Commit History

Author SHA1 Message Date
  maxime.chambefort 6f846eb5c5 Added external camera feed from external plugin on Android 11 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 11 months ago
  BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering 10 months ago
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) 8 months ago
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 11 months ago
  Bastiaan Olij 5a98845655 Implement hooks into renderer 1 year ago
  Eidolon 08f4560e69 Add optional depth fog 2 years ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) 2 years ago
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2 years ago