Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde 16f6a5b139 One Copyright Update to rule them all hai 1 ano
  Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde a627cdafc5 Update copyright statements to 2022 %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez 4dba25b3ff Add property value pinning %!s(int64=3) %!d(string=hai) anos
  Pedro J. Estébanez 76b7d23a10 Unify determination of default property values %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky c93cb30cbb restored binary compatibility, which was broken in #14406 %!s(int64=7) %!d(string=hai) anos
  Matthias Hoelzl ced1ff63a8 Improve duplication and saving of instanced scenes %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Pedro J. Estébanez 3b36df3730 Fix redundant connections saved in sub-inheritance %!s(int64=7) %!d(string=hai) anos
  Pedro J. Estébanez 383dea5796 Fix node duplication in scene sub-inheritance %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam b696beea65 Correct hash behavior for floating point numbers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky a503f8aadc Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 0988970c1f Fixed properly not save signals that already exist in their base scenes, closes #5656 %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 9de33e18f1 WIP bugfix for existing connections %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky efdcf205d2 Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. %!s(int64=8) %!d(string=hai) anos
  Hubert Jarosz 4a4f247914 remove trailing whitespace %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky b91b89cf60 Add support for placeholders in tscn, which was missing. Closes #3652 %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky d59733bd67 -Ability to retrieve state data from PackedScene, closes #3413 %!s(int64=8) %!d(string=hai) anos