Yuri Roubinsky
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371d48aea1
[3.2] Fix shader's length() function parsing in expressions
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4 jaren geleden |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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5 jaren geleden |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 jaren geleden |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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6 jaren geleden |
Thomas Herzog
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b4d3f541e7
add 3D textures
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6 jaren geleden |
karroffel
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bb655856e2
using TIME in light shader enables uses_fragment_time
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6 jaren geleden |
Juan Linietsky
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a195f81a6a
Improve detection of variable writing in shader, fixes #15177
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7 jaren geleden |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 jaren geleden |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 jaren geleden |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 jaren geleden |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 jaren geleden |
Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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7 jaren geleden |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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7 jaren geleden |
Rémi Verschelde
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e1c1d7d1d7
Add a bunch of missing Godot headers in own files
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7 jaren geleden |
Juan Linietsky
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27a46d78ec
Subsurface scattering material param is now working!
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8 jaren geleden |
Juan Linietsky
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cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
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8 jaren geleden |
Juan Linietsky
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d6567010bf
-Many many fixes
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8 jaren geleden |
Juan Linietsky
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1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
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8 jaren geleden |