) {
  252. return 0;
  253. }
  254. return sr.arguments.size();
  255. }
  256. String VisualScriptYieldSignal::get_output_sequence_port_text(int p_port) const {
  257. return String();
  258. }
  259. PropertyInfo VisualScriptYieldSignal::get_input_value_port_info(int p_idx) const {
  260. if (call_mode == CALL_MODE_INSTANCE) {
  261. return PropertyInfo(Variant::OBJECT, "instance");
  262. } else {
  263. return PropertyInfo();
  264. }
  265. }
  266. PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) const {
  267. MethodInfo sr;
  268. if (!ClassDB::get_signal(_get_base_type(), signal, &sr)) {
  269. return PropertyInfo(); //no signal
  270. }
  271. ERR_FAIL_INDEX_V(p_idx, sr.arguments.size(), PropertyInfo());
  272. return sr.arguments[p_idx];
  273. }
  274. String VisualScriptYieldSignal::get_caption() const {
  275. static const char *cname[3] = {
  276. "WaitSignal",
  277. "WaitNodeSignal",
  278. "WaitInstanceSigna;",
  279. };
  280. return cname[call_mode];
  281. }
  282. String VisualScriptYieldSignal::get_text() const {
  283. if (call_mode == CALL_MODE_SELF) {
  284. return " " + String(signal) + "()";
  285. } else {
  286. return " " + _get_base_type() + "." + String(signal) + "()";
  287. }
  288. }
  289. void VisualScriptYieldSignal::set_base_type(const StringName &p_type) {
  290. if (base_type == p_type) {
  291. return;
  292. }
  293. base_type = p_type;
  294. _change_notify();
  295. ports_changed_notify();
  296. }
  297. StringName VisualScriptYieldSignal::get_base_type() const {
  298. return base_type;
  299. }
  300. void VisualScriptYieldSignal::set_signal(const StringName &p_type) {
  301. if (signal == p_type) {
  302. return;
  303. }
  304. signal = p_type;
  305. _change_notify();
  306. ports_changed_notify();
  307. }
  308. StringName VisualScriptYieldSignal::get_signal() const {
  309. return signal;
  310. }
  311. void VisualScriptYieldSignal::set_base_path(const NodePath &p_type) {
  312. if (base_path == p_type) {
  313. return;
  314. }
  315. base_path = p_type;
  316. _change_notify();
  317. ports_changed_notify();
  318. }
  319. NodePath VisualScriptYieldSignal::get_base_path() const {
  320. return base_path;
  321. }
  322. void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {
  323. if (call_mode == p_mode) {
  324. return;
  325. }
  326. call_mode = p_mode;
  327. _change_notify();
  328. ports_changed_notify();
  329. }
  330. VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const {
  331. return call_mode;
  332. }
  333. void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
  334. if (property.name == "base_type") {
  335. if (call_mode != CALL_MODE_INSTANCE) {
  336. property.usage = PROPERTY_USAGE_NOEDITOR;
  337. }
  338. }
  339. if (property.name == "node_path") {
  340. if (call_mode != CALL_MODE_NODE_PATH) {
  341. property.usage = 0;
  342. } else {
  343. Node *bnode = _get_base_node();
  344. if (bnode) {
  345. property.hint_string = bnode->get_path(); //convert to loong string
  346. }
  347. }
  348. }
  349. if (property.name == "signal") {
  350. property.hint = PROPERTY_HINT_ENUM;
  351. List<MethodInfo> methods;
  352. ClassDB::get_signal_list(_get_base_type(), &methods);
  353. List<String> mstring;
  354. for (List<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
  355. if (E->get().name.begins_with("_")) {
  356. continue;
  357. }
  358. mstring.push_back(E->get().name.get_slice(":", 0));
  359. }
  360. mstring.sort();
  361. String ml;
  362. for (List<String>::Element *E = mstring.front(); E; E = E->next()) {
  363. if (ml != String()) {
  364. ml += ",";
  365. }
  366. ml += E->get();
  367. }
  368. property.hint_string = ml;
  369. }
  370. }
  371. void VisualScriptYieldSignal::_bind_methods() {
  372. ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &VisualScriptYieldSignal::set_base_type);
  373. ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptYieldSignal::get_base_type);
  374. ClassDB::bind_method(D_METHOD("set_signal", "signal"), &VisualScriptYieldSignal::set_signal);
  375. ClassDB::bind_method(D_METHOD("get_signal"), &VisualScriptYieldSignal::get_signal);
  376. ClassDB::bind_method(D_METHOD("set_call_mode", "mode"), &VisualScriptYieldSignal::set_call_mode);
  377. ClassDB::bind_method(D_METHOD("get_call_mode"), &VisualScriptYieldSignal::get_call_mode);
  378. ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptYieldSignal::set_base_path);
  379. ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptYieldSignal::get_base_path);
  380. String bt;
  381. for (int i = 0; i < Variant::VARIANT_MAX; i++) {
  382. if (i > 0) {
  383. bt += ",";
  384. }
  385. bt += Variant::get_type_name(Variant::Type(i));
  386. }
  387. ADD_PROPERTY(PropertyInfo(Variant::INT, "call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance"), "set_call_mode", "get_call_mode");
  388. ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
  389. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
  390. ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal"), "set_signal", "get_signal");
  391. BIND_ENUM_CONSTANT(CALL_MODE_SELF);
  392. BIND_ENUM_CONSTANT(CALL_MODE_NODE_PATH);
  393. BIND_ENUM_CONSTANT(CALL_MODE_INSTANCE);
  394. }
  395. class VisualScriptNodeInstanceYieldSignal : public VisualScriptNodeInstance {
  396. public:
  397. VisualScriptYieldSignal::CallMode call_mode;
  398. NodePath node_path;
  399. int output_args;
  400. StringName signal;
  401. VisualScriptYieldSignal *node;
  402. VisualScriptInstance *instance;
  403. virtual int get_working_memory_size() const { return 1; }
  404. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  405. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
  406. virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
  407. if (p_start_mode == START_MODE_RESUME_YIELD) {
  408. return 0; //resuming yield
  409. } else {
  410. //yield
  411. Object *object = nullptr;
  412. switch (call_mode) {
  413. case VisualScriptYieldSignal::CALL_MODE_SELF: {
  414. object = instance->get_owner_ptr();
  415. } break;
  416. case VisualScriptYieldSignal::CALL_MODE_NODE_PATH: {
  417. Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
  418. if (!node) {
  419. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  420. r_error_str = "Base object is not a Node!";
  421. return 0;
  422. }
  423. Node *another = node->get_node(node_path);
  424. if (!another) {
  425. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  426. r_error_str = "Path does not lead Node!";
  427. return 0;
  428. }
  429. object = another;
  430. } break;
  431. case VisualScriptYieldSignal::CALL_MODE_INSTANCE: {
  432. object = *p_inputs[0];
  433. if (!object) {
  434. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  435. r_error_str = "Supplied instance input is null.";
  436. return 0;
  437. }
  438. } break;
  439. }
  440. Ref<VisualScriptFunctionState> state;
  441. state.instance();
  442. state->connect_to_signal(object, signal, Array());
  443. *p_working_mem = state;
  444. return STEP_YIELD_BIT;
  445. }
  446. }
  447. };
  448. VisualScriptNodeInstance *VisualScriptYieldSignal::instance(VisualScriptInstance *p_instance) {
  449. VisualScriptNodeInstanceYieldSignal *instance = memnew(VisualScriptNodeInstanceYieldSignal);
  450. instance->node = this;
  451. instance->instance = p_instance;
  452. instance->signal = signal;
  453. instance->call_mode = call_mode;
  454. instance->node_path = base_path;
  455. instance->output_args = get_output_value_port_count();
  456. return instance;
  457. }
  458. VisualScriptYieldSignal::VisualScriptYieldSignal() {
  459. call_mode = CALL_MODE_SELF;
  460. base_type = "Object";
  461. }
  462. template <VisualScriptYieldSignal::CallMode cmode>
  463. static Ref<VisualScriptNode> create_yield_signal_node(const String &p_name) {
  464. Ref<VisualScriptYieldSignal> node;
  465. node.instance();
  466. node->set_call_mode(cmode);
  467. return node;
  468. }
  469. void register_visual_script_yield_nodes() {
  470. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame", create_yield_node<VisualScriptYield::YIELD_FRAME>);
  471. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_physics_frame", create_yield_node<VisualScriptYield::YIELD_PHYSICS_FRAME>);
  472. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time", create_yield_node<VisualScriptYield::YIELD_WAIT>);
  473. VisualScriptLanguage::singleton->add_register_func("functions/yield", create_yield_node<VisualScriptYield::YIELD_RETURN>);
  474. VisualScriptLanguage::singleton->add_register_func("functions/yield_signal", create_node_generic<VisualScriptYieldSignal>);
  475. }