Commit Verlauf

Autor SHA1 Nachricht Datum
  Yufeng Ying e88e30c273 Remove unused headers in servers. vor 2 Monaten
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations vor 2 Monaten
  Thaddeus Crews b7a0971ad2 Merge pull request #97934 from adamscott/give-AThousandShips-a-break vor 3 Monaten
  Clay John 748f4079e3 Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased vor 3 Monaten
  Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain vor 9 Monaten
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` vor 4 Monaten
  Yevhen Babiichuk (DustDFG) af6d260c17 Don't include `core/io/image.h` in `core/os/os.h` vor 4 Monaten
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. vor 11 Monaten
  Bastiaan Olij 1eb0039b6e Fix regression around OpenGL swapchain optimisation for OpenXR vor 6 Monaten
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. vor 1 Jahr
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) vor 1 Jahr
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D vor 1 Jahr
  Bastiaan Olij a8ec72cf94 Move roughness limiter and sort into their own classes vor 2 Jahren
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders vor 2 Jahren
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all vor 2 Jahren
  Juan Linietsky f999f52f0a Add a Framebuffer cache vor 2 Jahren
  Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool vor 2 Jahren
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency vor 2 Jahren
  Bastiaan Olij ecfcfd97fa Split dependency logic vor 2 Jahren
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects vor 2 Jahren
  reduz 746dddc067 Replace most uses of Map by HashMap vor 2 Jahren
  clayjohn 3bb8e6a9fe SkyShaders working vor 2 Jahren
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` vor 2 Jahren
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage vor 2 Jahren
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage vor 2 Jahren
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target vor 2 Jahren
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members vor 2 Jahren
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage vor 2 Jahren
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage vor 2 Jahren
  Bastiaan Olij 0fe06e9467 Extract Decal and Decal atlas from Storage class vor 2 Jahren