Commit History

Author SHA1 Message Date
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 year ago
  clayjohn 99064d57db New OpenGL batching canvas renderer 3 years ago
  Clay John 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 3 years ago
  Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend 5 years ago
  Rémi Verschelde 4226d56ca9 Style: Enable clang-format on GLSL shaders 6 years ago
  Rémi Verschelde 1b6d75a599 Style: Fix code formatting in GLES3 shaders 6 years ago
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 8 years ago