A Thousand Ships
|
308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
|
11 mesiacov pred |
clayjohn
|
294f16c862
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
|
11 mesiacov pred |
Bastiaan Olij
|
aa260e5f3d
Implement glow/bloom on compatibility renderer
|
1 rok pred |
Alula
|
ea229f5148
OpenGL: Implement 3D Texture support
|
1 rok pred |
clayjohn
|
efb1cbaad4
Add GLES3 infrastructure for lightmap baking in the compatibility backend
|
1 rok pred |
clayjohn
|
e69968b794
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
|
1 rok pred |
clayjohn
|
cb7200b028
Implement 3D shadows in the GL Compatibility renderer
|
1 rok pred |
clayjohn
|
9721a27427
Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer
|
1 rok pred |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 rokov pred |
clayjohn
|
bdd4001ef0
Various fixes and documentation for CanvasGroup
|
2 rokov pred |
clayjohn
|
9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
|
2 rokov pred |
clayjohn
|
2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
|
2 rokov pred |
clayjohn
|
e600fb93a5
Add 2D lights to OpenGL3 canvas renderer
|
2 rokov pred |
clayjohn
|
4b80cb4aa3
Fix various bugs in GLES3 renderer that stopped it from running on web
|
2 rokov pred |
clayjohn
|
3e20c1347d
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
|
2 rokov pred |