Commit History

Auteur SHA1 Bericht Datum
  Yuri Roubinsky 371d48aea1 [3.2] Fix shader's length() function parsing in expressions 4 jaren geleden
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 jaren geleden
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 jaren geleden
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 jaren geleden
  Thomas Herzog b4d3f541e7 add 3D textures 6 jaren geleden
  karroffel bb655856e2 using TIME in light shader enables uses_fragment_time 6 jaren geleden
  Juan Linietsky a195f81a6a Improve detection of variable writing in shader, fixes #15177 7 jaren geleden
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 jaren geleden
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 jaren geleden
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 jaren geleden
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 jaren geleden
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 7 jaren geleden
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 jaren geleden
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files 7 jaren geleden
  Juan Linietsky 27a46d78ec Subsurface scattering material param is now working! 8 jaren geleden
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 8 jaren geleden
  Juan Linietsky d6567010bf -Many many fixes 8 jaren geleden
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 8 jaren geleden