História revízii

Autor SHA1 Správa Dátum
  A Thousand Ships 308dbb8c63 [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 11 mesiacov pred
  clayjohn 294f16c862 Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 11 mesiacov pred
  Bastiaan Olij aa260e5f3d Implement glow/bloom on compatibility renderer 1 rok pred
  Alula ea229f5148 OpenGL: Implement 3D Texture support 1 rok pred
  clayjohn efb1cbaad4 Add GLES3 infrastructure for lightmap baking in the compatibility backend 1 rok pred
  clayjohn e69968b794 Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 1 rok pred
  clayjohn cb7200b028 Implement 3D shadows in the GL Compatibility renderer 1 rok pred
  clayjohn 9721a27427 Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer 1 rok pred
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 rokov pred
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup 2 rokov pred
  clayjohn 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 rokov pred
  clayjohn 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer 2 rokov pred
  clayjohn e600fb93a5 Add 2D lights to OpenGL3 canvas renderer 2 rokov pred
  clayjohn 4b80cb4aa3 Fix various bugs in GLES3 renderer that stopped it from running on web 2 rokov pred
  clayjohn 3e20c1347d Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2 rokov pred