pluginscript_language.cpp 14 KB

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  1. /*************************************************************************/
  2. /* pluginscript_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. // Godot imports
  31. #include "core/os/file_access.h"
  32. #include "core/os/os.h"
  33. #include "core/project_settings.h"
  34. // PluginScript imports
  35. #include "pluginscript_language.h"
  36. #include "pluginscript_script.h"
  37. String PluginScriptLanguage::get_name() const {
  38. return String(_desc.name);
  39. }
  40. void PluginScriptLanguage::init() {
  41. _data = _desc.init();
  42. }
  43. String PluginScriptLanguage::get_type() const {
  44. // We should use _desc.type here, however the returned type is used to
  45. // query ClassDB which would complain given the type is not registered
  46. // from his point of view...
  47. // To solve this we just use a more generic (but present in ClassDB) type.
  48. return String("PluginScript");
  49. }
  50. String PluginScriptLanguage::get_extension() const {
  51. return String(_desc.extension);
  52. }
  53. Error PluginScriptLanguage::execute_file(const String &p_path) {
  54. // TODO: pretty sure this method is totally deprecated and should be removed...
  55. return OK;
  56. }
  57. void PluginScriptLanguage::finish() {
  58. _desc.finish(_data);
  59. }
  60. /* EDITOR FUNCTIONS */
  61. void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
  62. if (_desc.reserved_words) {
  63. const char **w = _desc.reserved_words;
  64. while (*w) {
  65. p_words->push_back(*w);
  66. w++;
  67. }
  68. }
  69. }
  70. bool PluginScriptLanguage::is_control_flow_keyword(String p_keyword) const {
  71. return false;
  72. }
  73. void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
  74. if (_desc.comment_delimiters) {
  75. const char **w = _desc.comment_delimiters;
  76. while (*w) {
  77. p_delimiters->push_back(*w);
  78. w++;
  79. }
  80. }
  81. }
  82. void PluginScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
  83. if (_desc.string_delimiters) {
  84. const char **w = _desc.string_delimiters;
  85. while (*w) {
  86. p_delimiters->push_back(*w);
  87. w++;
  88. }
  89. }
  90. }
  91. Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
  92. Script *ns = create_script();
  93. Ref<Script> script = Ref<Script>(ns);
  94. if (_desc.get_template_source_code) {
  95. godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
  96. script->set_source_code(*(String *)&src);
  97. godot_string_destroy(&src);
  98. }
  99. return script;
  100. }
  101. bool PluginScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
  102. PoolStringArray functions;
  103. if (_desc.validate) {
  104. bool ret = _desc.validate(
  105. _data,
  106. (godot_string *)&p_script,
  107. &r_line_error,
  108. &r_col_error,
  109. (godot_string *)&r_test_error,
  110. (godot_string *)&p_path,
  111. (godot_pool_string_array *)&functions);
  112. for (int i = 0; i < functions.size(); i++) {
  113. r_functions->push_back(functions[i]);
  114. }
  115. return ret;
  116. }
  117. return true;
  118. }
  119. Script *PluginScriptLanguage::create_script() const {
  120. PluginScript *script = memnew(PluginScript());
  121. // I'm hurting kittens doing this I guess...
  122. script->init(const_cast<PluginScriptLanguage *>(this));
  123. return script;
  124. }
  125. bool PluginScriptLanguage::has_named_classes() const {
  126. return _desc.has_named_classes;
  127. }
  128. bool PluginScriptLanguage::supports_builtin_mode() const {
  129. return _desc.supports_builtin_mode;
  130. }
  131. int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
  132. if (_desc.find_function) {
  133. return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
  134. }
  135. return -1;
  136. }
  137. String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
  138. if (_desc.make_function) {
  139. godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_pool_string_array *)&p_args);
  140. String ret = *(String *)&tmp;
  141. godot_string_destroy(&tmp);
  142. return ret;
  143. }
  144. return String();
  145. }
  146. Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) {
  147. if (_desc.complete_code) {
  148. Array options;
  149. godot_error tmp = _desc.complete_code(
  150. _data,
  151. (godot_string *)&p_code,
  152. (godot_string *)&p_path,
  153. (godot_object *)p_owner,
  154. (godot_array *)&options,
  155. &r_force,
  156. (godot_string *)&r_call_hint);
  157. for (int i = 0; i < options.size(); i++) {
  158. ScriptCodeCompletionOption option(options[i], ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
  159. r_options->push_back(option);
  160. }
  161. return (Error)tmp;
  162. }
  163. return ERR_UNAVAILABLE;
  164. }
  165. void PluginScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
  166. if (_desc.auto_indent_code) {
  167. _desc.auto_indent_code(_data, (godot_string *)&p_code, p_from_line, p_to_line);
  168. }
  169. return;
  170. }
  171. void PluginScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  172. const String variable = String(p_variable);
  173. _desc.add_global_constant(_data, (godot_string *)&variable, (godot_variant *)&p_value);
  174. }
  175. /* LOADER FUNCTIONS */
  176. void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
  177. for (int i = 0; _desc.recognized_extensions[i]; ++i) {
  178. p_extensions->push_back(String(_desc.recognized_extensions[i]));
  179. }
  180. }
  181. void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
  182. // TODO: provide this statically in `godot_pluginscript_language_desc` ?
  183. if (_desc.get_public_functions) {
  184. Array functions;
  185. _desc.get_public_functions(_data, (godot_array *)&functions);
  186. for (int i = 0; i < functions.size(); i++) {
  187. MethodInfo mi = MethodInfo::from_dict(functions[i]);
  188. p_functions->push_back(mi);
  189. }
  190. }
  191. }
  192. void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
  193. // TODO: provide this statically in `godot_pluginscript_language_desc` ?
  194. if (_desc.get_public_constants) {
  195. Dictionary constants;
  196. _desc.get_public_constants(_data, (godot_dictionary *)&constants);
  197. for (const Variant *key = constants.next(); key; key = constants.next(key)) {
  198. Variant value = constants[*key];
  199. p_constants->push_back(Pair<String, Variant>(*key, value));
  200. }
  201. }
  202. }
  203. void PluginScriptLanguage::profiling_start() {
  204. #ifdef DEBUG_ENABLED
  205. if (_desc.profiling_start) {
  206. lock();
  207. _desc.profiling_start(_data);
  208. unlock();
  209. }
  210. #endif
  211. }
  212. void PluginScriptLanguage::profiling_stop() {
  213. #ifdef DEBUG_ENABLED
  214. if (_desc.profiling_stop) {
  215. lock();
  216. _desc.profiling_stop(_data);
  217. unlock();
  218. }
  219. #endif
  220. }
  221. int PluginScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  222. int info_count = 0;
  223. #ifdef DEBUG_ENABLED
  224. if (_desc.profiling_get_accumulated_data) {
  225. godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
  226. sizeof(godot_pluginscript_profiling_data) * p_info_max);
  227. info_count = _desc.profiling_get_accumulated_data(_data, info, p_info_max);
  228. for (int i = 0; i < info_count; ++i) {
  229. p_info_arr[i].signature = *(StringName *)&info[i].signature;
  230. p_info_arr[i].call_count = info[i].call_count;
  231. p_info_arr[i].total_time = info[i].total_time;
  232. p_info_arr[i].self_time = info[i].self_time;
  233. godot_string_name_destroy(&info[i].signature);
  234. }
  235. }
  236. #endif
  237. return info_count;
  238. }
  239. int PluginScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  240. int info_count = 0;
  241. #ifdef DEBUG_ENABLED
  242. if (_desc.profiling_get_frame_data) {
  243. godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
  244. sizeof(godot_pluginscript_profiling_data) * p_info_max);
  245. info_count = _desc.profiling_get_frame_data(_data, info, p_info_max);
  246. for (int i = 0; i < info_count; ++i) {
  247. p_info_arr[i].signature = *(StringName *)&info[i].signature;
  248. p_info_arr[i].call_count = info[i].call_count;
  249. p_info_arr[i].total_time = info[i].total_time;
  250. p_info_arr[i].self_time = info[i].self_time;
  251. godot_string_name_destroy(&info[i].signature);
  252. }
  253. }
  254. #endif
  255. return info_count;
  256. }
  257. void PluginScriptLanguage::frame() {
  258. #ifdef DEBUG_ENABLED
  259. if (_desc.profiling_frame) {
  260. _desc.profiling_frame(_data);
  261. }
  262. #endif
  263. }
  264. /* DEBUGGER FUNCTIONS */
  265. String PluginScriptLanguage::debug_get_error() const {
  266. if (_desc.debug_get_error) {
  267. godot_string tmp = _desc.debug_get_error(_data);
  268. String ret = *(String *)&tmp;
  269. godot_string_destroy(&tmp);
  270. return ret;
  271. }
  272. return String("Nothing");
  273. }
  274. int PluginScriptLanguage::debug_get_stack_level_count() const {
  275. if (_desc.debug_get_stack_level_count) {
  276. return _desc.debug_get_stack_level_count(_data);
  277. }
  278. return 1;
  279. }
  280. int PluginScriptLanguage::debug_get_stack_level_line(int p_level) const {
  281. if (_desc.debug_get_stack_level_line) {
  282. return _desc.debug_get_stack_level_line(_data, p_level);
  283. }
  284. return 1;
  285. }
  286. String PluginScriptLanguage::debug_get_stack_level_function(int p_level) const {
  287. if (_desc.debug_get_stack_level_function) {
  288. godot_string tmp = _desc.debug_get_stack_level_function(_data, p_level);
  289. String ret = *(String *)&tmp;
  290. godot_string_destroy(&tmp);
  291. return ret;
  292. }
  293. return String("Nothing");
  294. }
  295. String PluginScriptLanguage::debug_get_stack_level_source(int p_level) const {
  296. if (_desc.debug_get_stack_level_source) {
  297. godot_string tmp = _desc.debug_get_stack_level_source(_data, p_level);
  298. String ret = *(String *)&tmp;
  299. godot_string_destroy(&tmp);
  300. return ret;
  301. }
  302. return String("Nothing");
  303. }
  304. void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  305. if (_desc.debug_get_stack_level_locals) {
  306. PoolStringArray locals;
  307. Array values;
  308. _desc.debug_get_stack_level_locals(_data, p_level, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
  309. for (int i = 0; i < locals.size(); i++) {
  310. p_locals->push_back(locals[i]);
  311. }
  312. for (int i = 0; i < values.size(); i++) {
  313. p_values->push_back(values[i]);
  314. }
  315. }
  316. }
  317. void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  318. if (_desc.debug_get_stack_level_members) {
  319. PoolStringArray members;
  320. Array values;
  321. _desc.debug_get_stack_level_members(_data, p_level, (godot_pool_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth);
  322. for (int i = 0; i < members.size(); i++) {
  323. p_members->push_back(members[i]);
  324. }
  325. for (int i = 0; i < values.size(); i++) {
  326. p_values->push_back(values[i]);
  327. }
  328. }
  329. }
  330. void PluginScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  331. if (_desc.debug_get_globals) {
  332. PoolStringArray locals;
  333. Array values;
  334. _desc.debug_get_globals(_data, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
  335. for (int i = 0; i < locals.size(); i++) {
  336. p_locals->push_back(locals[i]);
  337. }
  338. for (int i = 0; i < values.size(); i++) {
  339. p_values->push_back(values[i]);
  340. }
  341. }
  342. }
  343. String PluginScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
  344. if (_desc.debug_parse_stack_level_expression) {
  345. godot_string tmp = _desc.debug_parse_stack_level_expression(_data, p_level, (godot_string *)&p_expression, p_max_subitems, p_max_depth);
  346. String ret = *(String *)&tmp;
  347. godot_string_destroy(&tmp);
  348. return ret;
  349. }
  350. return String("Nothing");
  351. }
  352. void PluginScriptLanguage::reload_all_scripts() {
  353. // TODO
  354. }
  355. void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  356. #ifdef DEBUG_ENABLED
  357. lock();
  358. // TODO
  359. unlock();
  360. #endif
  361. }
  362. void PluginScriptLanguage::lock() {
  363. _lock.lock();
  364. }
  365. void PluginScriptLanguage::unlock() {
  366. _lock.unlock();
  367. }
  368. PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc) :
  369. _desc(*desc) {
  370. _resource_loader = Ref<ResourceFormatLoaderPluginScript>(memnew(ResourceFormatLoaderPluginScript(this)));
  371. _resource_saver = Ref<ResourceFormatSaverPluginScript>(memnew(ResourceFormatSaverPluginScript(this)));
  372. }