visual_script.h 23 KB

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  1. /*************************************************************************/
  2. /* visual_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUAL_SCRIPT_H
  31. #define VISUAL_SCRIPT_H
  32. #include "core/os/thread.h"
  33. #include "core/script_language.h"
  34. class VisualScriptInstance;
  35. class VisualScriptNodeInstance;
  36. class VisualScript;
  37. class VisualScriptNode : public Resource {
  38. GDCLASS(VisualScriptNode, Resource);
  39. friend class VisualScript;
  40. Set<VisualScript *> scripts_used;
  41. Array default_input_values;
  42. bool breakpoint;
  43. void _set_default_input_values(Array p_values);
  44. Array _get_default_input_values() const;
  45. void validate_input_default_values();
  46. protected:
  47. void ports_changed_notify();
  48. static void _bind_methods();
  49. public:
  50. Ref<VisualScript> get_visual_script() const;
  51. virtual int get_output_sequence_port_count() const = 0;
  52. virtual bool has_input_sequence_port() const = 0;
  53. virtual String get_output_sequence_port_text(int p_port) const = 0;
  54. virtual bool has_mixed_input_and_sequence_ports() const { return false; }
  55. virtual int get_input_value_port_count() const = 0;
  56. virtual int get_output_value_port_count() const = 0;
  57. virtual PropertyInfo get_input_value_port_info(int p_idx) const = 0;
  58. virtual PropertyInfo get_output_value_port_info(int p_idx) const = 0;
  59. void set_default_input_value(int p_port, const Variant &p_value);
  60. Variant get_default_input_value(int p_port) const;
  61. virtual String get_caption() const = 0;
  62. virtual String get_text() const;
  63. virtual String get_category() const = 0;
  64. //used by editor, this is not really saved
  65. void set_breakpoint(bool p_breakpoint);
  66. bool is_breakpoint() const;
  67. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) = 0;
  68. struct TypeGuess {
  69. Variant::Type type;
  70. StringName gdclass;
  71. Ref<Script> script;
  72. TypeGuess() {
  73. type = Variant::NIL;
  74. }
  75. };
  76. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  77. VisualScriptNode();
  78. };
  79. class VisualScriptNodeInstance {
  80. friend class VisualScriptInstance;
  81. friend class VisualScriptLanguage; //for debugger
  82. enum { //input argument addressing
  83. INPUT_SHIFT = 1 << 24,
  84. INPUT_MASK = INPUT_SHIFT - 1,
  85. INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
  86. };
  87. int id;
  88. int sequence_index;
  89. VisualScriptNodeInstance **sequence_outputs;
  90. int sequence_output_count;
  91. Vector<VisualScriptNodeInstance *> dependencies;
  92. int *input_ports;
  93. int input_port_count;
  94. int *output_ports;
  95. int output_port_count;
  96. int working_mem_idx;
  97. int pass_idx;
  98. VisualScriptNode *base;
  99. public:
  100. enum StartMode {
  101. START_MODE_BEGIN_SEQUENCE,
  102. START_MODE_CONTINUE_SEQUENCE,
  103. START_MODE_RESUME_YIELD
  104. };
  105. enum {
  106. STEP_SHIFT = 1 << 24,
  107. STEP_MASK = STEP_SHIFT - 1,
  108. STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
  109. STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
  110. STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
  111. STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
  112. STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
  113. FLOW_STACK_PUSHED_BIT = 1 << 30, //in flow stack, means bit was pushed (must go back here if end of sequence)
  114. FLOW_STACK_MASK = FLOW_STACK_PUSHED_BIT - 1
  115. };
  116. _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
  117. _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
  118. _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
  119. _FORCE_INLINE_ int get_id() const { return id; }
  120. virtual int get_working_memory_size() const { return 0; }
  121. virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) = 0; //do a step, return which sequence port to go out
  122. Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>(base); }
  123. VisualScriptNodeInstance();
  124. virtual ~VisualScriptNodeInstance();
  125. };
  126. class VisualScript : public Script {
  127. GDCLASS(VisualScript, Script);
  128. RES_BASE_EXTENSION("vs");
  129. public:
  130. struct SequenceConnection {
  131. union {
  132. struct {
  133. uint64_t from_node : 24;
  134. uint64_t from_output : 16;
  135. uint64_t to_node : 24;
  136. };
  137. uint64_t id;
  138. };
  139. bool operator<(const SequenceConnection &p_connection) const {
  140. return id < p_connection.id;
  141. }
  142. };
  143. struct DataConnection {
  144. union {
  145. struct {
  146. uint64_t from_node : 24;
  147. uint64_t from_port : 8;
  148. uint64_t to_node : 24;
  149. uint64_t to_port : 8;
  150. };
  151. uint64_t id;
  152. };
  153. bool operator<(const DataConnection &p_connection) const {
  154. return id < p_connection.id;
  155. }
  156. };
  157. private:
  158. friend class VisualScriptInstance;
  159. StringName base_type;
  160. struct Argument {
  161. String name;
  162. Variant::Type type;
  163. };
  164. struct Function {
  165. struct NodeData {
  166. Point2 pos;
  167. Ref<VisualScriptNode> node;
  168. };
  169. Map<int, NodeData> nodes;
  170. Set<SequenceConnection> sequence_connections;
  171. Set<DataConnection> data_connections;
  172. int function_id;
  173. Vector2 scroll;
  174. Function() { function_id = -1; }
  175. };
  176. struct Variable {
  177. PropertyInfo info;
  178. Variant default_value;
  179. bool _export;
  180. // add getter & setter options here
  181. };
  182. Map<StringName, Function> functions;
  183. Map<StringName, Variable> variables;
  184. Map<StringName, Vector<Argument>> custom_signals;
  185. Map<Object *, VisualScriptInstance *> instances;
  186. bool is_tool_script;
  187. #ifdef TOOLS_ENABLED
  188. Set<PlaceHolderScriptInstance *> placeholders;
  189. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  190. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  191. void _update_placeholders();
  192. #endif
  193. void _set_variable_info(const StringName &p_name, const Dictionary &p_info);
  194. Dictionary _get_variable_info(const StringName &p_name) const;
  195. void _set_data(const Dictionary &p_data);
  196. Dictionary _get_data() const;
  197. protected:
  198. void _node_ports_changed(int p_id);
  199. static void _bind_methods();
  200. public:
  201. bool inherits_script(const Ref<Script> &p_script) const;
  202. // TODO: Remove it in future when breaking changes are acceptable
  203. StringName get_default_func() const;
  204. void add_function(const StringName &p_name);
  205. bool has_function(const StringName &p_name) const;
  206. void remove_function(const StringName &p_name);
  207. void rename_function(const StringName &p_name, const StringName &p_new_name);
  208. void set_function_scroll(const StringName &p_name, const Vector2 &p_scroll);
  209. Vector2 get_function_scroll(const StringName &p_name) const;
  210. void get_function_list(List<StringName> *r_functions) const;
  211. int get_function_node_id(const StringName &p_name) const;
  212. void set_tool_enabled(bool p_enabled);
  213. void add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2());
  214. void remove_node(const StringName &p_func, int p_id);
  215. bool has_node(const StringName &p_func, int p_id) const;
  216. Ref<VisualScriptNode> get_node(const StringName &p_func, int p_id) const;
  217. void set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos);
  218. Point2 get_node_position(const StringName &p_func, int p_id) const;
  219. void get_node_list(const StringName &p_func, List<int> *r_nodes) const;
  220. void sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node);
  221. void sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node);
  222. bool has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const;
  223. void get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const;
  224. void data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
  225. void data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
  226. bool has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
  227. void get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const;
  228. bool is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const;
  229. bool get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const;
  230. void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false);
  231. bool has_variable(const StringName &p_name) const;
  232. void remove_variable(const StringName &p_name);
  233. void set_variable_default_value(const StringName &p_name, const Variant &p_value);
  234. Variant get_variable_default_value(const StringName &p_name) const;
  235. void set_variable_info(const StringName &p_name, const PropertyInfo &p_info);
  236. PropertyInfo get_variable_info(const StringName &p_name) const;
  237. void set_variable_export(const StringName &p_name, bool p_export);
  238. bool get_variable_export(const StringName &p_name) const;
  239. void get_variable_list(List<StringName> *r_variables) const;
  240. void rename_variable(const StringName &p_name, const StringName &p_new_name);
  241. void add_custom_signal(const StringName &p_name);
  242. bool has_custom_signal(const StringName &p_name) const;
  243. void custom_signal_add_argument(const StringName &p_func, Variant::Type p_type, const String &p_name, int p_index = -1);
  244. void custom_signal_set_argument_type(const StringName &p_func, int p_argidx, Variant::Type p_type);
  245. Variant::Type custom_signal_get_argument_type(const StringName &p_func, int p_argidx) const;
  246. void custom_signal_set_argument_name(const StringName &p_func, int p_argidx, const String &p_name);
  247. String custom_signal_get_argument_name(const StringName &p_func, int p_argidx) const;
  248. void custom_signal_remove_argument(const StringName &p_func, int p_argidx);
  249. int custom_signal_get_argument_count(const StringName &p_func) const;
  250. void custom_signal_swap_argument(const StringName &p_func, int p_argidx, int p_with_argidx);
  251. void remove_custom_signal(const StringName &p_name);
  252. void rename_custom_signal(const StringName &p_name, const StringName &p_new_name);
  253. Set<int> get_output_sequence_ports_connected(const String &edited_func, int from_node);
  254. void get_custom_signal_list(List<StringName> *r_custom_signals) const;
  255. int get_available_id() const;
  256. void set_instance_base_type(const StringName &p_type);
  257. virtual bool can_instance() const;
  258. virtual Ref<Script> get_base_script() const;
  259. virtual StringName get_instance_base_type() const;
  260. virtual ScriptInstance *instance_create(Object *p_this);
  261. virtual bool instance_has(const Object *p_this) const;
  262. virtual bool has_source_code() const;
  263. virtual String get_source_code() const;
  264. virtual void set_source_code(const String &p_code);
  265. virtual Error reload(bool p_keep_state = false);
  266. virtual bool is_tool() const;
  267. virtual bool is_valid() const;
  268. virtual ScriptLanguage *get_language() const;
  269. virtual bool has_script_signal(const StringName &p_signal) const;
  270. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  271. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  272. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  273. virtual bool has_method(const StringName &p_method) const;
  274. virtual MethodInfo get_method_info(const StringName &p_method) const;
  275. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  276. virtual int get_member_line(const StringName &p_member) const;
  277. #ifdef TOOLS_ENABLED
  278. virtual bool are_subnodes_edited() const;
  279. #endif
  280. VisualScript();
  281. ~VisualScript();
  282. };
  283. class VisualScriptInstance : public ScriptInstance {
  284. Object *owner;
  285. Ref<VisualScript> script;
  286. Map<StringName, Variant> variables; //using variable path, not script
  287. Map<int, VisualScriptNodeInstance *> instances;
  288. struct Function {
  289. int node;
  290. int max_stack;
  291. int trash_pos;
  292. int flow_stack_size;
  293. int pass_stack_size;
  294. int node_count;
  295. int argument_count;
  296. };
  297. Map<StringName, Function> functions;
  298. Vector<Variant> default_values;
  299. int max_input_args, max_output_args;
  300. StringName source;
  301. void _dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node);
  302. Variant _call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Variant::CallError &r_error);
  303. //Map<StringName,Function> functions;
  304. friend class VisualScriptFunctionState; //for yield
  305. friend class VisualScriptLanguage; //for debugger
  306. public:
  307. virtual bool set(const StringName &p_name, const Variant &p_value);
  308. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  309. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  310. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
  311. virtual void get_method_list(List<MethodInfo> *p_list) const;
  312. virtual bool has_method(const StringName &p_method) const;
  313. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  314. virtual void notification(int p_notification);
  315. String to_string(bool *r_valid);
  316. bool set_variable(const StringName &p_variable, const Variant &p_value) {
  317. Map<StringName, Variant>::Element *E = variables.find(p_variable);
  318. if (!E) {
  319. return false;
  320. }
  321. E->get() = p_value;
  322. return true;
  323. }
  324. bool get_variable(const StringName &p_variable, Variant *r_variable) const {
  325. const Map<StringName, Variant>::Element *E = variables.find(p_variable);
  326. if (!E) {
  327. return false;
  328. }
  329. *r_variable = E->get();
  330. return true;
  331. }
  332. virtual Ref<Script> get_script() const;
  333. _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); }
  334. _FORCE_INLINE_ Object *get_owner_ptr() { return owner; }
  335. void create(const Ref<VisualScript> &p_script, Object *p_owner);
  336. virtual ScriptLanguage *get_language();
  337. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  338. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  339. VisualScriptInstance();
  340. ~VisualScriptInstance();
  341. };
  342. class VisualScriptFunctionState : public Reference {
  343. GDCLASS(VisualScriptFunctionState, Reference);
  344. friend class VisualScriptInstance;
  345. ObjectID instance_id;
  346. ObjectID script_id;
  347. VisualScriptInstance *instance;
  348. StringName function;
  349. Vector<uint8_t> stack;
  350. int working_mem_index;
  351. int variant_stack_size;
  352. VisualScriptNodeInstance *node;
  353. int flow_stack_pos;
  354. int pass;
  355. Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  356. protected:
  357. static void _bind_methods();
  358. public:
  359. void connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds);
  360. bool is_valid() const;
  361. Variant resume(Array p_args);
  362. VisualScriptFunctionState();
  363. ~VisualScriptFunctionState();
  364. };
  365. typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String &p_type);
  366. class VisualScriptLanguage : public ScriptLanguage {
  367. Map<String, VisualScriptNodeRegisterFunc> register_funcs;
  368. struct CallLevel {
  369. Variant *stack;
  370. Variant **work_mem;
  371. const StringName *function;
  372. VisualScriptInstance *instance;
  373. int *current_id;
  374. };
  375. int _debug_parse_err_node;
  376. String _debug_parse_err_file;
  377. String _debug_error;
  378. int _debug_call_stack_pos;
  379. int _debug_max_call_stack;
  380. CallLevel *_call_stack;
  381. public:
  382. StringName notification;
  383. StringName _get_output_port_unsequenced;
  384. StringName _step;
  385. StringName _subcall;
  386. static VisualScriptLanguage *singleton;
  387. Mutex lock;
  388. bool debug_break(const String &p_error, bool p_allow_continue = true);
  389. bool debug_break_parse(const String &p_file, int p_node, const String &p_error);
  390. _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) {
  391. if (Thread::get_main_id() != Thread::get_caller_id()) {
  392. return; //no support for other threads than main for now
  393. }
  394. if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0) {
  395. ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1);
  396. }
  397. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  398. //stack overflow
  399. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
  400. ScriptDebugger::get_singleton()->debug(this);
  401. return;
  402. }
  403. _call_stack[_debug_call_stack_pos].stack = p_stack;
  404. _call_stack[_debug_call_stack_pos].instance = p_instance;
  405. _call_stack[_debug_call_stack_pos].function = p_function;
  406. _call_stack[_debug_call_stack_pos].work_mem = p_work_mem;
  407. _call_stack[_debug_call_stack_pos].current_id = current_id;
  408. _debug_call_stack_pos++;
  409. }
  410. _FORCE_INLINE_ void exit_function() {
  411. if (Thread::get_main_id() != Thread::get_caller_id()) {
  412. return; //no support for other threads than main for now
  413. }
  414. if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0) {
  415. ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1);
  416. }
  417. if (_debug_call_stack_pos == 0) {
  418. _debug_error = "Stack Underflow (Engine Bug)";
  419. ScriptDebugger::get_singleton()->debug(this);
  420. return;
  421. }
  422. _debug_call_stack_pos--;
  423. }
  424. //////////////////////////////////////
  425. virtual String get_name() const;
  426. /* LANGUAGE FUNCTIONS */
  427. virtual void init();
  428. virtual String get_type() const;
  429. virtual String get_extension() const;
  430. virtual Error execute_file(const String &p_path);
  431. virtual void finish();
  432. /* EDITOR FUNCTIONS */
  433. virtual void get_reserved_words(List<String> *p_words) const;
  434. virtual bool is_control_flow_keyword(String p_keyword) const;
  435. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  436. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  437. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  438. virtual bool is_using_templates();
  439. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  440. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
  441. virtual Script *create_script() const;
  442. virtual bool has_named_classes() const;
  443. virtual bool supports_builtin_mode() const;
  444. virtual int find_function(const String &p_function, const String &p_code) const;
  445. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
  446. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  447. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  448. /* DEBUGGER FUNCTIONS */
  449. virtual String debug_get_error() const;
  450. virtual int debug_get_stack_level_count() const;
  451. virtual int debug_get_stack_level_line(int p_level) const;
  452. virtual String debug_get_stack_level_function(int p_level) const;
  453. virtual String debug_get_stack_level_source(int p_level) const;
  454. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  455. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  456. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  457. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
  458. virtual void reload_all_scripts();
  459. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  460. /* LOADER FUNCTIONS */
  461. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  462. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  463. virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
  464. virtual void profiling_start();
  465. virtual void profiling_stop();
  466. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  467. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  468. void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func);
  469. void remove_register_func(const String &p_name);
  470. Ref<VisualScriptNode> create_node_from_name(const String &p_name);
  471. void get_registered_node_names(List<String> *r_names);
  472. VisualScriptLanguage();
  473. ~VisualScriptLanguage();
  474. };
  475. //aid for registering
  476. template <class T>
  477. static Ref<VisualScriptNode> create_node_generic(const String &p_name) {
  478. Ref<T> node;
  479. node.instance();
  480. return node;
  481. }
  482. #endif // VISUAL_SCRIPT_H