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- /*************************************************************************/
- /* gltf_spec_gloss.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GLTF_SPEC_GLOSS_H
- #define GLTF_SPEC_GLOSS_H
- #include "core/image.h"
- #include "core/resource.h"
- class GLTFSpecGloss : public Resource {
- GDCLASS(GLTFSpecGloss, Resource);
- friend class GLTFDocument;
- private:
- Ref<Image> diffuse_img = nullptr;
- Color diffuse_factor = Color(1.0f, 1.0f, 1.0f);
- float gloss_factor = 1.0f;
- Color specular_factor = Color(1.0f, 1.0f, 1.0f);
- Ref<Image> spec_gloss_img = nullptr;
- protected:
- static void _bind_methods();
- public:
- Ref<Image> get_diffuse_img();
- void set_diffuse_img(Ref<Image> p_diffuse_img);
- Color get_diffuse_factor();
- void set_diffuse_factor(Color p_diffuse_factor);
- float get_gloss_factor();
- void set_gloss_factor(float p_gloss_factor);
- Color get_specular_factor();
- void set_specular_factor(Color p_specular_factor);
- Ref<Image> get_spec_gloss_img();
- void set_spec_gloss_img(Ref<Image> p_spec_gloss_img);
- };
- #endif // GLTF_SPEC_GLOSS_H
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