Juan Linietsky
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28f51ba547
Refactor high quality texture import
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1 year ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
clayjohn
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b6a1aa15b1
Use instanced array buffer instead of UBO for canvas item batching
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1 year ago |
clayjohn
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2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
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2 years ago |
Clay John
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8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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2 years ago |
David Snopek
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398ee08375
Add multiview to the opengl3 driver
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2 years ago |
clayjohn
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154b9c1c91
Use a giant UBO to optimize performance in 2D
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2 years ago |
MinusKube
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f5a808192b
Prevent windows from having a size greater than device limit
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2 years ago |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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2 years ago |
clayjohn
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3e20c1347d
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
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2 years ago |
reduz
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45af29da80
Add a new HashSet template
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2 years ago |
reduz
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746dddc067
Replace most uses of Map by HashMap
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2 years ago |
clayjohn
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652adcd5bf
Basic 3D rendering
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2 years ago |
Rémi Verschelde
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c273ddc3ee
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
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2 years ago |
clayjohn
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2f2064fe3d
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
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2 years ago |
clayjohn
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3a4b9b47fd
Initialize OpenGL before rasterizers in GLES3
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2 years ago |
Bastiaan Olij
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57e5a33623
Split dummy renderer classes into separate files
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2 years ago |