Yufeng Ying
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e88e30c273
Remove unused headers in servers.
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vor 2 Monaten |
Matias N. Goldberg
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acf439e96d
Keep processing Graphics if there are pending operations
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vor 2 Monaten |
Thaddeus Crews
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b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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vor 3 Monaten |
Clay John
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748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
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vor 3 Monaten |
Matias N. Goldberg
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aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
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vor 9 Monaten |
Adam Scott
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0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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vor 4 Monaten |
Yevhen Babiichuk (DustDFG)
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af6d260c17
Don't include `core/io/image.h` in `core/os/os.h`
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vor 4 Monaten |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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vor 11 Monaten |
Bastiaan Olij
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1eb0039b6e
Fix regression around OpenGL swapchain optimisation for OpenXR
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vor 6 Monaten |
Dario
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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vor 1 Jahr |
Bastiaan Olij
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d6caa69e11
Skip swapchain logic if there is nothing to present (Android OpenXR)
|
vor 1 Jahr |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
|
vor 1 Jahr |
Bastiaan Olij
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a8ec72cf94
Move roughness limiter and sort into their own classes
|
vor 2 Jahren |
Yuri Rubinsky
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94831c7209
Forbid passing multiview sampler to the custom function in shaders
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vor 2 Jahren |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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vor 2 Jahren |
Juan Linietsky
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f999f52f0a
Add a Framebuffer cache
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vor 2 Jahren |
Juan Linietsky
|
c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
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vor 2 Jahren |
Rémi Verschelde
|
90019676b0
Code quality: Fix header guards consistency
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vor 2 Jahren |
Bastiaan Olij
|
ecfcfd97fa
Split dependency logic
|
vor 2 Jahren |
Bastiaan Olij
|
997810e417
Split GI effects and fix stereoscopic rendering of GI effects
|
vor 2 Jahren |
reduz
|
746dddc067
Replace most uses of Map by HashMap
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vor 2 Jahren |
clayjohn
|
3bb8e6a9fe
SkyShaders working
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vor 2 Jahren |
Rémi Verschelde
|
c273ddc3ee
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
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vor 2 Jahren |
Bastiaan Olij
|
0b4fd92a17
Moved particles into ParticlesStorage
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vor 2 Jahren |
Bastiaan Olij
|
b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
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vor 2 Jahren |
Bastiaan Olij
|
6b28d94e77
Merge canvas and decal into TextureStorage and add render target
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vor 2 Jahren |
Rémi Verschelde
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f8ab79e68a
Zero initialize all pointer class and struct members
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vor 2 Jahren |
Bastiaan Olij
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b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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vor 2 Jahren |
Bastiaan Olij
|
36defd1179
Extract global variable, shader and material storage
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vor 2 Jahren |
Bastiaan Olij
|
0fe06e9467
Extract Decal and Decal atlas from Storage class
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vor 2 Jahren |