Commit történet

Szerző SHA1 Üzenet Dátum
  BlueCube3310 60a255a0d0 Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas 4 hónapja
  landervr e7bd1b0673 Add denoiser range property for LightmapGI 6 hónapja
  Jakub Marcowski 7699d678c4 Fix `builtin_embree=no` build linking the wrong version of Embree 6 hónapja
  Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 1 éve
  Dario 1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 1 éve
  Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 1 éve
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 1 éve
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 2 éve
  Priyansh Rathi e995764e50 add support for soft shadows to the lightmapper 2 éve
  reduz 45af29da80 Add a new HashSet template 2 éve
  reduz 746dddc067 Replace most uses of Map by HashMap 2 éve
  Rémi Verschelde fe52458154 Update copyright statements to 2022 2 éve
  Aaron Franke eb4902a455 Fix some unnecessary includes 3 éve
  Pedro J. Estébanez 04688b92ff Rename Reference to RefCounted 3 éve
  jfons 4d9d99bb82 Implement occlusion culling 3 éve
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 3 éve
  Rémi Verschelde 710b34b702 Style: Fix missing/invalid copyright headers 4 éve
  Juan Linietsky 1bea8e1eac New lightmapper 4 éve