Rémi Verschelde
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16f6a5b139
One Copyright Update to rule them all
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hai 1 ano |
Rémi Verschelde
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818f1eed31
Code quality: Fix header guards consistency
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%!s(int64=2) %!d(string=hai) anos |
Rémi Verschelde
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a627cdafc5
Update copyright statements to 2022
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%!s(int64=2) %!d(string=hai) anos |
Pedro J. Estébanez
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4dba25b3ff
Add property value pinning
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%!s(int64=3) %!d(string=hai) anos |
Pedro J. Estébanez
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76b7d23a10
Unify determination of default property values
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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49646383f1
Update copyright statements to 2021
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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%!s(int64=6) %!d(string=hai) anos |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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%!s(int64=7) %!d(string=hai) anos |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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c93cb30cbb
restored binary compatibility, which was broken in #14406
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%!s(int64=7) %!d(string=hai) anos |
Matthias Hoelzl
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ced1ff63a8
Improve duplication and saving of instanced scenes
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%!s(int64=7) %!d(string=hai) anos |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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%!s(int64=7) %!d(string=hai) anos |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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%!s(int64=7) %!d(string=hai) anos |
Pedro J. Estébanez
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3b36df3730
Fix redundant connections saved in sub-inheritance
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%!s(int64=7) %!d(string=hai) anos |
Pedro J. Estébanez
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383dea5796
Fix node duplication in scene sub-inheritance
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%!s(int64=7) %!d(string=hai) anos |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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%!s(int64=7) %!d(string=hai) anos |
Hein-Pieter van Braam
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b696beea65
Correct hash behavior for floating point numbers
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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a503f8aadc
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
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%!s(int64=8) %!d(string=hai) anos |
Juan Linietsky
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2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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%!s(int64=8) %!d(string=hai) anos |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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%!s(int64=8) %!d(string=hai) anos |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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%!s(int64=8) %!d(string=hai) anos |
Juan Linietsky
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0988970c1f
Fixed properly not save signals that already exist in their base scenes, closes #5656
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%!s(int64=8) %!d(string=hai) anos |
Juan Linietsky
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9de33e18f1
WIP bugfix for existing connections
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%!s(int64=8) %!d(string=hai) anos |
Juan Linietsky
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efdcf205d2
Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059.
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%!s(int64=8) %!d(string=hai) anos |
Hubert Jarosz
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4a4f247914
remove trailing whitespace
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%!s(int64=8) %!d(string=hai) anos |
Juan Linietsky
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b91b89cf60
Add support for placeholders in tscn, which was missing. Closes #3652
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%!s(int64=8) %!d(string=hai) anos |
Juan Linietsky
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d59733bd67
-Ability to retrieve state data from PackedScene, closes #3413
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%!s(int64=8) %!d(string=hai) anos |