Commit History

Author SHA1 Message Date
  Bastiaan Olij 5a98845655 Implement hooks into renderer 1 year ago
  Eidolon 08f4560e69 Add optional depth fog 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 years ago
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2 years ago
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2 years ago
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2 years ago
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky 3 years ago
  kobewi 7adc8376ed Change Array arguments to TypedArray 2 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 2 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 2 years ago
  Rémi Verschelde 2bf8c4a6d0 Merge pull request #63527 from BastiaanOlij/rework_environment 2 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 2 years ago
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 2 years ago
  Bastiaan Olij 0bd042c601 Change RendererSceneRender::GeometryInstance so more code is shared among renderers 2 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 2 years ago
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 2 years ago
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching 2 years ago
  jfons ba832d83b2 Initial TAA implementation 2 years ago
  Hugo Locurcio eb497bbaa7 Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2 years ago
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members 2 years ago
  Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 3 years ago
  Hugo Locurcio e4eafb254a Enable 16-bit shadow atlas by default in the RenderingServer methods 3 years ago
  Ansraer 90652b1755 add support for glow maps 3 years ago
  Hugo Locurcio 2dc7b03a82 Allow using between 1 and 8 cascades for SDFGI 3 years ago
  Fernando Cosentino ca79373d13 Added material_overlay property to MeshInstance3D 3 years ago
  Rémi Verschelde 851fb16350 Merge pull request #56305 from Calinou/rename-lod-threshold 3 years ago
  Rémi Verschelde 7f66c16c03 Merge pull request #51206 from clayjohn/Vulkan-ASSGI 3 years ago