Khasehemwy
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d950f5f838
Use Reverse Z for the depth buffer
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1 year ago |
clayjohn
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99064d57db
New OpenGL batching canvas renderer
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3 years ago |
Clay John
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8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
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3 years ago |
Rémi Verschelde
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386968ea97
Remove obsolete GLES3 backend
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5 years ago |
Rémi Verschelde
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4226d56ca9
Style: Enable clang-format on GLSL shaders
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6 years ago |
Rémi Verschelde
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1b6d75a599
Style: Fix code formatting in GLES3 shaders
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6 years ago |
Juan Linietsky
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cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
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8 years ago |