Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde 16f6a5b139 One Copyright Update to rule them all hai 1 ano
  Yuri Rubinsky 229bfc8f2d Fix invalid code generation when using `VisualShaderNodeUniformRef` %!s(int64=2) %!d(string=hai) anos
  Haoyu Qiu b657d0c76c Add dedicated macros for property name extraction %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde a627cdafc5 Update copyright statements to 2022 %!s(int64=2) %!d(string=hai) anos
  Yuri Roubinsky 5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez 4c710780d4 Implement async shader compilation plus caching for GL ES 3 %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde a828398655 Style: Replaces uses of 0/NULL by nullptr (C++11) %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 64a63e0861 Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky ac91e2ca0d [3.2] Prevents default values of VSNodeCustom from overriding by a script %!s(int64=3) %!d(string=hai) anos
  Delf Neumärker 4065fa0bcf Fix crash when calling connect_nodes_forced with invalid params %!s(int64=3) %!d(string=hai) anos
  Pedro J. Estébanez 4485b43a57 Modernize atomics %!s(int64=3) %!d(string=hai) anos
  andybarcia 61c00938a2 Fixes crash when calling VisualShader::set_mode %!s(int64=3) %!d(string=hai) anos
  kleonc 31744577b3 VisualShader::_input_type_changed Fix index out of bounds crash. %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 34d3235c84 [3.2] Visual Shader Parenthesis fix %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 8689c1178d Adds Metallic to spatial light input of visual shaders %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky ec7228a675 [3.2] Optimizations for Fresnel and Texture nodes in visual shaders %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde ef223f3aa7 Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2 %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 4a9264271d doc: Sync classref with current source %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky 7facd00ace [3.2] Fix specular render_mode for visual shaders %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky d0c705781c [3.2] Added UniformRef visual shader node %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky 87ebc29d8e Use path instead classname to prevent errors for exported visual shaders %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky 1f89c3bfeb (3.2) Some fixes for canvas item visual shader inputs %!s(int64=4) %!d(string=hai) anos
  Pedro J. Estébanez d8be5a9986 Add MODULATE builtin to canvas item shaders %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky e10b0c9eaa Added missing '\n' in visual shader expression node code generation %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky 1f4885fe49 Added missing '\n' in visual shader custom node code generation %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky fb56d93163 Better visual shader code generation %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky 72f7e4efe0 Fix canvas_item light alpha output in visual shaders %!s(int64=4) %!d(string=hai) anos