navigation_mesh_generator.h 3.7 KB

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  1. /*************************************************************************/
  2. /* navigation_mesh_generator.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NAVIGATION_MESH_GENERATOR_H
  31. #define NAVIGATION_MESH_GENERATOR_H
  32. #include "editor/editor_node.h"
  33. #include "scene/3d/navigation_mesh.h"
  34. #include <Recast.h>
  35. class EditorNavigationMeshGenerator : public Object {
  36. GDCLASS(EditorNavigationMeshGenerator, Object);
  37. static EditorNavigationMeshGenerator *singleton;
  38. protected:
  39. static void _bind_methods();
  40. static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies);
  41. static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
  42. static void _add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
  43. static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
  44. static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);
  45. static void _build_recast_navigation_mesh(Ref<NavigationMesh> p_nav_mesh, EditorProgress *ep,
  46. rcHeightfield *hf, rcCompactHeightfield *chf, rcContourSet *cset, rcPolyMesh *poly_mesh,
  47. rcPolyMeshDetail *detail_mesh, Vector<float> &vertices, Vector<int> &indices);
  48. public:
  49. static EditorNavigationMeshGenerator *get_singleton();
  50. EditorNavigationMeshGenerator();
  51. ~EditorNavigationMeshGenerator();
  52. void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node);
  53. void clear(Ref<NavigationMesh> p_nav_mesh);
  54. };
  55. #endif // NAVIGATION_MESH_GENERATOR_H