Commit History

Author SHA1 Message Date
  Thaddeus Crews 324512e11c Style: Replace header guards with `#pragma once` 2 months ago
  Florent Guiocheau 02f05cf0ac Fix wide angle spotlight clustering 4 months ago
  Stuart Carnie 2d0165574d Add Metal support for macOS (arm64) and iOS 1 year ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2 years ago
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar 2 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 2 years ago
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 2 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 2 years ago
  Aaron Franke fa7a7795f0 Rename Basis get_axis to get_column, remove redundant methods 3 years ago
  Aaron Franke 1bf94dff3a Rename Basis "elements" to "rows" 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  mennomax b4eeeb315a Swap args of Plane(point, normal) constructor 4 years ago
  Nicholas Huelin 7f908cf40f Fix expression in `cluster_builder_rd.h` 3 years ago
  Nicholas Huelin a1a392045d Fix always true expression in `cluster_builder_rd.h` 3 years ago
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 4 years ago
  reduz 099dee35f4 Added GPU based cluster builder 4 years ago