Commit History

Author SHA1 Message Date
  Juan Linietsky 28f51ba547 Refactor high quality texture import 1 year ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 1 year ago
  clayjohn b6a1aa15b1 Use instanced array buffer instead of UBO for canvas item batching 1 year ago
  clayjohn 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer 2 years ago
  Clay John 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash 2 years ago
  David Snopek 398ee08375 Add multiview to the opengl3 driver 2 years ago
  clayjohn 154b9c1c91 Use a giant UBO to optimize performance in 2D 2 years ago
  MinusKube f5a808192b Prevent windows from having a size greater than device limit 2 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 2 years ago
  clayjohn 3e20c1347d Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2 years ago
  reduz 45af29da80 Add a new HashSet template 2 years ago
  reduz 746dddc067 Replace most uses of Map by HashMap 2 years ago
  clayjohn 652adcd5bf Basic 3D rendering 2 years ago
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2 years ago
  clayjohn 2f2064fe3d Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures 2 years ago
  clayjohn 3a4b9b47fd Initialize OpenGL before rasterizers in GLES3 2 years ago
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 2 years ago