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- /**************************************************************************/
- /* godot_content_view.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GODOT_CONTENT_VIEW_H
- #define GODOT_CONTENT_VIEW_H
- #include "servers/display_server.h"
- #import <AppKit/AppKit.h>
- #import <Foundation/Foundation.h>
- #if defined(GLES3_ENABLED)
- #import <AppKit/NSOpenGLView.h>
- #define RootView NSOpenGLView
- #else
- #define RootView NSView
- #endif
- #import <QuartzCore/CAMetalLayer.h>
- @interface GodotContentLayerDelegate : NSObject <CALayerDelegate> {
- DisplayServer::WindowID window_id;
- bool need_redraw;
- }
- - (void)setWindowID:(DisplayServer::WindowID)wid;
- - (void)setNeedRedraw:(bool)redraw;
- @end
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14
- @interface GodotContentView : RootView <NSTextInputClient> {
- DisplayServer::WindowID window_id;
- NSTrackingArea *tracking_area;
- NSMutableAttributedString *marked_text;
- bool ime_input_event_in_progress;
- bool mouse_down_control;
- bool ignore_momentum_scroll;
- bool last_pen_inverted;
- bool ime_suppress_next_keyup;
- id layer_delegate;
- }
- - (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor;
- - (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy;
- - (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index pressed:(bool)pressed outofstream:(bool)outofstream;
- - (void)setWindowID:(DisplayServer::WindowID)wid;
- - (void)updateLayerDelegate;
- - (void)cancelComposition;
- @end
- #pragma clang diagnostic pop
- #endif // GODOT_CONTENT_VIEW_H
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