smix8
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0ed2cb0439
Make nodes handle their respective navigation source geometry
|
1 месяц назад |
Michael Alexsander
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58e79bfa9a
Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
|
3 месяцев назад |
kobewi
|
413c11357d
Use Core/Scene stringnames consistently
|
9 месяцев назад |
kobewi
|
a262d2d881
Add shorthand for using singleton string names
|
1 год назад |
kobewi
|
de4a3fa151
Unify and streamline connecting to Resource changes
|
1 год назад |
clayjohn
|
b514e20fb5
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
|
2 лет назад |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 лет назад |
bmolyneaux
|
1e3a861e1a
Queue redraw when MultiMesh instance transform changes
|
2 лет назад |
Micky
|
e31bb5ffeb
Rename `CanvasItem.update()` to `queue_redraw()`
|
2 лет назад |
Rémi Verschelde
|
0f5455230c
Use `switch` consistently in `_notification` (`scene` folder)
|
3 лет назад |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 лет назад |
Yuri Roubinsky
|
19afaa0203
Fixed a bunch of connection errors in TextureEditorPlugin
|
3 лет назад |
reduz
|
1aa2823fa3
Removed _change_notify
|
4 лет назад |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 лет назад |
reduz
|
84d734da0e
Refactored 2D shader and lighting system
|
4 лет назад |
Rémi Verschelde
|
0ee0fa42e6
Style: Enforce braces around if blocks and loops
|
4 лет назад |
Rémi Verschelde
|
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
4 лет назад |
Juan Linietsky
|
3f335ce3d4
Texture refactor
|
5 лет назад |
Gilles Roudière
|
b5251eb00f
Don't compile editor-only function when tools=no
|
5 лет назад |
Rémi Verschelde
|
a7f49ac9a1
Update copyright statements to 2020
|
5 лет назад |
clayjohn
|
2b8b1d7c46
added MultiMeshInstance2D node for using MultiMesh in 2D
|
5 лет назад |